Anybody with experience in networking here? Do game servers actually cost this much?

Anybody with experience in networking here?

Do game servers actually cost this much? Did this indie team just frick up and spend way more than needed? I feel like half a million a month is insane, given how many small games have multiplayer

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  1. 3 weeks ago
    Anonymous

    my guess it's two things
    1. palworld is exploding in popularity for some reason. I know this because sheeple won't stop bleating about it on here.
    2. exorbitant SaaS costs for running game servers in the cloud (AWS).

    • 3 weeks ago
      Anonymous

      It's called SaaSS, SaaS is non-gratis software

    • 3 weeks ago
      Anonymous

      cloudshit was always a scam

    • 3 weeks ago
      Anonymous

      as to 1, its the meme of the moment
      just like amongus, and fall guys, and elden ring, and PUBG

    • 3 weeks ago
      Anonymous

      This.
      Not sure why people are constantly talking about it everywhere (online), I watched couple of gameplay vids and saw nothing special

      • 3 weeks ago
        Anonymous

        its the lastest flavor of the month game most people will get bored of it after a month or 2 like with lethal company, shotgun roulette, balders gate 3 and other games

        • 3 weeks ago
          Anonymous

          What's wrong with enjoying a game for a while and moving on?
          It's not a fricking MMO or a SaaS slop that requires you to treat it like a second job.
          You pay upfront 30$ (no bullshit DLC, micro transaction etc.), enjoy it while it's fun, and go do something else with your life.

          • 3 weeks ago
            Anonymous

            early access is why it's so cheap. you're a beta tester that pays money.

          • 3 weeks ago
            Anonymous

            I could say the same about a lot of AAA games nowadays, it's just that they are not upfront about it.
            For what it is, it's a good product. It doesn't try to waste your time or money and it gets my respect for that.

          • 3 weeks ago
            Anonymous

            True, but this is a literal who company. The risk of them just dropping this game is real compared to an AAA game company has a reputation to uphold.

          • 3 weeks ago
            Anonymous

            >AAA game company has a reputation to uphold.
            Thanks for the laugh.

          • 3 weeks ago
            Anonymous

            Name a single AAA game company with a reputation to uphold.

          • 3 weeks ago
            Anonymous

            The ones making The Legend of Zelda and Super Mario.

            Can't think of any western tho', that train passed for all of them years ago.

          • 3 weeks ago
            Anonymous

            The ones making The Legend of Zelda and Super Mario.

            Can't think of any western tho', that train passed for all of them years ago.

            Valve.

      • 3 weeks ago
        Anonymous

        its the lastest flavor of the month game most people will get bored of it after a month or 2 like with lethal company, shotgun roulette, balders gate 3 and other games

        People have been relentlessly spamming it on /vp/, and it's become a genuine nuisance.
        Do you know how difficult it is to actually make /vp/ a worse board?

        • 3 weeks ago
          Anonymous

          What else is there to talk about on /vp/? Certainly not the Pokémon games

    • 3 weeks ago
      Anonymous

      1. It's fun. Really all there is to it.
      2. Yep.

      I thought you could run this game P2P. Why are servers so important here

      Normies are dumb and can't into hosting.

      tf is palworld? the newest zoom zoom gaymen phenomenon?

      >so what about our servers, Jim?
      >eh, i'll just cobble up some kind of aws mixbag solution, it's not like userbase will explode overnight
      >userbase proceeds to explode overnight
      Lots of it is probably on client side too, sending too many requests to servers, when it could do it hundreds time more efficiently.
      t. never heard of that game

      >t. never heard of that game
      Bullshit, if you've been on IQfy the past week you've heard of it, no need to try to sound like le heckin' cool contrarian fedora dude.

      bro people already forgot about the beatles, pokemon will last a while, but gen alpha and you are not the same.

      >Beatles boomers seething

  2. 3 weeks ago
    Anonymous

    I thought you could run this game P2P. Why are servers so important here

    • 3 weeks ago
      Anonymous

      People are actually using their public dedicated servers surprisingly

    • 3 weeks ago
      Anonymous

      People are actually using their public dedicated servers surprisingly

      >it's real
      lmao let me try this fake pokeslob

      • 3 weeks ago
        Anonymous

        >he downloads games from torrents
        weak

    • 3 weeks ago
      Anonymous

      You can't even launch the game without internet. It just crashes.

  3. 3 weeks ago
    Anonymous

    It reminds me of korean private server mmo and the owner said that he spent around 60k for the server and it still was not enough for around 1-2k players

    • 3 weeks ago
      Anonymous

      lineage 2?
      my fav game

    • 3 weeks ago
      Anonymous

      lineage 2?
      my fav game

      probably 50k went to ddos protection from russians

      • 3 weeks ago
        Anonymous

        Why would russians ddos the server they play on?

      • 3 weeks ago
        Anonymous

        Nobody does DDoS attacks anon. Here's how it goes:

        >Cloudflare employee
        "Hello, I see that your small business has an internet presence, it would be terrible if you were DDoS'd, here are the services we can offer you so this doesn't happen."
        >Company owner
        "No thank you."
        >The next day
        The company eats a frickhuge DDoS
        >The day after
        "Hello, I see that your small business has an internet presence, it would be terrible if you were DDoS'd, here are the services we can offer you so this doesn't happen."

