How did they get games running on this?

>8 atom-tier Jaguar cores
>GPU is significantly weaker than the base PS4's, also it uses standard DDR3 (there's also ESRAM as a crutch, but how well devs utilized that is up for debate)
>like mentioned previously, main RAM is DDR3
>500GB/1TB of spinning rust for gaymes
>more of a comestic thing but it's huge as frick and looks like a VCR (i like that but most people didnt)
And now 11 years later we have developers complaining that the Series S is too weak and requires too much effort to get games running at 1080p/30fps. How the hell did it work back in the day? Sure, tech was weaker, but you also have to remember that the VCR XB1 was technically a current-gen system until 2020.
I know I've been leaving the PS4 out of this, but at least that system has a nicer GPU and proper GDDR5 memory.
Explain this to a moron, IQfy.

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  1. 2 weeks ago
    Anonymous

    Zoomer Black person don't know PS2 had 32 MB ram.

  2. 2 weeks ago
    Anonymous

    Games are getting more bloated with:
    -poor programming
    -lots of unused assets
    -forced ray tracing
    -different resolutions for multiple consoles/systems
    Also, DDR3 RAM is slow, but not absolutely unusable and noticeable on a smaller scale.

    • 2 weeks ago
      Anonymous

      >forced ray tracing
      It greatly reduces the workload for in-game lighting for developers, which is why they are pushing for it so hard

      • 2 weeks ago
        Anonymous

        a myth
        to make good ray tracing you have to spend more time optimizing and debugging so it won't run like shit on 99% gpus

        • 2 weeks ago
          Anonymous

          Programmer time is cheap compared to art time. Especially if the tech means you write code once and save having to do something for each asset you ever make.

        • 2 weeks ago
          Anonymous

          game devs are toymakers first and programmers second, also AA studios just offshore everything to streetshitters anyway

        • 2 weeks ago
          Anonymous

          Totally false. Baked lighting requires a frickton of debugging with technical and art teams working in tandem. In a real pickle, you need to call in someone that can frick with the engine. RT just goes on, art team checks to make sure it doesn't break scene and youäre done. Yes, it's slower at execution time. No, we don't care about that.

        • 2 weeks ago
          Anonymous

          You're a moron. Raytracing is far closer to plug and play than rasterized lights. It's the closest thing to a universal solution for lighting. Not to mention it scales far better for the same reason, whereas rasterized lights scale like shit because each one introduced extra draw calls to every single mesh in the scene. Raytracing might be CPU intensive, but that's only compared to the shitty light limited and baked light environments of last gen games. Trying to create anything sufficiently complex with rasterization would make CPUs explode. That's the entire reason the movie industry moved to raytracing in the 2000s, because it's more performant than raster at highly complex scenes.

          • 2 weeks ago
            Anonymous

            >rasterized lights scale like shit because each one introduced extra draw calls to every single mesh in the scene
            You're describing the most naive forward rendering lighting method. No engine has worked like that for a very long time. Shut up unless you know what you're talking about.

  3. 2 weeks ago
    Anonymous

    Old games look like ass compared to current AAA titles. Then again, I never played games in any serious capacity, just friends passing the controller when I was visiting their house, but from what I've seen games came a long way.

  4. 2 weeks ago
    Anonymous

    the specs are still way better than whatever came before it. for example ps3 had 256mb of ram and 256mb of vram. sure it had the cell but most devs never properly utilized it, you had games like tales of graces f and neptunia that look like wii ports while first party games with 100% spu/rsx utilization looked like last of us and god of war 3.

  5. 2 weeks ago
    Anonymous

    They just did what they could with it. Problem with the Series S is that it split up the console generation in a way we just haven't seen before.

    • 2 weeks ago
      Anonymous

      Microsoft mandating everything also run on that has to be one of the worst decisions ever

      • 2 weeks ago
        Anonymous

        MS changed some of the rules concerning this, Baldur's Gate 3 has no split-screen on the S but does on the X.

        • 2 weeks ago
          Anonymous

          >MS changed some of the rules concerning this, Baldur's Gate 3 has no split-screen on the S but does on the X.
          Yes, they made a rule waiver after the release of the most popular and award winning game of the year skipped their console. General policy hasn't changed.

      • 2 weeks ago
        Anonymous

        Console generations are a meme now. An i7-2600 still runs all the latest games perfectly fine with a good GPU and enough RAM.
        An ancient 10 year old console also runs the latest games fine on lowered graphics.

