Now that the body is cold, what went wrong?

Now that the body is cold, what went wrong?

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  1. 6 days ago
    Anonymous

    Dude, it's like 3 and a half grand or something.

    You could buy a very solid top end macbook pro for that.

  2. 6 days ago
    Anonymous

    >You should buy the Apple Vision Pro!
    Why?
    >...

    • 6 days ago
      Anonymous

      >too heavy
      >not enough apps
      >the freedom of iPadOS
      >not even YouTube wants to make an app for it bc they know they don't even have a userbase
      >the thing that replicates your face in videocalls is shockingly bad
      >can't share your screen with people you're working with even if they have a vision pro themselves
      It's literally worse than the quest at 7x the price

  3. 6 days ago
    Anonymous

    no games

    imagine the games you could make with this thing, you could get together with your buddies and play hyper-baseball at the park, or battle monsters complete with your buddies being covered in armor, pokemons popping out from behind trees and stuff, but no

    there is just NOTHING, other than web browsers and applications probably better done on a phone, hovering in front of you

    • 6 days ago
      Anonymous

      They haven't solved the 'movement' problem. No one has.
      The headsets are getting really good at tricking your sense of sight and sound, but you still have to "walk" with a joystick. And you still can't feel anything with your hands when you "pick something up" in VR.
      Until a company solves the movement problem, the devices won't see mass adoption.

    • 6 days ago
      Anonymous

      The vision pro is not made for manbabies like you.

  4. 6 days ago
    Anonymous

    quest is on third generation, they simply won

  5. 6 days ago
    Anonymous

    >should i get this piece of shit or a dual-rtx4080 pc
    Wow tough decision

  6. 6 days ago
    Anonymous

    Too expensive for what is ultimately an extremely limited gimmick. Doesn't even have the qualifications of a fancy toy, since no games. What really amazes me is the fact that Apple saw Meta blow their load on the Quest Pro, which nobody bought, and said "me next!" and chucked what was undoubtedly a boatload of money and R&D at an outlandishly expensive piece of tech that was a niche use case inside a niche use case, and thought slapping that familiar logo on the box would save it. VR is not the next step in personal computing, and probably never will be until we can offload the compute load and battery demand to the point that it's as relatively unobtrusive as google glass was. VR remains the domain of enthusiast toy and new hot toy for kids.

    • 6 days ago
      Anonymous

      It can do games, but nobody has. It's shocking that Apple would launch this without having partnered with a few top game companies to make some decent games.

      They haven't solved the 'movement' problem. No one has.
      The headsets are getting really good at tricking your sense of sight and sound, but you still have to "walk" with a joystick. And you still can't feel anything with your hands when you "pick something up" in VR.
      Until a company solves the movement problem, the devices won't see mass adoption.

      >They haven't solved the 'movement' problem. No one has.
      You move in the environment, there is no need to move with joysticks with the Apple solution, it has radars and sensors, etc. I suppose you could add those optionally but using the person's home or office or whatever as the basis for added overlays is more what this is about. Not just being a 3d headset.

      • 6 days ago
        Anonymous

        That's pure AR though, and even though the AR promise is closer than VR it still suffers from the same problem of sensory perception.
        You can't "physically" interact with anything portrayed.
        You can't pick something up in AR. You can't touch the overlays.
        You can't feel textures.
        AR has a variety of fixed use-cases in its current iteration, all centered around visual overlays of information or a HUD setup.

        Sure you could "throw" a pokeball at an AR pokemon, but you'd be making a throwing gesture with an empty hand IRL and it would feel wrong.

        • 6 days ago
          Anonymous

          >You can't "physically" interact with anything portrayed.
          Why not?

          >You can't touch the overlays.
          Why not?

          >You can't feel textures.
          OK.

          Anyway with Apple's tech it can sense the arms and hands of the user and allow you to touch and pick up things in AR, you of course would feel nothing barring special gloves or something clunky.

          I feel there is potential for gaming and other uses, but so far Apple is dropping the ball. They should have taken some of their trillions and paid every big studio to make a game and have it ready for launch date.

          • 6 days ago
            Anonymous

            You're missing the point.
            They cannot impart any sense of physical contact.
            They cannot trigger your human sense of touch.
            That is the single driving reason that VR/AR will continue to be a niche product.
            And in VR's case, the walking/movement problem is not solved at all either. Most people dont have an empty gynasium to wear a VR headset in.

          • 6 days ago
            Anonymous

            >They cannot impart any sense of physical contact.
            >They cannot trigger your human sense of touch.
            >That is the single driving reason that VR/AR will continue to be a niche product.
            Nah that's not drastically important, really.

          • 6 days ago
            Anonymous

            Alright moron sure.