      • 3 weeks ago
        Anonymous

        back then nobody was DDoS'ing game servers. what's more likely is that it was a badly coded java server app that required terabytes of RAM across many servers.

        • 3 weeks ago
          Anonymous

          I used to run a Ragnarok MMO private server and indeed it was a shitty java server that ate and leaked ram like whoa

    • 3 weeks ago
      Anonymous

      Nostalrius was only like 2k in monthly server costs

  4. 3 weeks ago
    Anonymous

    >so what about our servers, Jim?
    >eh, i'll just cobble up some kind of aws mixbag solution, it's not like userbase will explode overnight
    >userbase proceeds to explode overnight
    Lots of it is probably on client side too, sending too many requests to servers, when it could do it hundreds time more efficiently.
    t. never heard of that game

    • 3 weeks ago
      Anonymous

      Problem is its flavour of the month, paying out for the hardware to run it on their own metal and for the userbase to collapse in a few weeks almost makes no sense.

      • 3 weeks ago
        Anonymous

        It doesn't matter, the amount of money they made from the game is enormous. If it had server issues people would be pissed, give it bad reviews, and they'd make way less. 500k for a few months is nothing.

    • 3 weeks ago
      Anonymous

      If they wanted they could get an entire onprem infra setup in the key markets in under a week. Full white glove service from data center no need for them to physically touch anything.
      They don't know how to do it is the problem. AWS or bust.

      • 3 weeks ago
        Anonymous

        How much would that cost though, initially? How long do you think Palworld will sustain this popularity? A scaling solution like AWS might make the most sense here, even if it costs more in the long term.

        • 3 weeks ago
          Anonymous

          It's not just about cost. It's about 10 month lead times especially as a literally who customer.

          • 3 weeks ago
            Anonymous

            When you are bleeding half a mil a month, while simultaneously gaining frickhuge warchest, I think you would be very motivated to bang out some kind of elastic provisioning agreement with datacenters asap. Even with assumed premium you still gonna end up in better position.

          • 3 weeks ago
            Anonymous

            You misunderstand. I'm saying with 500K a month you are small potatoes that the big vendors who can offer you good lead times and/or capacity won't bother giving good service to. Until you can commit a large sum upfront, they will say wait 5 months. And not just that, whatever you offer has to be weighed against the opportunity cost of providing for their bigger growing customers.
            I say this because I've worked as the third party leech who customers have to work with because data centers won't talk to them directly.

          • 3 weeks ago
            Anonymous

            Aight, still nothing much changes, if bigger guys won't talk to you, work with 3rd parties then, motivation not changed much. Though thinking how they are on MS GamePass, probably Azure is involved and there are some kind of obligations in place.

  5. 3 weeks ago
    Anonymous

    Maybe my game having local multiplayer only isn't such a bad idea.

    • 3 weeks ago
      Anonymous

      No it isn't a bad idea. P2P is how you keep it cheap.

      • 3 weeks ago
        Anonymous

        Disregarding the hackers rockstar really did it correctly with gta5 unironically

    • 3 weeks ago
      Anonymous

      devs will rather pay than give away control over the game.

      • 3 weeks ago
        Anonymous

        They don't have microtransactions or anything
        literally the only thing you can buy is the base game
        There's absolutely no merit to anything other than P2P.
        The dedi-servers are just streamer bait

        • 3 weeks ago
          Anonymous

          >literally the only thing you can buy is the base game
          You can buy the the soundtrack for $5.99 USD.

  6. 3 weeks ago
    Anonymous

    I read that they were really proud of hiring people off the street before.
    Maybe not for networking, eh pals?

  7. 3 weeks ago
    Anonymous

    Plap world is bigger then people seem to understand

    • 3 weeks ago
      Anonymous

      Half of those players are bottesd. nig/g/ers are clueless as usual

      • 3 weeks ago
        Anonymous

        moron

      • 3 weeks ago
        Anonymous

        Botted post

      • 3 weeks ago
        Anonymous

        That's still a lot moron

      • 3 weeks ago
        Anonymous

        so same as every valve game listed on that list and plus pubg and maybe apex legends?

      • 3 weeks ago
        Anonymous

        >moron

      • 3 weeks ago
        Anonymous

        moron

    • 3 weeks ago
      Anonymous

      tf is palworld? the newest zoom zoom gaymen phenomenon?

      • 3 weeks ago
        Anonymous

        >the newest zoom zoom gaymen phenomenon?
        literally yes

      • 3 weeks ago
        Anonymous

        Someone made pokemon with guns. That's it.

        • 3 weeks ago
          Anonymous

          I thought it was pokemon pubg?

          • 3 weeks ago
            Anonymous

            It's pokemon + Zelda BotW + Valheim/literally any survival crafting game.
            I haven't played it yet, but from people's opinions, it seems like it was a brilliant idea. Survival crafting games are easy to made and hard to frick up, and having the pokemons take care of the most boring grindy parts while you focus on catching new ones, expanding and exploration works really well together. And given how stale and disappointing pokemon series got while still having huge community, it wasn't hard to hijack them.

