Why do people say this is not good?

Why do people say this is not good?
I keep seeing lots of new stuff coming out

Just look at this shit:
https://old.reddit.com/r/godot/comments/v7wyar/hello_im_new_here_this_is_raimodula_my_very_first/

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  1. 2 years ago
    Anonymous

    Nothing is cool about using high level frameworks to make games. Even the most moronic idiot can make a game out of this. The quality therefore sucks. You’re restricted by the framework.

    • 2 years ago
      Anonymous

      I think lots of games are way too complex to not use an engine
      But if you can be like the Noita dev and do everything from scratch, more power to you

    • 2 years ago
      Anonymous

      >You’re restricted by the framework.
      how is Godot restrictive? unless you're a AAA developer I feel like it covers pretty much anything youd need. also i don't see how it being easy to use automatically makes it low quality, that makes no sense

    • 2 years ago
      Anonymous

      >t. never worked on anything more complex than pong

    • 2 years ago
      Anonymous

      Cool larp, xir!

    • 2 years ago
      Anonymous

      it's literally open source, you can change whatever you want

  2. 2 years ago
    Anonymous

    I think its reputation was hurt by years of "just wait, it'll be viable soon". It also has or had major performance affecting shortcomings, such as lack of shader caching and occlusion culling, and the OpenGL ES based renderer isn't the most performant in the first place.
    All of that should be fixed in 4.0 but it's still in alpha phase so we'll see.

    >Just look at this shit
    Baby's first indie platformer but with juice to make it look nice. You can do that in any engine, it proves nothing besides Godot being technically viable for making games.

    • 2 years ago
      Anonymous

      >it proves nothing besides Godot being technically viable for making games
      Yeah and I keep seeing examples of that
      https://old.reddit.com/r/godot/comments/o3l9n5/i_accidentally_adjusted_the_scale_to_100/

      • 2 years ago
        Anonymous

        fake title farming for updoots, it moves slowly so it was not an accident, it was by design

  3. 2 years ago
    Anonymous

    hardly any 3D C++ examples. nobody is going to use gdscript to make a game. i am not going to "read the code" to understand where to start. if i'm going to do that i'm reverse engineering your codebase and i might as well write my own

    • 2 years ago
      Anonymous

      >nobody is going to use gdscript to make a game
      You can use C#, but GDScript is fine.

      • 2 years ago
        Anonymous

        >C#
        >GDScript
        just no

        • 2 years ago
          Anonymous

          What?

        • 2 years ago
          Anonymous

          Elaborate please.

        • 2 years ago
          Anonymous

          >muh C# bad
          You can emulate C++ RAII with using blocks, and a generic class which implements IDisposable. You can then have the GC clean up anything as soon as you leave that block scope, just like non-heap objects in C++.

  4. 2 years ago
    Anonymous

    >The community isn't big enough.
    >A lot of unfinished features.

    Stick with Unity if you want a nice engine that's easy to get into.

  5. 2 years ago
    Anonymous

    your video is nothing new, Godot was and is good for this kind of stuff but not that much for real 3d shit like unreal or unity.

    • 2 years ago
      Anonymous

      See

      >it proves nothing besides Godot being technically viable for making games
      Yeah and I keep seeing examples of that
      https://old.reddit.com/r/godot/comments/o3l9n5/i_accidentally_adjusted_the_scale_to_100/

      • 2 years ago
        Anonymous

        and now look at this

        • 2 years ago
          Anonymous

          See [...]

          Kek BTFO

        • 2 years ago
          Anonymous

          show a game that looks like this. No a engine demo doesn't count.

          • 2 years ago
            Anonymous

            games in development with unreal engine 5:
            >Layers of Fear 3

            >Black Myth - Wukong

            there are many more which look good but not much footage, I think Black Myth - Wukong shows pretty good the stuff of the power of UE5 IN GAME.
            Even the trailer of LoF3 and only the hands and textures are doing a much better job than Godot lmao

          • 2 years ago
            Anonymous

            >Comparing a top-of-the-line, proprietary and profit-driven game engine with an open-source and completely free game engine
            >Expects the same results
            Kys.

