Wayland is the future. Why aren't you using it?

Wayland is the future. Why aren't you using it?

Thalidomide Vintage Ad Shirt $22.14

Unattended Children Pitbull Club Shirt $21.68

Thalidomide Vintage Ad Shirt $22.14

  1. 2 years ago
    Anonymous

    because I like being keylogged

  2. 2 years ago
    Anonymous

    wm4 hated wayland and he was right
    >t. has written more wayland client code than probably 99% of IQfy

    • 2 years ago
      Anonymous

      wm4 can't code his way out of a paper bag

      • 2 years ago
        Anonymous

        Oh I see how maybe that could of been misunderstood. wm4 barely wrote shit for wayland. I, however, have written plenty. It's a pretty gimped API in comparison to xlib/xcb. It sucks.

        • 2 years ago
          Anonymous

          doing it wrong, most xlib shit moved into client code

          • 2 years ago
            Anonymous

            I'm not sure what you mean here (toolkits?). It doesn't really change my point though.

            >could of

            Frick I'm a moron.

          • 2 years ago
            Anonymous

            >I'm not sure what you mean here (toolkits?)
            libraries like xkbcommon, freetype, cairo, harfbuzz, libportal, or just dbus

          • 2 years ago
            Anonymous

            That's not a replacement for drawing windows on the screen which is what I like to do. Even if you use some other library that abstracts it away, it's not going to change the fact that its wayland implementation is likely gimped in comparison to the x11 one. For example, compare fractional scaling of fonts on QT with X11 and wayland (the latter is blurry and shit).

          • 2 years ago
            Anonymous

            >That's not a replacement for drawing windows on the screen which is what I like to do
            uhh yeah it is that's what cairo does and it works the same on both

          • 2 years ago
            Anonymous

            Cairo is nice but that's 2D only.

          • 2 years ago
            Anonymous

            opengl is the same on x and wayland too

          • 2 years ago
            Anonymous

            No it's not. It's not even close to the same. You're going to have to completely rewrite your renderloop for wayland simply because it's a special snowflake.

          • 2 years ago
            Anonymous

            >You're going to have to completely rewrite your renderloop for wayland
            lolo what, you trolling or just stupid

          • 2 years ago
            Anonymous

            >he doesn't know about the ass moronic frame callback and indefinite blocking egl behavior
            wew lad

          • 2 years ago
            Anonymous

            Explain.

          • 2 years ago
            Anonymous

            >he doesn't know how to work around that in 3 lines of code
            kek

          • 2 years ago
            Anonymous

            SDL, QT, etc. has issues with it too and so does basically everyone else.

            Explain.

            Wayland developers absolutely hate internally driven renderloops for some arbitrary reason. Note that this is a common, sensible design for applications that run on multiple platforms so you can have one consistent, internal API to handle everything. The "proper" way to draw on wayland is to wait for the compositor to send you back a frame event. This is fine in and of itself. The problem comes later. First, a swap interval of 1 in opengl (i.e. vsync) will indefinitely block the application if it is hidden in some way (i.e. doesn't receive frame callback). This is how it is implemented in Mesa (FIFO in vulkan also works like this). Secondly, applications in wayland have no way of knowing whether they are hidden or not. So the only way to "properly" draw is to do it in the frame callback. This is a very inflexible design compared to literally everyone else that just lets you do a normal block on vsync. It causes problems.

          • 2 years ago
            Anonymous

            This sounds so moronic that I have trouble figuring out whether I'm being baited or that's how Wayland actually works.

          • 2 years ago
            Anonymous

            I wish I was making this up.
            https://emersion.fr/blog/2018/wayland-rendering-loop/

          • 2 years ago
            Anonymous

            >the article enthusiastically presents it as a good thing
            Tell me this is an elaborate prank, please.

          • 2 years ago
            Anonymous

            >SDL, QT, etc. cant write 3 lines of code
            KEK

          • 2 years ago
            Anonymous

            >Wayland developers absolutely hate internally driven renderloops for some arbitrary reason.
            It's not an arbitrary reason. Toolkits can't use internally driven renderloops without causing huge inefficiencies. There shouldn't be any blocking in a toolkit.
            >Note that this is a common, sensible design for applications that run on multiple platforms so you can have one consistent, internal API to handle everything.
            It's not a sensible design unless you want it to be wrong on every platform.
            > First, a swap interval of 1 in opengl (i.e. vsync) will indefinitely block the application if it is hidden in some way (i.e. doesn't receive frame callback).
            This is legal and allowed by the OpenGL spec.
            >Secondly, applications in wayland have no way of knowing whether they are hidden or not.
            You don't need to know if you're hidden to unblock the loop.
            >So the only way to "properly" draw is to do it in the frame callback.
            No you can do your own timing to draw properly. The frame callback is just a hint if you want your animation to be smooth.
            >This is a very inflexible design compared to literally everyone else that just lets you do a normal block on vsync.
            No it's not, just unblock yourself on vsync periodically if it becomes a problem.
            >It causes problems.
            Not if you can code.

            This sounds so moronic that I have trouble figuring out whether I'm being baited or that's how Wayland actually works.

            You're being baited. Anon is uninformed and trolling.

            >My VLC uses a QT OpenGL widget to play back video
            No it uses libplacebo. Please stop anon.

