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Dumb Question, Was the PS1 boot up made with After Effects?

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  1. 1 month ago
    Anonymous

    [...]

    We have a thread for people just like you.
    Wrong board
    We have a board for garbage topics just like yours.

  2. 1 month ago
    Anonymous

    [...]

    Though I think this question is too stupid even for that. Maybe

    [...]

    is more suitable.

  3. 1 month ago
    Anonymous

    the sound effect was generated using the on-board DSP, showing off the ability to layer effects and play dozens of streams at once

    • 1 month ago
      Anonymous

      How was it edited?

      • 1 month ago
        Anonymous

        It wasn't "edited", as a zoomer like yourself would understand the term. Different values were fed into the DSP, until they liked the sound that came out.

    • 1 month ago
      Anonymous

      It wasn't "edited", as a zoomer like yourself would understand the term. Different values were fed into the DSP, until they liked the sound that came out.

      >DSP
      lmao it's a souped up SNES sound chip there's no DSP in there

      • 1 month ago
        Anonymous

        Here come the nintendo cum guzzlers, still playing mahreeooh at 30+ yo and voting lefty.

        • 1 month ago
          Anonymous

          I'm playing Mario at 46, and can hardly wait to elect Trump for a third time come November.

          • 1 month ago
            Anonymous

            Gratz loser

        • 1 month ago
          Anonymous

          anon... the snes's sound chip was made by sony, there's no nintendo wiener sucking, the snes came out before they were rivals

      • 1 month ago
        Anonymous

        the only thing you're playing with are the genitals of children.

  4. 1 month ago
    Anonymous

    There is one video on youtube where one dude dissects the BIOS and reproduces the whole thing step by step

  5. 1 month ago
    Anonymous

    Are you fricking moronic?
    Those are real-time graphics, made with code, not a prerendered movie.

    • 1 month ago
      Anonymous

      Is it?

      • 1 month ago
        Anonymous
  6. 1 month ago
    Anonymous
  7. 1 month ago
    Anonymous

    https://www.pouet.net/prodlist.php?order=thumbup
    you may be interested in some of these, like this

    a demo that runs on an amstrad cpc that is far slower than a PS1 inside of a double sided floppy

    there are plenty of demos on there that are far more complex than the PS1 animation that are only 256b

    • 1 month ago
      Anonymous

      How was it made

      • 1 month ago
        Anonymous

        https://en.wikipedia.org/wiki/Demoscene
        purely math and code

        • 1 month ago
          Anonymous

          >https://en.wikipedia.org/wiki/Demoscene
          Wait, how the frick do you animate with Code. You guys are sure there wasn't something like After Effects?

          • 1 month ago
            Anonymous

            https://demobasics.pixienop.net/

          • 1 month ago
            Anonymous

            you're not funny

          • 1 month ago
            Anonymous

            Oh and I'm also neet and really lazy watching porn, if many people were like me we wouldn't have innovative consoles

          • 1 month ago
            Anonymous

            no, anon, please
            accept me

          • 1 month ago
            Anonymous

            >Wait, how the frick do you animate with Code.
            jfc just kys

          • 1 month ago
            Anonymous

            how do you think aftereffects itself works, anon?

          • 1 month ago
            Anonymous

            what do you think a video game is?

  8. 1 month ago
    Anonymous

    Full screen video of that sharpness uncompressed would have taken megabytes. The PS1 didn't have megabytes of ROM. It's not pre recorded video, it's real time generated graphics and sound.

    • 1 month ago
      Anonymous

      So how much would that been to render back then

      • 1 month ago
        Anonymous

        It's a fricking bunch of squares fading in and moving around - the only thing the PlayStation has in its BIOS is the handful of audio samples it used and the vectors for moving those shapes around. The text was probably stored in a sprite map. You could've rendered it out yourself in TI BASIC in the time it took you to ask all these questions.

        • 1 month ago
          Anonymous

          >SOVL
          I can't make an iconic intro like that sir

          • 1 month ago
            Anonymous

            >I can't make an iconic intro like that sir
            Because you're an annoying gay zoomershit

          • 1 month ago
            Anonymous

            Like you can lmaoooo

          • 1 month ago
            Anonymous

            >Like you can lmaoooo
            Hold my zimmerframe, zoomie

          • 1 month ago
            Anonymous

            >Hold my zimmerframe, zoomie
            You need to stop yapping lol

      • 1 month ago
        Anonymous

        look up the demoscene and how they make entire music videos fit in kilobytes

    • 1 month ago
      Anonymous

      the boot sequence runs at full resolution (480i/576i), the psx isn't capable of video of that resolution, only 320x240
      also, damaged hardware or intentionally corrupted data can show you how it's constructed out of textures with text and shaded polygons for the SCE diamond logo as well as the playstation logo
      in fact the playstation logo 3d model and license text can be overridden by the software being loaded, officially this was only used to say what country it was licensed for (like if i load an american game in my european console, it will show the american text, since it comes from the game), but unofficially some cracked games may provide their own unique model/text

      • 1 month ago
        Anonymous

        >anger the youkai dwelling within my ps1
        >playstation logo turns into spaghetti
        frick

      • 1 month ago
        Anonymous

        We need to go back. Technology is so gay now. I miss my softmodded Dreamcast.