        • 2 weeks ago
          Anonymous

          anon i7 2600 is already bottlenecked by pcie 2.0
          it can't run cp2077 a 4 yo game
          it can't run starfield
          it can't run dragon's dogma 2

          • 2 weeks ago
            Anonymous

            >>it can't run dragon's dogma 2
            I'm still annoyed about that one requirements are ridiculous

          • 2 weeks ago
            Anonymous

            >it can't run cp2077 a 4 yo game
            It can't?
            >it can't run starfield
            >it can't run dragon's dogma 2
            Both are known for being shittily optimized even on modern hardware.

          • 2 weeks ago
            Anonymous

            >it can't run starfield
            >it can't run dragon's dogma 2
            Is there a computer out there that can?

          • 2 weeks ago
            Anonymous

            Run? Yes. Play? No.

          • 2 weeks ago
            Anonymous

            dumb Black person

          • 2 weeks ago
            Anonymous

            >can't even hit 60 FPS with a 3060 Ti
            Niggy indeed, one of my laptops has a mobile 3060 and can play Ultra with a Ryzen with 60+ FPS.

  6. 2 weeks ago
    Anonymous

    This thing uses split memory, the gpu had gddr5.
    Also the shit cpu was still way better than the ibm cpu disaster.

    • 2 weeks ago
      Anonymous

      cope

      • 2 weeks ago
        Anonymous

        meds

  7. 2 weeks ago
    Anonymous

    unreal engine is to blame for modern games garbage especially UE5

  8. 2 weeks ago
    Anonymous

    Console generations can only be compared to other consoles. Once a console's hardware is set, PCs start catching up and eventually surpass it.

  9. 2 weeks ago
    Anonymous

    only fat ppl bought xboxes

  10. 2 weeks ago
    Anonymous

    They later released the One X, which had the same useless CPU but proper RAM and a better GPU, and that could run games at 4K60. And now we have games that look indistinguishable from those but can't run at 1440p60 on a PS5. Game developers will simply scale the amount of effort they put in to be just barely good enough on the most powerful hardware available

    • 2 weeks ago
      Anonymous

      >4k60
      upscaled from 500p and it wasn't 60fps

      • 2 weeks ago
        Anonymous

        It ran basically everything at native 4K anon, there was nothing else to do with the hardware because it had a gigantic GPU and tons of very fast VRAM but the CPU was dogshit
        Literally every crossplatform game ran substantially better on the One X than the PS4 Pro but it came too late to save their reputation

  11. 2 weeks ago
    Anonymous

    people dont want to optimize for massive range of hardware like series s with 1 teraflop and the devs pc with 4090 and 50 teraflop

  12. 2 weeks ago
    Anonymous

    remember that basically:
    Pentium D 840
    512mb DDR2
    Radeon X1850 - shared Vram

    was playing games like red faction, call of duty mw2, halo reach, far cry 3, at 1080p, an 8 core jaguar apu with 8gb ram shouldnt even be reaching its limits yet

  13. 2 weeks ago
    Anonymous

    I don't get your point. Even a 4th gen Intel CPU with a RX 400 card can still play everything.

  14. 2 weeks ago
    Anonymous

    optimization. doing shit like this
    https://fgiesen.wordpress.com/2022/04/04/entropy-decoding-in-oodle-data-huffman-decoding-on-the-jaguar/

  15. 2 weeks ago
    Anonymous

    Same CPU as PS4 and same amount of memory. The GPU was weaker, but was capable of the same effects. Bandwidth was compensated by ESRAM.

    The problem with the Series S is that it has less memory than the others and the bandwidth is severely inferior. If it were faster, it would be less of a problem.

  16. 2 weeks ago
    Anonymous

    you sound like a zoomer who thinks computers didnt have rtcs back in 2001 becuase the ancient laptop he found in a garage had a dead cmos battery.

  17. 2 weeks ago
    Anonymous

    can good design, programming/optimization, and etc overcome any new weaker/niche/alternative gaming hardware?

  18. 2 weeks ago
    Anonymous

    Low res, low frame rates, mediocre graphic options

  19. 2 weeks ago
    Anonymous

    Grand Theft Auto 5 ran on PS3
    That's 256MB of memory

  20. 2 weeks ago
    Anonymous

    They want the GPU to load 200GB of textures and load them fast without lag

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