            In general this game doesn't do anything original. It shamelessly steals from many other titles. But it managed to combine them in seemingly engaging and absurd way.

          • 3 weeks ago
            Anonymous

            >No evolution
            >Not turn based
            >No move selection
            >Absolutely nothing in common with pokemon except fantasy monsters and elemental animals
            >Arguably the artstyle resembles pokemons artstyle

            How the frick is pal world like pokemon except you catch monsters? That wasn't even an original idea by pokemon, there were games that did that before pokemon. shin megami tensei is one example.

            Can you please explain how it is anything like pokemon except elemental creatures/spirits? What mechanic or other idea does it share with pokemon? Oh they can make eggs? Like fricking 23899 other games with dragons and what not? Did eggs not fricking exist before pokemon?

            The creatures may resemble at times (sure, let's assume 2 or 4 were copy pasted), but an electric rodent? Is that like pokemon exclusive thing? Anubis is also a pokemon thing? "Oh they made a cat with sharp teeth and big eyes, just like how ppl depict cats in multiple cartoons."

            I'm getting tired of tards claiming it is a pokemon clone. All similarities start and stop with creatures/spirits being catchable with balls. Nothing else is shared.

      • 3 weeks ago
        Anonymous

        It's Pokemon but better.

      • 3 weeks ago
        Anonymous

        Yes. I tried it, and refunded it quickly. It's just a mash up of every popular game. There's zero originality, and as a result, there's nothing fun to do.

      • 3 weeks ago
        Anonymous

        It's like pokemon, except the pokemon do more than being a literal database entry.
        They walk on the base and do stuff and get depressed etc..

    • 3 weeks ago
      Anonymous

      Holy cow

      https://i.imgur.com/yVGvlkf.png

      Anybody with experience in networking here?

      Do game servers actually cost this much? Did this indie team just frick up and spend way more than needed? I feel like half a million a month is insane, given how many small games have multiplayer

      Good question, maybe someone already answered but half a million people slamming nonstop UDP requests for realtime movement and state management is quite a demand, the costs seems high but I can't say I'm shocked

  8. 3 weeks ago
    Anonymous

    >19 million players
    Sounds like they sold 19 million copies, that's more than enough to pay for that kind of cost. In the long term they can figure out a solution, either monetize the online play or streamline it or allow people to run their own servers or something.

  9. 3 weeks ago
    Anonymous

    You can only do 4 player coop, anything more than that needs a server, you can host privately, but a private dedicated server is going to need 32gb+ ram and multiple reboots a day for anything more than 8~10players due to a ram leakage issue

    Friend is hosting on a 5600G and 32gb ram was not enough to get through a full day with 4~5 people full map explored because it's tracking so much things.
    For normies, the easiest thing to do is just use their official 32 player dedicated servers.

    • 3 weeks ago
      Anonymous

      Yeah, that could explain it, and it's a short term problem. They have the money to higher real programmers now and have them fix the buggy code. On top of that it is likely demand will fall further making this a non issue.

      • 3 weeks ago
        Anonymous

        >hire real programmers
        Yeah like, uh, hmm.
        All the "real programmers" are busy getting fired after their 500 million dollar 6 year long dev cycle game that is 200GB large bombs
        Nobody will hire these people as they have made the games they work on worse in every way, Palworld succeeded without "real programmers"

    • 3 weeks ago
      Anonymous

      yeah I thought 32 would be plenty but it sure aint

      • 3 weeks ago
        Anonymous

        RAMlets are getting caught with their pants down on this. I had 32GB in my 2600K machine.
        Currently running a server on my old PC that has 64GB, no problems yet. Current machine has 128GB.

        • 3 weeks ago
          Anonymous

          your ram run at ddr3 speeds?

        • 3 weeks ago
          Anonymous

          >ram leakage issue
          fricking "RAMlets".... amirite?

          • 3 weeks ago
            Anonymous

            It does not leak, it stabilizes out after a while.

      • 3 weeks ago
        Anonymous

        [...]
        4 players here, we've barely started exploring the map.

        >barely uses more than 4 cores
        Why are game developers like this?

        • 3 weeks ago
          Anonymous

          Yeah I dunno if it's their fault or a UE limitation but it does suck.

        • 3 weeks ago
          Anonymous

          Yeah I dunno if it's their fault or a UE limitation but it does suck.

          Game loops are inherently synchronous things and there isn't much you can do in the name of parallelization. Sure, you can try dividing world into chunks but that's a pain in the ass to handle and bugs WILL arise. Just look at Minecraft and it's seemingly never ending dupe glitches

          • 3 weeks ago
            Anonymous

            What's the problem with processing, for example, entities in parallel?

          • 3 weeks ago
            Anonymous

            indeterministic entity interactions, in a synchronous loop you get to decide the priority of processing but with parallelization CPU scheduler can decide to screw you over with some Heisenbug that only happens when all planets align in a specific way

          • 3 weeks ago
            Anonymous

            What if you disable disable speculative execution?

          • 3 weeks ago
            Anonymous

            Branching has literally nothing to do with scheduling, in this context anyway

        • 3 weeks ago
          Anonymous

          some of the work that was done on the CPU that's easilly parallel'd is done on the GPU now, for obvious reasons.

