Why do people say this is not good?
I keep seeing lots of new stuff coming out
Just look at this shit:
https://old.reddit.com/r/godot/comments/v7wyar/hello_im_new_here_this_is_raimodula_my_very_first/
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Nothing is cool about using high level frameworks to make games. Even the most moronic idiot can make a game out of this. The quality therefore sucks. You’re restricted by the framework.
I think lots of games are way too complex to not use an engine
But if you can be like the Noita dev and do everything from scratch, more power to you
>You’re restricted by the framework.
how is Godot restrictive? unless you're a AAA developer I feel like it covers pretty much anything youd need. also i don't see how it being easy to use automatically makes it low quality, that makes no sense
>t. never worked on anything more complex than pong
Cool larp, xir!
it's literally open source, you can change whatever you want
I think its reputation was hurt by years of "just wait, it'll be viable soon". It also has or had major performance affecting shortcomings, such as lack of shader caching and occlusion culling, and the OpenGL ES based renderer isn't the most performant in the first place.
All of that should be fixed in 4.0 but it's still in alpha phase so we'll see.
>Just look at this shit
Baby's first indie platformer but with juice to make it look nice. You can do that in any engine, it proves nothing besides Godot being technically viable for making games.
>it proves nothing besides Godot being technically viable for making games
Yeah and I keep seeing examples of that
https://old.reddit.com/r/godot/comments/o3l9n5/i_accidentally_adjusted_the_scale_to_100/
fake title farming for updoots, it moves slowly so it was not an accident, it was by design
hardly any 3D C++ examples. nobody is going to use gdscript to make a game. i am not going to "read the code" to understand where to start. if i'm going to do that i'm reverse engineering your codebase and i might as well write my own
>nobody is going to use gdscript to make a game
You can use C#, but GDScript is fine.
>C#
>GDScript
just no
What?
Elaborate please.
>muh C# bad
You can emulate C++ RAII with using blocks, and a generic class which implements IDisposable. You can then have the GC clean up anything as soon as you leave that block scope, just like non-heap objects in C++.
>The community isn't big enough.
>A lot of unfinished features.
Stick with Unity if you want a nice engine that's easy to get into.
your video is nothing new, Godot was and is good for this kind of stuff but not that much for real 3d shit like unreal or unity.
See
and now look at this
Kek BTFO
show a game that looks like this. No a engine demo doesn't count.
games in development with unreal engine 5:
>Layers of Fear 3
>Black Myth - Wukong
there are many more which look good but not much footage, I think Black Myth - Wukong shows pretty good the stuff of the power of UE5 IN GAME.
Even the trailer of LoF3 and only the hands and textures are doing a much better job than Godot lmao
>Comparing a top-of-the-line, proprietary and profit-driven game engine with an open-source and completely free game engine
>Expects the same results
Kys.
The licensing costs of UE for indies are perfectly affordable.
Apart from ideology, the reason to use an open source engine is to get a simpler code base which doesn't take a couple days to compile.
>The licensing costs of UE for indies are perfectly affordable.
Maybe, but you're (intentionnaly?) missing the point I'm making.
Futhermore, nobody makes or buys an indie game because of photorealistic graphics.
neither are games that you can play right now nor do they looks as impressive as the demo.
There is no denying UE5 is years if not decades ahead but don't pretend like a tech demo is a real product just like your videos.
And you only need millions of dollars in artists and developer salary to produce a game with that!
>artists
The point of them buying Quixel is that UE developers don't need to do that anymore.
>just asset flip bro
It's all fine and dandy until you need, you know animations and such, or alternative art styles.
kek godot homosexual btfo.
>Proprietary software
You mean good software
No, we mean proprietary software.
The software would not magically stop working if the license was changed.
>The software would not magically stop working if the license was changed.
Well duh. But open source is not synonymous with quality and usability.
No license is synonymous with quality and usability.
ITT reddit user pcezarino posts his shit on IQfy for upvotes.
>Why do people say this is not good?
Because the only thing to come from it is shit from small team/solo devs
not minimal enough
How do people go nuts over this when Stride exists?
>Stride
fairly sure this was proprietary when it came out also it only exports to windows and phones
>only exports to windows and phones
Doesn't make sense to export to Mac or Linux.
like 80% of the money is in playstation and switch pirating is rampant on pc and no one pays for games on phones
So unity it is then
Because IQfy doesn't make games. They look at and play games. So they look at everyone's indie project. Think it's not very good and some that it must not be good. But you get what you give and gedot is a prefectly viable platform to make games.
But, you now, unity has more tutorials so people use that.
It's perfectly fine for indie shit, and that's its target audience. If someone's trying to make a AAA game using Godot they're doing it wrong.
gdscript is kind of dogshit and if im writing something in c++ i'd rather use something else
at least its open source but thats all i can really say for it
sonic colors port uses it but i don't know if sega counts as AAA
Officially C# is supported as well. There's also community bindings to other languages.
looks like the bindings take an insane amount of work tho, despite this shit coming out 4 years ago so far there's only bindings for nim and half finished for rust
>shitty unimaginative platformer #4359871230986
ZzzzZzzzZZz
more like godon't, amirite?
Because brands are religions and they're Unity or Unreal proselytizers.
bros you can compare godot to unity, for 2d but that's about it.
Imagine comparing godot to unreal lmao.
There's o3d which is based on Amazon lumberyard, that might be interesting I'm still not sure if its as good as unreal though.
