man records audiofile and it becomes nearly feature complete game
It is interesting in a IQfy viewpoint even though it is a game, due to tech involved
The old gaming console, Game Boy Advance, its software having crashed nearly two hours ago, will, play a tune based on the game inside it. You just need to make it crash first.
If you listen closely enough -- using specialty hardware and code -- you can tell exactly what game it was singing about. And then theoretically play that same game if you recorded it. You will need a Game Boy emulator or in theory a real Game Boy to play the record but this has only been done in emulator.
This was discovered recently by man named TheZZAZZGlitch, whose job is to "sadistically glitch and hack the crap out of Pokemon games.
While there are certainly easier ways to get GBA data from a cartridge, none make you feel quite so much like an audio datamancer.
Game data start coming out at about the 1-hour, 50-minute mark of crash sounds.
8-bit data at 13,100 Hz, and at times, it sounds absolutely deranged. "2 days of bugfixing later," the modder had a Python script ready that could read the audio from a clean recording of the GBA's crash dump. Did it work? Not initially without more troubleshooting.
One issue with audio-casting ROM data is that there are large sections of 0-byte data in the ROM, which are hard to parse as mute sounds because even the 0-byte data does produce a sound effect.
After running another script that realigned sections based on their location in the original ROM, the modder's ROM was 99.76 percent accurate. TheZZAZZGlitch later disclaimed that, yes, this is technically using known ROM data to surface unknown data, or "cheating," but there are assumptions and guesses one could make if you were truly doing this blind.
By recording three times and merging them with a "majority vote" algorithm, their accuracy notched up to 99.979 percent.