        • 3 weeks ago
          Anonymous

          Most games are like that, which is why single-core > multi-core performance for gaming.

          • 3 weeks ago
            Anonymous

            Most games when? Recommended specs on AAA games is starting to go for 6 core, and PS5/Series X are 8c/16t.

            [...]
            Game loops are inherently synchronous things and there isn't much you can do in the name of parallelization. Sure, you can try dividing world into chunks but that's a pain in the ass to handle and bugs WILL arise. Just look at Minecraft and it's seemingly never ending dupe glitches

            Minecraft is coded like shit, and it's still all single core by default IIRC. And a lot of servers have their own clients (e.g. Paper) with plugins that can introduce dupes.

          • 3 weeks ago
            Anonymous

            moron.

            [...]
            >barely uses more than 4 cores
            Why are game developers like this?

            Because if you can write efficient code, you probably already have a FinSec job that pays more.

          • 3 weeks ago
            Anonymous

            >Most games are current AAA games
            Most gaming workloads (physics simulations, AI calculations, and rendering) are still single-threaded tasks.
            Some games utilize additional cores for background tasks, but the main gameplay loop is single-threaded.

          • 3 weeks ago
            Anonymous

            >Most gaming workloads (physics simulations, AI calculations, and rendering) are still single-threaded tasks.
            Any decent MMO engine will partition the overworld. UE is obviously not a MMO engine of course.

    • 3 weeks ago
      Anonymous

      im also hosting on a 5600g and 32gb of ram
      friend?

      • 3 weeks ago
        Anonymous

        unless you moved to 64gb now, probably not.

    • 3 weeks ago
      Anonymous

      yeah I thought 32 would be plenty but it sure aint

      4 players here, we've barely started exploring the map.

    • 3 weeks ago
      Anonymous

      >bloated unreal engine game is leaking and not optimized for data centers
      color me suprised

      • 3 weeks ago
        Anonymous

        >blaming the engine and not the "developers" who have admitted they have no idea what they're doing

  10. 3 weeks ago
    Anonymous

    >never let the service go down no matter what
    Holy based. Tired of this "x 9s uptime" garbage.

    • 3 weeks ago
      Anonymous

      Anyone hating on cloud costs ITT is moronic
      without it, they never could have scaled to actually capture all these sales so fast, which was every second game launch like 8 years ago

      What would be moronic would be to stay on cloud indefinitely for anything but peaks
      Get a bunch of actual hardware that covers at least the base load entirely
      >network engineer
      What they need is like 4 guys for infra automation and resilience (DevOps/SRE) and a bunch of orders for racks in colos with white glove service

      never is still "some amoung of 9s"
      and the cost for every extra 9 beyond 5 is retaredly high
      how many players would they lose if they were down for an hour a year? And how much money would they save by skimping on the infra?

  11. 3 weeks ago
    Anonymous

    >2024
    >playing chinkware rip-off games

    • 3 weeks ago
      Anonymous

      fricking nintendo has never released a good pokemon game. they should clearly sell their IP to a more competent studio.

      • 3 weeks ago
        Anonymous

        Pretty much, they have very much mistreated the worlds most valuable IP. Compare what gold managed to do on OG game boy (while still having color on GBC) to what SwSh did with the switch...

        it won't matter because in a week they will get a billion dollar lawsuit from nintendo and the game will be removed from the store without refund

        and the worst part is they will act like they are the poor victims of big corpo when they blatantly stole tons of assets from pokemon, this was a planned exit scam from the very beginning

        Isn't this fanboy cope over already? Nintendo made it pretty clear that they wont, because they don't have a case. The best "plagiarism" they have is that cats face being the same as galarian meowth and primarina hair having the same shape.

        And if you actually like pokemon, like I do, instead of being a bootlicker fanboy, you realize that palworld might be the best thing to happen to pokemon in the last 10 years.

        • 3 weeks ago
          Anonymous

          >pointing out crime = fanboy cope
          frick off palshitter

          • 3 weeks ago
            Anonymous

            It's dubious if any crime was committed, if there was one, it's small.
            But it's fanboy cope because you're just angry about people having fun playing a game that doesn't harm your precious nintendo in any way.

            You probably also hate that we can play the latest pokemon games day one on PC, for free, in 4k, with graphics improvements

          • 3 weeks ago
            Anonymous

            Pokemon isn't even made by nintendo and nobody here said that their recent games were any good you fricking schizo. Palshit will be forgotten in a month, pokemon won't in a hundred years. Now frick off palshill, go make something original and don't just steal from sucessful IPs

          • 3 weeks ago
            Anonymous

            bro people already forgot about the beatles, pokemon will last a while, but gen alpha and you are not the same.