            >No it uses libplacebo. Please stop anon.
            https://wiki.videolan.org/Video_output/#glx.2C_opengl
            ?

            I wish I was making this up.
            https://emersion.fr/blog/2018/wayland-rendering-loop/

            >the article enthusiastically presents it as a good thing
            Tell me this is an elaborate prank, please.

            That's an example of the simplest possible event loop.

          • 2 years ago
            Anonymous

            That wiki is outdated. VLC uses libplacebo for rendering by default and has for a long time. Also that link only shows that it used glx and says nothing about using QT for playing back video (this is obviously moronic I'm not sure why you're still trying to argue this is true). You can stop pretending anytime.

          • 2 years ago
            Anonymous

            >VLC uses libplacebo for rendering by default and has for a long time.
            https://code.videolan.org/videolan/libplacebo/-/tree/master/src/opengl
            ?
            >this is obviously moronic I'm not sure why you're still trying to argue this is true
            https://code.videolan.org/videolan/vlc/-/blob/master/modules/gui/qt/maininterface/compositor_dcomp_uisurface.cpp
            ?
            >You can stop pretending anytime.
            ?

          • 2 years ago
            Anonymous

            idiot
            https://code.videolan.org/videolan/vlc/-/blob/master/configure.ac#L3074

            >maininterface/compositor_dcomp_uisurface.cpp
            The GUI parts use QT. You can see that the actual drawing is done using GL or D3D calls. You can figure this out if you look at it for two seconds.

          • 2 years ago
            Anonymous

            >https://code.videolan.org/videolan/vlc/-/blob/master/configure.ac#L3074
            ?
            >You can see that the actual drawing is done using GL
            This is what I just said. Are you baiting?

          • 2 years ago
            Anonymous

            Okay we're done here. I'm not wasting my time anymore with your stupid ass.

          • 2 years ago
            Anonymous

            >no arguments
            >adhominem
            The hallmark of the shill, thanks for playing.

          • 2 years ago
            Anonymous

            haha thanks I feel remoralized. Truth and beauty prevail against abomination

        • 2 years ago
          Anonymous

          >could of

        • 2 years ago
          Anonymous

          >wm4 barely wrote shit for wayland
          That's not quite true. In fact, wm4 was the one who initially merged Wayland support in mpv in the first place. He hated it with a passion, yes, but he did write Wayland client code.

          • 2 years ago
            Anonymous

            wm4 merged wayland code and never got in the way of people developing it or anything, but he didn't actually maintain it that much. It was always other people. He mainly only cared about X11.

    • 2 years ago
      Anonymous

      Wayland fans are nocoders. Literally anyone who actually deals with Wayland quickly realizes just how bad it is.

      X sucks, yes, but somehow those geniuses managed to come up with something even worse.

      • 2 years ago
        Anonymous

        I've written lots of client code for both. Wayland is better. X is worse.

        >wm4 barely wrote shit for wayland
        That's not quite true. In fact, wm4 was the one who initially merged Wayland support in mpv in the first place. He hated it with a passion, yes, but he did write Wayland client code.

        Mpv shouldn't even have a wayland backend. All other movie players use a toolkit, the mpv developers are just masochists who get off on code duplication.

        • 2 years ago
          Anonymous

          Did Collabora fire you, Scott?

        • 2 years ago
          Anonymous

          >toolkit for playing video
          you are a special moron my friend. Way to show you LARP this fast.

          • 2 years ago
            Anonymous

            >no arguments
            >adhominem
            Please explain why all other video players use a toolkit then? Is VLC doing something wrong because it has a menu instead of making you use cryptic keybinds like mpv?

          • 2 years ago
            Anonymous

            VLC doesn't use QT to actually playback video friend. It shows a menu and shit. Use your brain a little bit.

          • 2 years ago
            Anonymous

            My VLC uses a QT OpenGL widget to play back video. It doesn't need to call X or Wayland. You use your brain a little bit, learn how Qt works.

          • 2 years ago
            Anonymous

            >My VLC uses a QT OpenGL widget to play back video
            No it uses libplacebo. Please stop anon.

  3. 2 years ago
    Anonymous

    I hate the future

  4. 2 years ago
    Anonymous

    Because it's the present, where wayland doesn't fricking work.

    • 2 years ago
      Anonymous

      X11 also doesn't work.

  5. 2 years ago
    Anonymous

    >senseless mass replier bot post
    thank you gpt-IQfy

    • 2 years ago
      Anonymous

      i'm not a bot i'm doing this for fun

      >wm4 barely wrote shit for wayland
      That's not quite true. In fact, wm4 was the one who initially merged Wayland support in mpv in the first place. He hated it with a passion, yes, but he did write Wayland client code.

      opengl is the same on x and wayland too

      No it's not. It's not even close to the same. You're going to have to completely rewrite your renderloop for wayland simply because it's a special snowflake.

      I've written lots of client code for both. Wayland is better. X is worse.

      [...]
      Mpv shouldn't even have a wayland backend. All other movie players use a toolkit, the mpv developers are just masochists who get off on code duplication.

      moron

  6. 2 years ago
    Anonymous

    The future isn't here yet

  7. 2 years ago
    Anonymous

    Because of KDE showstoppers

Your email address will not be published. Required fields are marked *