          • 6 days ago
            Anonymous

            It can be worked with. There would be no need for touch to play laser tag, for instance. Even that would be cooler than the coolest game on the fricking Vision.

  7. 6 days ago
    Anonymous

    All the marketing targeted the wrong demographic

  8. 6 days ago
    Anonymous

    I think a better question is what were they expecting to go right? Because I can't figure it out. Everyone said it would flop, and it did. Some people explored the gimmick for clicks, and that was the most use anybody got out of it

    • 6 days ago
      Anonymous

      >meta carves a new frontier in a long stagnant market
      >"we can't have that"
      >make the mother of all vr goggles
      >apple secures its market share for however long this market lasts. Could be 2 years or 20 years, nobody knows yet

    • 6 days ago
      Anonymous

      They had the right vision but they were at least 5 years late to market. It's like they were expecting it to be like the original iPhone but that only worked for the iPhone because they were a leader and not a follower.

      • 6 days ago
        Anonymous

        Its apple expect a cult like fanbase.
        It will sell like hotcakes for sure.

    • 6 days ago
      Anonymous

      Yes. Theres no flop about it. It caters to a niche market.

    • 6 days ago
      Anonymous

      It's a PR stunt, like their Airpods Pro Max. The success of this device is determined not by sales but by image perception and ongoing conversation. It's a very Apple-y strategy, that can only be employed by companies with money to waste.

  9. 6 days ago
    Anonymous

    >costs nearly $4000
    >it's shit
    what could have POSSIBLY gone wrong?

  10. 6 days ago
    Anonymous

    It went right.
    But it just takes time.

    • 6 days ago
      Anonymous

      >It went right.
      >But it just takes time.
      2 more weeks?

      • 6 days ago
        Anonymous

        >Creates a product not meant for (You)
        >Bitches and moans about it

        • 6 days ago
          Anonymous

          a product not meant for (You)
          and moans about it
          Your words not mine, I was asking a question.
          (2 weeks?)

  11. 6 days ago
    Anonymous

    It's the absolute best product in a category that almost no one is interested in

  12. 6 days ago
    Anonymous

    Cost. They can keep the same price but let inflation eat into it. Should be affordable in a year or two.

  13. 6 days ago
    Anonymous

    Price, weight, no haptic gloves, no killer apps or useful apps whatsover, usb is 300$ plus 100$ subscription tip.

  14. 6 days ago
    Anonymous

    use case unclear

  15. 6 days ago
    Anonymous

    why always this picture/model? for maximum jimmie rustlings?

    • 6 days ago
      Anonymous

      OP or apple?

  16. 6 days ago
    Anonymous

    It's Starfield for Cook.

    The funny part is he never released anything worthwhile, unlike Todd. His entire career is fraudulent.

  17. 6 days ago
    Anonymous

    >75% of the features of apple headset
    >$199

    Low cost VR for children and coomers is a success
    Ultra expensive corpo VR for military etc is a success

    premium luxury fashion VR is not

  18. 6 days ago
    Anonymous

    I don't think it flopped. It's just still a alpha/beta devices. I assume the next iteration will be cheaper and better reviewed. I still think it's gonna be huge, they invested a lot in the technology.

  19. 6 days ago
    Anonymous

    wake me up when we have full dive
    everything else is just a gimmick

  20. 6 days ago
    Anonymous

    Women look at fat basedboys wearing ugly skii goggles in public and get the ick (this is double for the quest 3, but it isn't pretending to be a fashion accessory)
    There's a reason why the iPhone is super successful as a fashion icon and the vision pro isn't

    • 5 days ago
      Anonymous

      Lmao this is it. Those viral video clips of dweebs wearing them in public looking stupid as hell sank these things before they even left port. Dudes thought they were cyberpunk as hell but they were clapping clams shut all over the world. The $3500 price tag is just the cherry on top.

  21. 6 days ago
    Anonymous

    It feels like a tech demo but they sold it at 3500$ just because muh Apple logo.

  22. 6 days ago
    Anonymous

    iTODDLERS BTFO

    • 5 days ago
      Anonymous

      bass

  23. 6 days ago
    Anonymous

    very courageous xirs

    • 5 days ago
      Anonymous

      it would be if they pushed that to the UAE

  24. 6 days ago
    Anonymous

    Even Apple can't make VR useful … which seemed given anyway but they clearly got too wienery after dominating everything else.

  25. 5 days ago
    Anonymous

    it will be mainstream

    you are just old now anon 🙂

  26. 5 days ago
    Anonymous

    No porn

  27. 5 days ago
    Anonymous

    You will wear the pod

  28. 5 days ago
    Anonymous

    I'm waiting for the gayMAN reality tunnel.

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