          • 2 years ago
            Anonymous

            The licensing costs of UE for indies are perfectly affordable.

            Apart from ideology, the reason to use an open source engine is to get a simpler code base which doesn't take a couple days to compile.

          • 2 years ago
            Anonymous

            >The licensing costs of UE for indies are perfectly affordable.
            Maybe, but you're (intentionnaly?) missing the point I'm making.
            Futhermore, nobody makes or buys an indie game because of photorealistic graphics.

          • 2 years ago
            Anonymous

            neither are games that you can play right now nor do they looks as impressive as the demo.
            There is no denying UE5 is years if not decades ahead but don't pretend like a tech demo is a real product just like your videos.

        • 2 years ago
          Anonymous

          And you only need millions of dollars in artists and developer salary to produce a game with that!

          • 2 years ago
            Anonymous

            >artists
            The point of them buying Quixel is that UE developers don't need to do that anymore.

          • 2 years ago
            Anonymous

            >just asset flip bro
            It's all fine and dandy until you need, you know animations and such, or alternative art styles.

        • 2 years ago
          Anonymous

          kek godot homosexual btfo.

        • 2 years ago
          Anonymous

          >Proprietary software

          • 2 years ago
            Anonymous

            You mean good software

          • 2 years ago
            Anonymous

            No, we mean proprietary software.
            The software would not magically stop working if the license was changed.

          • 2 years ago
            Anonymous

            >The software would not magically stop working if the license was changed.
            Well duh. But open source is not synonymous with quality and usability.

          • 2 years ago
            Anonymous

            No license is synonymous with quality and usability.

  6. 2 years ago
    Anonymous

    ITT reddit user pcezarino posts his shit on IQfy for upvotes.

  7. 2 years ago
    Anonymous

    >Why do people say this is not good?
    Because the only thing to come from it is shit from small team/solo devs

  8. 2 years ago
    Anonymous

    not minimal enough

  9. 2 years ago
    Anonymous

    How do people go nuts over this when Stride exists?

    • 2 years ago
      Anonymous

      >Stride
      fairly sure this was proprietary when it came out also it only exports to windows and phones

      • 2 years ago
        Anonymous

        >only exports to windows and phones
        Doesn't make sense to export to Mac or Linux.

        • 2 years ago
          Anonymous

          like 80% of the money is in playstation and switch pirating is rampant on pc and no one pays for games on phones

          • 2 years ago
            Anonymous

            So unity it is then

  10. 2 years ago
    Anonymous

    Because IQfy doesn't make games. They look at and play games. So they look at everyone's indie project. Think it's not very good and some that it must not be good. But you get what you give and gedot is a prefectly viable platform to make games.
    But, you now, unity has more tutorials so people use that.

  11. 2 years ago
    Anonymous

    It's perfectly fine for indie shit, and that's its target audience. If someone's trying to make a AAA game using Godot they're doing it wrong.

    • 2 years ago
      Anonymous

      gdscript is kind of dogshit and if im writing something in c++ i'd rather use something else
      at least its open source but thats all i can really say for it

      sonic colors port uses it but i don't know if sega counts as AAA

      • 2 years ago
        Anonymous

        Officially C# is supported as well. There's also community bindings to other languages.

        • 2 years ago
          Anonymous

          looks like the bindings take an insane amount of work tho, despite this shit coming out 4 years ago so far there's only bindings for nim and half finished for rust

  12. 2 years ago
    Anonymous

    >shitty unimaginative platformer #4359871230986
    ZzzzZzzzZZz

  13. 2 years ago
    Anonymous

    more like godon't, amirite?

  14. 2 years ago
    Anonymous

    Because brands are religions and they're Unity or Unreal proselytizers.

    • 2 years ago
      Anonymous

      bros you can compare godot to unity, for 2d but that's about it.
      Imagine comparing godot to unreal lmao.
      There's o3d which is based on Amazon lumberyard, that might be interesting I'm still not sure if its as good as unreal though.