  9. 1 month ago
    Anonymous

    It was made with SOVL

  10. 1 month ago
    Anonymous

    Holy shit this thread is aids and amusing at yhe same time

  11. 1 month ago
    Anonymous

    Coded in real time using DirectX

    • 1 month ago
      Anonymous

      bullshit, explain it to me on discord lone_wanderer37

    • 1 month ago
      Anonymous

      The original Xbox boot screen probably was

      • 1 month ago
        Anonymous

        the xbox boot animation was done in real time, yes
        it runs entirely out of a mere 256k boot flash

  12. 1 month ago
    Anonymous

    the ps1 boot sequence is not a video

  13. 1 month ago
    Anonymous

    no they had ChatGPT make it for them

  14. 1 month ago
    Anonymous

    fun related fact: the ps2 boot sequence is personalised, quite literally
    those 'towers' you see in the background actually represent the files on your memory card, it becomes more crowded the more games you save to it

    • 1 month ago
      Anonymous

      Imagine designing an OS that is graphical, abstract and aesthetic like that. The PS2 felt alive.

      • 1 month ago
        Anonymous

        >The PS2 felt alive
        As if it had soul?

        • 1 month ago
          Anonymous

          Yep. It felt alive, with all of its sound and art. I remember being scared shitless of the red screen when it couldn't read the format of the disc, like I've entered into a dark place. Feels like gaming companies and studios(devs were learning as they were making) back then cared about their products than just profits. The PS3/PSP was quite nice however those felt like the last days of that great era.

      • 1 month ago
        Anonymous

        i agree. the dots on the main menu don't move randomly either, they represent part of the state of the internal clock
        the concept of it being something like an abstract form of life was all through it's advertising, too. the cpu is called the Emotion Engine, for example
        the poster/tv ads were something else, they defy explanation

        • 1 month ago
          Anonymous

          >the concept of it being something like an abstract form of life was all through it's advertising, too
          God I love old vidya ads

        • 1 month ago
          Anonymous
        • 1 month ago
          Anonymous

          Wow I didn't realize that, a graphical abstract representation of hardware state. It's pretty incredible and I'm sure a genius could come up with such an idea of a useful and incredibly aesthetic OS. Maybe such a thing will exist with quantum computers - idk how much of a meme that field is though. Or a VR OS. I'm in awe of the PS2, it's art.

          • 1 month ago
            Anonymous

            the ps2 is a great showcase of how 'alive' even a simple OS can be
            more well known is how the save games use 3D models as well, which can be animated, and can even react to different operations (copy/delete)

          • 1 month ago
            Anonymous

            It has nothing to do with any of that. The industry IMO has grown way beyond it's ability to produce a product like the PS2. Past a certain scale, these companies are unable to create something that requires a shared, holistic vision. Shit ends up getting focus grouped to death, raped by MBA's, etc.

    • 1 month ago
      Anonymous

      i agree. the dots on the main menu don't move randomly either, they represent part of the state of the internal clock
      the concept of it being something like an abstract form of life was all through it's advertising, too. the cpu is called the Emotion Engine, for example
      the poster/tv ads were something else, they defy explanation

      Glad the industry left behind this wankery as it evolved. Nothing would ever get done if they kept wasting time on frivolous bullshit like this.
      Also "Emotion Engine" lmaooo yeah it must've gotten a lot of that out of the programmers who had to deal with the VUs.

      the ps2 is a great showcase of how 'alive' even a simple OS can be
      more well known is how the save games use 3D models as well, which can be animated, and can even react to different operations (copy/delete)

      Those models were a huge waste of memory card space. People could've gotten way more out of their memory cards had they gone for a simple icon instead. It's almost like a scam.
      Making them was a waste of development time too, likely why we don't see this kinda stuff anymore.

      • 1 month ago
        Anonymous

        the memory card 3d models and animations were optional, many games had simple 2D graphics and many without animations, but it was a fun option, they don't take up much space
        even the original playstation had support for animated save game icons

      • 1 month ago
        Anonymous

        >wankery
        >frivolous bullshit
        >waste of development time
        We're talking video games here. The medium that joins hi tech and new art. If you're not pursuing aesthetics, you're doing it wrong. Utilitarianism is for office software.
        I bet you also enjoy brutalist architecture and corporate interior design while at the same time wondering why you feel dead inside in these environments.

        • 1 month ago
          Anonymous

          The saddest part is that the whole industry got flooded by corporate drones with 0 personality and taste like that guy.

      • 1 month ago
        Anonymous

        >Those models were a huge waste of memory card space. People could've gotten way more out of their memory cards had they gone for a simple icon instead. It's almost like a scam.
        >Making them was a waste of development time too, likely why we don't see this kinda stuff anymore
        >muh minimalism min/maxing
        kys cuck

    • 1 month ago
      Anonymous

      PS1 en PS2 were peak console gaming.

  15. 1 month ago
    Anonymous

    bot posting should be illegal

  16. 1 month ago
    Anonymous

    Directly coded by playstation system library

  17. 1 month ago
    Anonymous

    why afx? that can be done on gimp.

  18. 1 month ago
    Anonymous

    the gaming s0vl was 30 years ago
    it is over

  19. 1 month ago
    Anonymous

    How did Namco make their sick ass 90s techno music on the PS1?

    ?si=Xp4FLnJP3r8mv6eB

    • 1 month ago
      Anonymous

      there's 3 ways to reproduce music on the psx, either via sample-based synthesis, cd-xa/adpcm streams, or cd-da (regular music cd) streams
      the latter two are streaming formats, so can contain any kind of music, produced by any method. sample-based synthesis is more efficient, but has limitations in what can be produced with it (though the psx does have a lot of channels to use, so it can be difficult to tell by ear what kind a game uses depending on the kind of music)

      • 1 month ago
        Anonymous

        also;

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