What's better

What's better

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  1. 1 month ago
    Anonymous

    >What's better
    My own engine.
    And you should too.

    • 1 month ago
      Anonymous

      >DO YOU SEE!

  2. 1 month ago
    Anonymous

    Neither

    C with Raylib is all you need

    • 1 month ago
      Anonymous

      Raylib isn't a serious library.

    • 1 month ago
      Anonymous

      I guess you like to dig dirt with bare hands

      (if you have any self-respect just use UE/Unity for higher profile and Godot/Stride for lower profile projects)

    • 1 month ago
      Anonymous

      >Raylib
      why would you use a lib made by Ray?

  3. 1 month ago
    Anonymous

    unreal by far. you only have to look at a list of games made with unity vs a list of games made with unreal

    • 1 month ago
      Anonymous

      what if I don't want anything grandiose or super realistic

      • 1 month ago
        Anonymous

        godot

        • 1 month ago
          Anonymous

          Godot is a meme.

          • 1 month ago
            Anonymous

            its come a long way and is a viable contender now
            the choice in the current year is unity, unreal, godot

    • 1 month ago
      Anonymous

      >The most popular the better
      moron

      • 1 month ago
        Anonymous

        Unreal frankly feels like ass to use, and I hate every single one of their defaults and the lumen ray tracing shit. If you just want some basic diffusal + some basic maps you're going to have to bend over backwards to achieve it.

        Unity is C#, and lacks basic features.

        The consensus seems to be that Unreal has more than caught up to Unity.

        But Unity is far more popular than Unreal engine.

        >What's better
        My own engine.
        And you should too.

        This.

  4. 1 month ago
    Anonymous

    you would have to be literally insane to trust unity in this day and age.
    honestly you should beta test mach engine like a real zigger

  5. 1 month ago
    Anonymous

    creation engine

  6. 1 month ago
    Anonymous

    I'm not a game developer but I am using Unreal Engine for rendering 3D animations. It's pretty pretty good. I don't have the money to build a render farm so it's great that there's a way to produce high-quality renders in a timely manner using just a single GPU.

  7. 1 month ago
    Anonymous

    >melts your cpu for an 8-bit roguelike
    >melts your cpu and gpu for the most soulless realistic aesthetic with godrays
    pick your poison

  8. 1 month ago
    Anonymous

    RPG maker

  9. 1 month ago
    Anonymous

    UE surely. It's all Tim Sweeney under the hood and he is a genuine god. UE5 gets great updates. Unity is easier to hack something together but if you get over the learning curve of UE you can make much better. I've played a lot of unity games lately like Nebulous Fleet Command and Nuclear Option, but you can see those games are starting to choke on the engine when UE can handle so much more.

  10. 1 month ago
    Anonymous

    rpg maker

  11. 1 month ago
    Anonymous

    Unreal is good for making animations I guess. For games they're both bad, never optimised.

  12. 1 month ago
    Anonymous

    aren't you forgetting someone

    • 1 month ago
      Anonymous

      fossslop

      • 1 month ago
        Anonymous

        >casually mogs your game engine while being completely free
        you paid for slop XD

    • 1 month ago
      Anonymous

      godot

      Reminder Godot and Unity got passed in physics performance by fricking Javascript engines (Though to be fair that's because of a WASM port of Havok) and likely is going to get surpassed in graphics performance thanks to WebGPU/Vulkan

      If your engine gets surpassed by a FOSS Javascript engine it's not even up for debate to compare it to Unreal.

      • 1 month ago
        Anonymous

        Havok is open-source now?

  13. 1 month ago
    Anonymous

    For small indie games Unity is way better. If you were trying to do something with ray tracing or other advanced features, Unreal.

  14. 1 month ago
    Anonymous

    How is godot for making 2d animations?

  15. 1 month ago
    Anonymous

    Anything but unreal slop

  16. 1 month ago
    Anonymous

    unreal engine games all look the same and have clay/plastic rendering. unity games look similar too but they don't have that uncanny look to the 3d models

    • 1 month ago
      Anonymous

      That's because devs use the default engine options, you can make it look completely different if you care to do so. As for which is better if you are a single guy making his shit hobby games or you are trying to produce a shit phone game in hope of making a quick buck, unity is far easier to use without being terribly behind unreal. In absolute term unreal is better that's why professional AAA studios use it but you and me are not professional AAA studios. Maybe if you have a real shot at getting hired as a game dev it is worth investing time otherwise don't bother

  17. 1 month ago
    Anonymous

    WickedEngine

  18. 1 month ago
    Anonymous

    Would you rather use C++ or C#?
    Frick unity and frick C#

  19. 1 month ago
    Anonymous
  20. 1 month ago
    Anonymous

    If you must ask, just use Unity.

  21. 1 month ago
    Anonymous

    Unity melts your GPU if you try to achieve with it what Unreal achieves and it still look worse

  22. 1 month ago
    Anonymous

    Unity is getting squeezed out of relevance. If you are a small team, may as well use Unreal. It's just better. If you're solodev? Can you use Unity, but you should probably just use Godot.

  23. 1 month ago
    Anonymous

    Unity. I played with Unreal for a while, but it's overly convuluted for no reason.

    Also, I kept running into chinese characters in the source code, so that explains why the engine feels incomplete.

  24. 1 month ago
    Anonymous

    >both start with U
    sus

  25. 1 month ago
    Anonymous

    Unreal for big project worth shipping to release and Unity for smaller projects and quick prototyping

  26. 1 month ago
    Anonymous

    FTE or IoQuake3.

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