      • 2 years ago
        Anonymous

        Godot 4 will kill Unity https://youtu.be/roAt9Y49DY8?t=712

        • 2 years ago
          Anonymous

          Waiting how many years now?

          Cruelty Squad was made with godot and that's enough for me to consider it viable

          I don't know whether to be impressed or depressed with the likes of Cruelty Squad and Wrought Flesh.

      • 2 years ago
        Anonymous

        Shut the frick up, you don't know what you're talking about, you shill for anything as long as a big company is behind it and using their products is seen as some kind of IT status symbol.
        People like you fricking disgust me.

        • 2 years ago
          Anonymous

          settle down Juan. Fix your engine before you go on a rant. I can't even import 3d models into it at all.

          • 2 years ago
            Anonymous

            I can't read your error messages in the resolution you uploaded, are you sure Adobe's models aren't some proprietary crap which is why Godot can't handle them?

          • 2 years ago
            Anonymous

            Imagine getting into a multi year commitment that is making a game and your 3d models turn into pink blobs when you run them one day.

          • 2 years ago
            Anonymous

            graphics design is my passion

          • 2 years ago
            Anonymous

            >Imagine getting into a multi year commitment that is making a game and not learning how to export the proper model format for your engine
            ftfy

  15. 2 years ago
    Anonymous

    Finished games matter, not started games

  16. 2 years ago
    Anonymous

    This guy also created this game, which looks much better than that.

    https://twitter.com/Winstratos
    >assuming that there aren't more than one developer named Paulo Cezarino

    • 2 years ago
      Anonymous

      When I looked at your post image, I thought it was something like Flappy Bird. Lmao.

  17. 2 years ago
    Anonymous

    Cruelty Squad was made with godot and that's enough for me to consider it viable

  18. 2 years ago
    Anonymous

    Is cocos2dx approved by IQfy?

    • 2 years ago
      Anonymous

      Kind of. However, it is dead. Cocos Creator is absolute cancer, and I hate seeing articles claiming that it's open-source.

  19. 2 years ago
    Anonymous

    does the 3D demo still struggle to keep 30fps?

  20. 2 years ago
    Anonymous

    >Why do people say this is not good?
    because it is. godot will never be a real game engine
    cope

    it's just patreon scam running by argentinian scammers that is targeting redditors

  21. 2 years ago
    Anonymous

    Think for yourself and don't listen to what people say
    80+% of people have no clue what they are talking about

    • 2 years ago
      Anonymous

      On IQfy it's more like 99.99+%

  22. 2 years ago
    Anonymous

    Krita doesn't show how much people donate but I remember when it did they could barely manage 3000 bucks a month or so.
    Godot on the other hand gets like 14,000 a month from patreon,
    In my opinion krita is way more important.

  23. 2 years ago
    Anonymous

    it's good for what you have to pay for it, but it's still very much an unfinished product. There's a lot of missing features or just plain broken stuff.

  24. 2 years ago
    Anonymous

    I'm waiting for 4.0 so I could resume making my game...

  25. 2 years ago
    Anonymous

    >open video
    >2D
    >close video
    doesn't count

  26. 2 years ago
    Anonymous

    When are they going to fix their physics bugs, adhere to right hand rule transformations, and precompile shaders?

  27. 2 years ago
    Anonymous

    >overkill for 2D
    >entirely useless for 3D
    What even is there to söy about?

    • 2 years ago
      Anonymous

      I was makign a 2d multiplayer game in javascript, but it turned into a mess of async and promises and there's no foolproof way to encrypt it like web assembly so I think I'll go with godot.

  28. 2 years ago
    Anonymous

    I'm using godot to develop software for my job!