          • 3 weeks ago
            Anonymous

            >people already forgot about the beatles
            [citation needed]

          • 3 weeks ago
            Anonymous

            Da frick you talking about? The beatles disbanded over 50 years ago and they are still highly praised. Pokemon exists for three times as long as the beatles did and they will continue for decades

          • 3 weeks ago
            Anonymous

            Mad as frick lol

        • 3 weeks ago
          Anonymous

          >Compare what gold managed to do on OG game boy (while still having color on GBC) to what SwSh did with the switch.
          SwSh sold more than GoldSilver moron

          palworld might be the best thing to happen to pokemon in the last 10 years.
          It lost half the players in two week already. Nobody will give a frick at the end of the month while a new pokèmon game will be annunced next year and it will sell 20 million again

          • 3 weeks ago
            Anonymous

            Malding kek

        • 3 weeks ago
          Anonymous

          you such a little fricking b***h holy shit, have a nice day

          [...]
          Tendies seething will never get old. 30 years of butthurt.

          >nooo leave the poor multi million dollar company alone

        • 3 weeks ago
          Anonymous

          Rare to see someone who likes Pokémon and is capable of seeing reason. It's a big game, I don't know why Nintendo games bring out the really nasty posters.

      • 3 weeks ago
        Anonymous

        Pretty much, they have very much mistreated the worlds most valuable IP. Compare what gold managed to do on OG game boy (while still having color on GBC) to what SwSh did with the switch...

        [...]
        [...]
        Isn't this fanboy cope over already? Nintendo made it pretty clear that they wont, because they don't have a case. The best "plagiarism" they have is that cats face being the same as galarian meowth and primarina hair having the same shape.

        And if you actually like pokemon, like I do, instead of being a bootlicker fanboy, you realize that palworld might be the best thing to happen to pokemon in the last 10 years.

        Rare to see someone who likes Pokémon and is capable of seeing reason. It's a big game, I don't know why Nintendo games bring out the really nasty posters.

        Nintendo doesn't even make Pokémon, they are just a publisher and shareholder of TPC. Game Freak is the company that makes Pokémon. You are morons if you believe Mario, Zelda and Pokémon are all made by the same studio.

        • 3 weeks ago
          Anonymous

          They still can put unreasonable demands on Gamefreak to make more pokemon. They also decide that they should have the lowest budget of all AAA franchises. Fricking Harry Potter had higher budget.

          From BotW to TotK there have been like 5 pokemon games released during that window.

          It's true they don't make pokemon, but they take all the decisions affecting pokemon. Listen to game freak employees, they complain about nintendo not giving a frick about them. And also that they don't get budget to hire very much needed people.

          • 3 weeks ago
            Anonymous

            Pokémon is so embarrassing as a franchise right now, they have all these deep mechanism behind but absolutely nothing whatsoever to support them. So in the end, if you don't care about online battling (who gives a crap? I hate muh meta shit anyways) what is there left? A game that seems like it's embarrassed to be a JRPG at this point. No difficulty, no story worth a shit, no compelling grind, no real sidequests, barely any lore, no more Stadium games... No nothing. Digitally hoard all these Pokémons to do absolutely nothing interesting whatsoever with them

          • 3 weeks ago
            Anonymous

            If viewed as a parody of its fanbase, that sounds spot on.

        • 3 weeks ago
          Anonymous

          >just a publisher
          Ah yes, just the one making every high level decision.

        • 3 weeks ago
          Anonymous

          It's amusing to see pokegays get so assmad 24/7 about a children's game.

    • 3 weeks ago
      Anonymous

      but pocketpair is japanese

    • 3 weeks ago
      Anonymous

      it's jap, it's okay

  12. 3 weeks ago
    Anonymous

    for like 700k players yep.
    like you can host a 32 player source engine server for like $10 month.
    if the server uses more load than the source engine (both in CPU and bandwidth), then you will pay more.

  13. 3 weeks ago
    Anonymous

    Dumb devs probably use spot pricing or something.

    • 3 weeks ago
      Anonymous

      >Dumb devs probably use spot pricing
      Yes very stupid to utilize a 90% discount lmao

  14. 3 weeks ago
    Anonymous

    AWS, GCP, Azure has a 1000%+ markup.

  15. 3 weeks ago
    Anonymous

    If you do distributive game with close local server for low latencies.

  16. 3 weeks ago
    Anonymous

    it won't matter because in a week they will get a billion dollar lawsuit from nintendo and the game will be removed from the store without refund

    • 3 weeks ago
      Anonymous

      and the worst part is they will act like they are the poor victims of big corpo when they blatantly stole tons of assets from pokemon, this was a planned exit scam from the very beginning

      • 3 weeks ago
        Anonymous

        are you talking about textures or trees on the world?
        Like I bet people thought that Giana Sisters lost a lawsuit with nintendo because it was a rip off, but they didn't. They just silently stopped selling copies (due to legal pressure).
        It's hard to find examples of copyright infringement since the law says that you can get away with it scott free if you just stop selling / distributing the product immediately after receiving the DMCA notice. Most people do that because lawyers already know you will lose more from legal fees, and the court will not force the company to pay your legal fees because there is no reason for it.
        Usually the only cases in court relate to blatant copying of characters, and because of the DMCA process, it's generally easy for the developer to remove / fix such references before court is necessary.
        Like for example Mino vs Tetris, there was nothing Mino can do to undo the fact they copied tetris, you put it side by side, it's the exact same game.
        With this game even if it looks the same, it's too complex to actually compare.
        Plus there just are not a lot of big video game copyright infringment cases at all, a case could be a huge loss for ALL video game companies, shitty "non infringing" remakes will start popping up because the precedent is set.

