I can code in C# but I've never developed a game before. How hard would making a PS1 3d game as a solo dev be?

I can code in C# but I've never developed a game before. How hard would making a PS1 3d game as a solo dev be?

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  1. 2 weeks ago
    Anonymous

    it will take at least 6 months and will be substantially shit, or you will be a perfectionist and it will never get done. Difficulty depends on the project and is only partially predictable.

    • 2 weeks ago
      Anonymous

      You'll have to more specific about your game. As for c# you can use godot or unity with that language. There any many tutorials for that graphical style in both so getting it set up isn't that hard. So what's the scope and idea you're going for?

      I wanted to make a boomer shooter but it's also a roguelike and third person. so not some huge open world, it's more of a classic level-based game with small arena maps

      hard to do unless you are also a graphic artist, a musician and audio expert too.
      also jumping straight into 3D games makes it tricky if you have no knowledge of Geometric Algebra

      I actually am a musician but the art might be hard, hopefully I can get by with tutorials

      • 2 weeks ago
        Anonymous

        So like somewhere between risk of rain and ultra kill?

        • 2 weeks ago
          Anonymous

          Yeah actually, but I wanted the combat to have melee focus too. In terms of maps yeah I wanted a mix of open arenas that weren't very large, so a mix of those two games

          • 2 weeks ago
            Anonymous

            So yeah 6 months to a year is reasonable for a full implementation of the game. Focus on getting it up and running first before grinding on asset creation.

          • 2 weeks ago
            Anonymous

            Any tips on what I should use? I was just going to use Unity because C#.

          • 2 weeks ago
            Anonymous

            C. Unity won't run on a PS1.

          • 2 weeks ago
            Anonymous

            I want to make a ps1 style game on PC

          • 2 weeks ago
            Anonymous

            have a nice day

          • 2 weeks ago
            Anonymous

            Are you really a white man if you're not skilled enough to get C# running on PS1?
            They managed to do it with an NES emulator
            https://twitter.com/sinclairinat0r/status/1793785235941081547

            Simply an issue of skill

            OP is is a beginner. wtf are you lads smoking

          • 2 weeks ago
            Anonymous

            OP is indian
            OP eats vindaloo
            OP poos on streets

          • 2 weeks ago
            Anonymous

            Unity does a have a lot of tutorials behind but their attitude towards monetization policy is fricky so I personally don't trust but you're to use them. Godot is another and quite good, brackeys is back doing tutorials on godot now too. Personally I use raylib which has bindings for a lot of languages but that is a framework and more technically involved.

  2. 2 weeks ago
    Anonymous

    You'll have to more specific about your game. As for c# you can use godot or unity with that language. There any many tutorials for that graphical style in both so getting it set up isn't that hard. So what's the scope and idea you're going for?

  3. 2 weeks ago
    Anonymous

    it will take at most 6 months and will be ephemerally awesome, or you will be a completionist and it will get done. Difficulty doesn't depend on the project and is completely unpredictable.

    • 2 weeks ago
      Anonymous

      *cringe*
      reddit alert

      • 2 weeks ago
        Anonymous

        Whats wrong with reddit lol we've all been there

        • 2 weeks ago
          Anonymous

          Go back.

    • 2 weeks ago
      Anonymous

      I respect this take, even if the < 6 months part is factually incorrect for anything resembling a feature complete ps1 title.

      [...]
      I wanted to make a boomer shooter but it's also a roguelike and third person. so not some huge open world, it's more of a classic level-based game with small arena maps
      [...]
      I actually am a musician but the art might be hard, hopefully I can get by with tutorials

      basic FPS is very doable for C# coder in a game engine. Something like Tomb Raider might get more complicated than you expect though

      • 2 weeks ago
        Anonymous

        caveat actually, 3-D assets will be a b***h, I have a co-dev that does modeling for fun and we're still considering buying models. Less of a problem for ps1 but it will still be a significant hurdle without help.

  4. 2 weeks ago
    Anonymous

    hard to do unless you are also a graphic artist, a musician and audio expert too.
    also jumping straight into 3D games makes it tricky if you have no knowledge of Geometric Algebra

  5. 2 weeks ago
    Anonymous

    >C#
    sorry but that bloat pajeetware won't run a PS1

    learn an actual white man's language

    • 2 weeks ago
      Anonymous

      Are you really a white man if you're not skilled enough to get C# running on PS1?
      They managed to do it with an NES emulator
      https://twitter.com/sinclairinat0r/status/1793785235941081547

      Simply an issue of skill

      • 2 weeks ago
        Anonymous

        Yeah but OP only knows C# which is a hint that he's a pajeet

  6. 2 weeks ago
    Anonymous

    It's possible. You need to use C though and get PS1 libraries

  7. 2 weeks ago
    Anonymous

    PS1 as in actually for PS1 hardware?
    Very hard if you only know C# and never touched game dev

    PS1 as in low res textures and a shader that snaps vertices to a grid by emulating fp imprecision but otherwise runs on a modern engine?
    Rather easy depending on what you want, Unity or Godot have you covered. If you're used to C# go with Unity, but then again, if you've never programmed a game Godot will be better in the long run, if you can get used to it

  8. 2 weeks ago
    Anonymous

    Use Unity. Documentation is good, tutorials are good. Unreal has lower technical barrier to entry (which is partly why designers love it) but it's significantly shitter in both aforementioned areas. There will be less graphical wrangling over all. Basically anything but unreal unless you really want to use unreal for some reason.

    • 2 weeks ago
      Anonymous

      PS1 as in actually for PS1 hardware?
      Very hard if you only know C# and never touched game dev

      PS1 as in low res textures and a shader that snaps vertices to a grid by emulating fp imprecision but otherwise runs on a modern engine?
      Rather easy depending on what you want, Unity or Godot have you covered. If you're used to C# go with Unity, but then again, if you've never programmed a game Godot will be better in the long run, if you can get used to it

      Unity does a have a lot of tutorials behind but their attitude towards monetization policy is fricky so I personally don't trust but you're to use them. Godot is another and quite good, brackeys is back doing tutorials on godot now too. Personally I use raylib which has bindings for a lot of languages but that is a framework and more technically involved.

      What are some good Unity tutorials?

      • 2 weeks ago
        Anonymous

        Brackeys on yt for general stuff. Don't have a fps tutorial on hand but he's prolly done one.

      • 2 weeks ago
        Anonymous

        Recreating the PS1's graphical limitations is mental illness. The source material already looks like shit, and all modern attempts at recreating it miss the entire point and manage to look even worse.

  9. 2 weeks ago
    Anonymous

    Use Unity 2022.3.x (last version without the new glowie policies).
    Then just watch brackeys or some shit.
    Also try to actually put effort into making it look like a ps1 game (especially lighting, smooth modern lighting + low poly looks moronic).

  10. 2 weeks ago
    Anonymous

    A troony made bloodborne cart by xerself, so you should be able to make a game too.

  11. 2 weeks ago
    Anonymous

    >I can code in C#
    No you can't.

  12. 2 weeks ago
    Anonymous

    I would make some small 2D games first (breakout clone, flappy bird clone...) and then come back to this.

  13. 2 weeks ago
    Anonymous

    I dunno, but make some Katamari damacy games please.

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