Godot 4 will kill Unity https://youtu.be/roAt9Y49DY8?t=712
Waiting how many years now?
I don't know whether to be impressed or depressed with the likes of Cruelty Squad and Wrought Flesh.
Shut the frick up, you don't know what you're talking about, you shill for anything as long as a big company is behind it and using their products is seen as some kind of IT status symbol.
People like you fricking disgust me.
settle down Juan. Fix your engine before you go on a rant. I can't even import 3d models into it at all.
I can't read your error messages in the resolution you uploaded, are you sure Adobe's models aren't some proprietary crap which is why Godot can't handle them?
Imagine getting into a multi year commitment that is making a game and your 3d models turn into pink blobs when you run them one day.
graphics design is my passion
>Imagine getting into a multi year commitment that is making a game and not learning how to export the proper model format for your engine
ftfy
Finished games matter, not started games
This guy also created this game, which looks much better than that.
https://twitter.com/Winstratos
>assuming that there aren't more than one developer named Paulo Cezarino
When I looked at your post image, I thought it was something like Flappy Bird. Lmao.
Cruelty Squad was made with godot and that's enough for me to consider it viable
Is cocos2dx approved by IQfy?
Kind of. However, it is dead. Cocos Creator is absolute cancer, and I hate seeing articles claiming that it's open-source.
does the 3D demo still struggle to keep 30fps?
>Why do people say this is not good?
because it is. godot will never be a real game engine
cope
it's just patreon scam running by argentinian scammers that is targeting redditors
Think for yourself and don't listen to what people say
80+% of people have no clue what they are talking about
On IQfy it's more like 99.99+%
Krita doesn't show how much people donate but I remember when it did they could barely manage 3000 bucks a month or so.
Godot on the other hand gets like 14,000 a month from patreon,
In my opinion krita is way more important.
it's good for what you have to pay for it, but it's still very much an unfinished product. There's a lot of missing features or just plain broken stuff.
I'm waiting for 4.0 so I could resume making my game...
>open video
>2D
>close video
doesn't count
When are they going to fix their physics bugs, adhere to right hand rule transformations, and precompile shaders?
>overkill for 2D
>entirely useless for 3D
What even is there to söy about?
I was makign a 2d multiplayer game in javascript, but it turned into a mess of async and promises and there's no foolproof way to encrypt it like web assembly so I think I'll go with godot.
I'm using godot to develop software for my job!
Its ui tools and grid system are pretty good I'll give them that
go back to /vg/ shill homosexual
even the devs are fricking homosexuals that don't take seriously their own project, receiving recognition from companies and the best shit that they can do is cry and whine like the homosexuals they are, same goes for their shills
I am kinda looking for an alternative lightweight "framework" that I can use in real Rust or C code (yes, I'm one of those people who actually likes optimized code), which is not Godot, Unity, or anything too heavy. Must be cross platform, but Windows and Mac can still suck it, IMO.
Any recommendations? I have had programming experience with old versions of Game Maker in the past, but that's about it.
>optimized code
>cross platform
webgl, GL with that thing
>Rust or C
>yes, I'm one of those people who actually likes optimized code
>Must be cross platform, but Windows and Mac can still suck it
braindead moron
There's a C implementation of raylib, I'm not sure about rust
I'd go with raylib cause its well known.
Do not make a 3d game though. Don't do it.
>raylib
Much appreciated anon, I will check it out. I dunno if it supports 3D like OpenGL/Vulkan does. Some don't.
>Do not make a 3d game though. Don't do it.
Elaborate?
>I am kinda looking for an alternative lightweight "framework" that I can use in real Rust or C code (yes, I'm one of those people who actually likes optimized code)
can not tell whether this is exquisite bait or if it's unironically the average IQfy users idea of how things work in reality
GLFW + OpenGL + OpenAL.
What you're looking for is called "SDL". You can also interface it with OpenGL for 3d graphics.
>stopping production just for make a retopology tool for ittoddlers
HAHAHAHAHAHA, 4.0 update is going to be ready in two more years
just leave this to blender/maya ffs
>ittoddlers
every day my hate grows stronger
>C#
oh maybe it's worth look-
>mono
dropped hard
theres not a single valid argument why you should hate this engine
it doesn't claim to be as graphically powerful as unity/UE
its a simple foss engine/editor that is easy to make shit for, way better than GMS
what is to dislike
2d: Godot
3d: Unity for styled games and Unreal for photorealism
that's all there is to it
Yeah i cant seem to find a very stylized unreal engine game, its just realistic. I guess thats a drawback.
Pic related is supposed to be stilized.
Cruelty squad looks the way it does because its probably the only way they could get godots 3d to work consistently though
Nah, look at the dev's pre-Cruelty Squad art. It's aesthetic is clearly a deliberate design choice that's been his thing for a while
Godot has Cruelty Squad so I think it's a pretty capable little engine.
All I'm saying is that Cruelty Squad is built in Godot, and I fricking love that game.
it was good enough for train waifu
Unity is better
But it's not Open Soros.
The gamedev scene is filled with crap. If you don’t make your own engine, don’t even bother.
ITT: nodevs arguing about things they know nothing about. IQfy truly is the most duning kruger board
The reality is that FOSS will never catch on for any industry besides programming and web development. Other industries will never leave the "prestige" (proprietary) choice - Unreal, AutoCAD, Photoshop, Illustrator, Slack, etc.