    • 3 weeks ago
      Anonymous

      two more weeks

    • 3 weeks ago
      Anonymous

      you such a little fricking b***h holy shit, have a nice day

    • 3 weeks ago
      Anonymous

      and the worst part is they will act like they are the poor victims of big corpo when they blatantly stole tons of assets from pokemon, this was a planned exit scam from the very beginning

      Tendies seething will never get old. 30 years of butthurt.

    • 3 weeks ago
      Anonymous

      they would have done it already

    • 3 weeks ago
      Anonymous

      KEK, buying this game right now is like investing into penny stocks

    • 3 weeks ago
      Anonymous

      Nintendo has no case, and palworld will fight them. Nintendo does not own the concept of fantasy animals.

      • 3 weeks ago
        Anonymous

        Yes they don't own the concept but they own the designs. Palshit 1:1 copied certain pokemon and character designs and just recolored them. They could've made their own designs and nobody would complain but they didn't. They will get buttraped hard in court.

        • 3 weeks ago
          Anonymous

          pokecope
          Been years
          There's been no copying, theft, none of it
          stay mad

          • 3 weeks ago
            Anonymous

            Nobody here is mad except you palshitters. You do realize they are a multi million dollar company now and not some small indie.company right? You are literally "leave the poor multi million dollar company alone" seething

          • 3 weeks ago
            Anonymous

            here is mad except you palshitters.
            cope on pokeboy keep glazing that billion dollar company that doesn't give a shit about any of this

          • 3 weeks ago
            Anonymous

            I don't even like pokemon you schizo

          • 3 weeks ago
            Anonymous

            ok lil bro

          • 3 weeks ago
            Anonymous

            Microsoft got their back, they trying to by Palworld studio and make it xbox exclusive, Nintendo now can only suck wiener.

    • 3 weeks ago
      Anonymous

      >We live in an era where people will fight tooth and nail for one corporation to maintain majority control in its specific niche in the market
      >Any form of competition is seen as a disease that must be eliminated than an opportunity to learn from their successes and improve your own product.

      The 90's and early 2000's bred the most potent form of bootlicker this planet has seen since feudalism.

  17. 3 weeks ago
    Anonymous

    they probably didn't spend a whole lot of development time on optimizing their network structure since they likely didn't expect to have millions of concurrent users in their first week

    • 3 weeks ago
      Anonymous

      this. they fricked up by not allowing availability. classic jap using outdated tech. remember Nintendo online used like win 98 tier infrastructure for decades

    • 3 weeks ago
      Anonymous

      this. they fricked up by not allowing availability. classic jap using outdated tech. remember Nintendo online used like win 98 tier infrastructure for decades

      yeah

  18. 3 weeks ago
    Anonymous

    >DevOps mongoloids and code monkeys have free reign over IT
    >use AWS (or any other ~~*cloud*~~ for that matter)
    >confirm they want everything quadrupled, with georedundancy over 400Gbit MagicFibre, 5 types of real-time backups
    >bill for the cloud comes
    >"oh shit wat do?"
    >fire two support guys, hire more project managers, cancel cafeteria
    >year passes, EBITDA went from 0 to negative millions
    >everything and anything is blamed except the 20x overpriced cloud
    many such cases, been there, done that
    FRICK DevOps shitters
    FRICK AWS
    FRICK YAML monkeys
    FRICK PM homosexuals
    Use on-prem/hybrid and let senior sysadmins (and I mean senior, not some homosexual who knows ho to spin up AD) do the infra architecture, or face the consequences

    • 3 weeks ago
      Anonymous

      Haha it's just that, it's not my problem, I've got a new job offer, cya, haha

    • 3 weeks ago
      Anonymous

      I’m in devops. I speak out against cloud and kubernetes a lot unless it’s a small to medium business where we can leverage someone else’s infrastructure or services. If we have a large business that can utilize tools like EKS I say sure we’ll go hybrid.

      I will admit a lot of devops, code monkeys, windows morons, etc have ruined tech. You have turd worlders, people who are in management who should be working at a ditch digging job, and women who think tech is a girl boss game. Calling shots. Shit will all go south soon. Don’t worry

      • 3 weeks ago
        Anonymous

        >If we have a large business that can utilize tools like EKS I say sure we’ll go hybrid.
        Nice, anon. Tbh depends on how much they're willing to pay, if 50-100K/mo cloud costs isn't a problem, why not go full cloud.

  19. 3 weeks ago
    Anonymous

    What server are they even talking about here?

  20. 3 weeks ago
    Anonymous

    It would have made more sense for them to run their servers out of DC's with colocation rather than SaaS as the costs skyrocket. Sure they would have to setup regional servers but in the long run it would make more sense.

    SaaS is more suited for global/remote companies who just push excel/SharePoint garbage about. Not a videogame.

    Also as a network engineer myself I can confirm it's just quite simple to increase the resources for a service like that, but most providers charge a premium to allow users that privilege.

  21. 3 weeks ago
    Anonymous

    It’s very easy to screw up networking such that you end up having higher bandwidth requirements so you end up needing more servers and bigger pipes.
    On top of that you have to budget for cpu load, memory usage per clients, …
    And don’t forget dumb shit like script kiddies launching ddos attacks.