    • 2 years ago
      Anonymous

      Its ui tools and grid system are pretty good I'll give them that

  29. 2 years ago
    Anonymous

    go back to /vg/ shill homosexual

  30. 2 years ago
    Anonymous

    even the devs are fricking homosexuals that don't take seriously their own project, receiving recognition from companies and the best shit that they can do is cry and whine like the homosexuals they are, same goes for their shills

  31. 2 years ago
    Anonymous

    I am kinda looking for an alternative lightweight "framework" that I can use in real Rust or C code (yes, I'm one of those people who actually likes optimized code), which is not Godot, Unity, or anything too heavy. Must be cross platform, but Windows and Mac can still suck it, IMO.

    Any recommendations? I have had programming experience with old versions of Game Maker in the past, but that's about it.

    • 2 years ago
      Anonymous

      >optimized code
      >cross platform
      webgl, GL with that thing

    • 2 years ago
      Anonymous

      >Rust or C
      >yes, I'm one of those people who actually likes optimized code
      >Must be cross platform, but Windows and Mac can still suck it
      braindead moron

    • 2 years ago
      Anonymous

      There's a C implementation of raylib, I'm not sure about rust
      I'd go with raylib cause its well known.
      Do not make a 3d game though. Don't do it.

      • 2 years ago
        Anonymous

        >raylib
        Much appreciated anon, I will check it out. I dunno if it supports 3D like OpenGL/Vulkan does. Some don't.

      • 2 years ago
        Anonymous

        >Do not make a 3d game though. Don't do it.
        Elaborate?

    • 2 years ago
      Anonymous

      >I am kinda looking for an alternative lightweight "framework" that I can use in real Rust or C code (yes, I'm one of those people who actually likes optimized code)
      can not tell whether this is exquisite bait or if it's unironically the average IQfy users idea of how things work in reality

    • 2 years ago
      Anonymous

      GLFW + OpenGL + OpenAL.

    • 2 years ago
      Anonymous

      What you're looking for is called "SDL". You can also interface it with OpenGL for 3d graphics.

  32. 2 years ago
    Anonymous

    >stopping production just for make a retopology tool for ittoddlers
    HAHAHAHAHAHA, 4.0 update is going to be ready in two more years

    • 2 years ago
      Anonymous

      just leave this to blender/maya ffs
      >ittoddlers
      every day my hate grows stronger

  33. 2 years ago
    Anonymous

    >C#
    oh maybe it's worth look-
    >mono
    dropped hard

  34. 2 years ago
    Anonymous

    theres not a single valid argument why you should hate this engine
    it doesn't claim to be as graphically powerful as unity/UE
    its a simple foss engine/editor that is easy to make shit for, way better than GMS

    what is to dislike

  35. 2 years ago
    Anonymous

    2d: Godot
    3d: Unity for styled games and Unreal for photorealism

    that's all there is to it

    • 2 years ago
      Anonymous

      Yeah i cant seem to find a very stylized unreal engine game, its just realistic. I guess thats a drawback.
      Pic related is supposed to be stilized.

      Godot has Cruelty Squad so I think it's a pretty capable little engine.

      Cruelty squad looks the way it does because its probably the only way they could get godots 3d to work consistently though

      • 2 years ago
        Anonymous

        Nah, look at the dev's pre-Cruelty Squad art. It's aesthetic is clearly a deliberate design choice that's been his thing for a while

  36. 2 years ago
    Anonymous

    Godot has Cruelty Squad so I think it's a pretty capable little engine.

  37. 2 years ago
    Anonymous

    All I'm saying is that Cruelty Squad is built in Godot, and I fricking love that game.

  38. 2 years ago
    Anonymous

    it was good enough for train waifu

  39. 2 years ago
    Anonymous

    Unity is better

    • 2 years ago
      Anonymous

      But it's not Open Soros.

  40. 2 years ago
    Anonymous

    The gamedev scene is filled with crap. If you don’t make your own engine, don’t even bother.

  41. 2 years ago
    Anonymous

    ITT: nodevs arguing about things they know nothing about. IQfy truly is the most duning kruger board

  42. 2 years ago
    Anonymous

    The reality is that FOSS will never catch on for any industry besides programming and web development. Other industries will never leave the "prestige" (proprietary) choice - Unreal, AutoCAD, Photoshop, Illustrator, Slack, etc.

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