    It’s a hard problem for sure. Wouldn’t want to be the server guy.

  22. 3 weeks ago
    Anonymous

    i've been playing solo on gamepass, if i'm still contributing to those server costs they screwed up

  23. 3 weeks ago
    Anonymous

    Sales Total Revenue (Est.) Steam Split Dev. Revenue (Est.)
    One Million $26,990,000 25 percent $20,242,500
    Two million $53,980,000 20 percent $43,184,000
    Five Million $134,950,000 20 percent $107,960,000
    Total $215.92 million N/A $171.3 million

    They made $215 million and valve still gets 20% from steam cut, amazing

  24. 3 weeks ago
    Anonymous

    why is this game limited to 32 players per server?
    what happened to MMOs?

    • 3 weeks ago
      Anonymous

      Stop asking questions and use frameworks + cloud

      • 3 weeks ago
        Anonymous

        no i will ask more questions, we had MMOs with thousands of players with garbage internet and cpus, if you apply moore law we should easily have MMORPG games with million players on one server today, whole playerbase on single server and single map as god intended

        dumb Black folk you just can't code

        • 3 weeks ago
          Anonymous

          No, the limitations, frameworks on top of frameworks, YAMLs and cloud are actually a GOOD thing. Here's 12 reasons why (number 7 will surprise you!).

    • 3 weeks ago
      Anonymous

      Devs probably limited to 32 players because it runs like shit with more than that. It already runs like shit with 32 players though, should've made it less.

  25. 3 weeks ago
    Anonymous

    (OP)
    This question doesn't make sense. It's like
    >Isn't 1000$ too much for hamburgers?
    Is it 1, 10, 100 or 1000 hamburgers?
    We don't know what they bought for how many users.

  26. 3 weeks ago
    Anonymous

    >network engineer is ordered to "never let the service go down no matter what"
    kek
    it appears the pal world devs dont give up easily
    i heard they continued development until their bank accounts literally had nothing inside

  27. 3 weeks ago
    Anonymous

    Handling real time data with very low latency synced to that many users is expensive no matter what.

  28. 3 weeks ago
    Anonymous

    AWS and other cloud solutions are too expensive.

    Realistically they could spend a fraction of that and get their own machine with a dedicated employee making sure it stays up. AWS makes sense for large-scale things, not a single server.

    • 3 weeks ago
      Anonymous

      palthing is large-scale

  29. 3 weeks ago
    Anonymous

    >we didn't use version control, we stored everything on USB drives
    >kid from the convience store brogrammed the gunplay
    >servers cost 500k per months
    the game isn't even out for a month. these asiatics are marketing geniuses with all the publicity they're getting from these hilarious hit pieces. perhaps they come up with these stories during lunch time chat when they eat their dog chop suey.

    • 3 weeks ago
      Anonymous

      They figured out how to get Nintendo fans to advertise their game for them via the Streisand effect. The madder and more ridiculous they act, the more people play their game.

  30. 3 weeks ago
    Anonymous

    >2004
    >you got physical copy of firered
    >cartridge that didnt fail and you just plug and play into GBA
    >game was singleplayer, local multiplayer feature if you wanted to battle or trade someone
    >game ran perfectly

    better times ...

  31. 3 weeks ago
    Anonymous

    Just fyi.

    1 million concurrent player x 5 kbps x 3600 sec = 18 terabytes of network PER Hour

    If you avg it out to 500k/h throughout 24 hrs, that >200 terabytes of network data per day. Per month thats ~6.6 petabytes of network data.

    The business needs to maintain ~10Gbps network speed, players will consume ~2-3Gbps on avg constantly. They could be running dual 10Gbps from 2 different ISPs for load balancing as well. I think the ISPs costs ~$5K - $20K/m. If you have 2 ISPS per data center, thats $10K per data center atleast. If you have 3 data center regions, you need $30K minimum per month. On top of that, clouds might double/triple/quadruple that cost.

    • 3 weeks ago
      Anonymous

      you're still an order of magnitude off

  32. 3 weeks ago
    Anonymous

    If this was done with a custom engine with some judicious simplification of physics etc. you could probably bring down the server loads by orders of magnitudes. Using UE it's going to cost you, that's not what Epic is spending their manpower on.

  33. 3 weeks ago
    Anonymous

    I applied to Roblox because they pay 175k
    They don't use AWS because it would cost more
    They committed 400 million NEW dollars last year to data center costs Because it costs less than AWS, Google, etc

    A two day outage cost them 25 million dollars, they calculated

    So...

    • 3 weeks ago
      Anonymous

      >A two day outage cost them 25 million dollars, they calculated

      brutal.

  34. 3 weeks ago
    Anonymous

    [...]

    Fricking nailed it. Nintendo fans are like israelites and trannies, you stick out. Go outside and touch grass.

    • 3 weeks ago
      Anonymous
  35. 3 weeks ago
    Anonymous

    The dedicated servers have a big memory leak so I guess that's not helping the costs that much.

  36. 3 weeks ago
    Anonymous

    Let's be real the indians who made this game cannot code. Palworld is a spaghetti coded asset flip that cannot survive without IP theft of some form. Their server performance and setup likely reflect that

  37. 3 weeks ago
    Anonymous

    Private server, 13G of RAM, sometimes it goes up to 23G lol. Imagine Public ones...

  38. 3 weeks ago
    Anonymous

    now imagine if people knew how much it cost to host a video streaming site like youtube

  39. 3 weeks ago
    Anonymous

    you bastard

  40. 3 weeks ago
    Anonymous

    its unrealslop, the most unoptimized garbage server code in the world. your cpu will burn, your ram will cap out, all for 10 players running around an empty field. probably thought they'd be saving costs picking the jeet engine but looks like the jeetcode caught up to them

    • 3 weeks ago
      Anonymous

      I downloaded it becuase of this thread. Honestly it needs a lot of polish. You can tell it's an indie game, but I'm having more fun than in Valheim. It's a mix of Genshin (BoTW), ARK (minecraft), and pokimans.

  41. 3 weeks ago
    Anonymous

    Frick it, post your Palworld server htop screenshots.

  42. 3 weeks ago
    Anonymous

    It's a Japanese game, Japanese games always have terrible netcode, it's probably super inneficient.

  43. 3 weeks ago
    Anonymous

    Japs are notoriously bad at everything networking related.

    • 3 weeks ago
      Anonymous

      Did chatgpt exist back in 2010?

      • 3 weeks ago
        Anonymous

        that's the training data

  44. 3 weeks ago
    Anonymous

    it's amazing how Pocketpair managed to scale the millions of players that flooded in.
    Remember how New World was unplayable for weeks at release because Amazon Game Studios couldn't scale properly?

  45. 3 weeks ago
    Anonymous

    The game has an assload of dedicated servers. Each one leaks memory massively and constantly. Each one of the instances can support only about 32 players. As of right now there are 900k players playing on steam alone, if we says that 1/3 of those (300k) are using official dedicated servers and are packing those servers full, that would cost nearly $1,000,000 per month on the smallest 16gb x86_64 instances on amazon. If they can cap they memory leak they can slash their costs.

    • 3 weeks ago
      Anonymous

      >Each one leaks memory massively and constantly.
      They can try spot instances but if and only if their software can migrate players seamlessly. Instances have to be restarted anyway, in that case Amazon does it for them but randomly.
      Interesting that Yandex has 24h guaranteed uninterruptible uptime for their "spot", I expected AWS to be in the same ballpark but no, even guaranteed 1h uptime is a privilege.

  46. 3 weeks ago
    Anonymous

    >Do game servers actually cost this much?
    It's about cloud that provides fast scalability and cloud is expensive. Plus yes, it's high availability. Not every software can do multimaster so some instances may or may not be a dead weight to ensure reliability.

  47. 3 weeks ago
    Anonymous

    two things worth noting here
    1. palworld has a frickton of players
    2. palworld didn't expect to have a frickton of players
    if you can plan in advance it's a lot easier to keep costs down, if you need to scale up rapidly without warning you're going to have to spend more
    this isn't even specific to servers, this is just how business expenses work in general

  48. 3 weeks ago
    Anonymous

    cmon IQfy, why are you Black folk so mad against an open beta game

    • 3 weeks ago
      Anonymous

      >open beta game
      Then again it isn't free.

  49. 3 weeks ago
    Anonymous

    >network engineer is ordered to "never let the service go down no matter what."
    How do you actually fulfill that mission?

    • 3 weeks ago
      Anonymous

      Spread it out as much as possible, different datacenters

      • 3 weeks ago
        Anonymous

        entropy still says the mission is fundamentally impossible.

    • 3 weeks ago
      Anonymous

      entropy still says the mission is fundamentally impossible.

      you just get them to sign off on a SLA of a certain number of 9's of reliability.
      nobody is that literal
      t. non-autist

      • 3 weeks ago
        Anonymous

        >"never let the service go down no matter what"
        i see no room for ambiguity in this mission statement. your six sigma plan isn't gonna win the contract, nor a promotion.

        • 3 weeks ago
          Anonymous

          never heard of it
          first of all the network engineer works for the company so there's no contract
          second of all, when they see the increasing price for the number of 9's, they'll back off on their moronic mission statement

    • 3 weeks ago
      Anonymous

      In practice you don't, nothing ever made has zero downtime not even Google, the banks, Israel (same thing), or Pornhub (also Israel).

  50. 3 weeks ago
    Anonymous

    Can someone summarise the thread

    I was reading through but wading through all the butthurt nintendies is giving me a headache

  51. 3 weeks ago
    Anonymous

    High end server CPUs cost over $10K, provisioning large amounts of them in a short span of time means huge premiums. They are renting them from the cloud so when the craze dies out they aren't stuck with a load of surplus hardware.

  52. 3 weeks ago
    Anonymous

    [...]

    >switch is assraping both ps4 and ps5
    PS4 + PS5 > Switch + Wii U
    PS1 > N64
    PS2 > Gamecube

    In sales and also definitely content.

  53. 3 weeks ago
    Anonymous

    $500k is nothing

  54. 3 weeks ago
    Anonymous

    IQfy has way more traffic and it runs on two microwaves stringed together with a ti-84 interface.

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