2024 is the year of O3DE

>formerly known as Lumberyard forked from Cryengine 3.8
>support visual scripting like UE4 blueprintss and Unity
>gem allows for max modularity
>Apache 2.0 licensed
>native Vulkan support
>FREE

Why haven't you switched to O3DE yet, IQfy?

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  1. 4 weeks ago
    Anonymous

    the GIMP of engines

    • 4 weeks ago
      Anonymous

      Worst ad ever

    • 4 weeks ago
      Anonymous

      isn't that Godot?

    • 4 weeks ago
      Anonymous

      >GIMP of engines
      That's Godot. O3DE is a project from the Linux Foundation with very big backers. It could very well become an industry standard with each game company having their own fork.

  2. 4 weeks ago
    Anonymous

    it requires 200gb to compile from source and to have one project

  3. 4 weeks ago
    Anonymous

    >2024 is the year of O3DE

    For what reason? Is there anything big coming out this year?

  4. 4 weeks ago
    Anonymous

    so what can it do that godot can't?

    • 4 weeks ago
      Anonymous

      >so what can it do that godot can't?
      Unlike godot which is comprised of a mishmash of codes written by half-assed wannabe freetards, O3DE's code is written by well paid professional programmers backed by Amazon, Microsoft and Linux foundation.

      • 4 weeks ago
        Anonymous

        i dunno every time I hear some youtuber talk about a lumberyard/03DE release he spends half of the video complaining about how the installer doesn't even work lol

        • 4 weeks ago
          Anonymous

          >he spends half of the video complaining about how the installer doesn't even work lol
          Works perfectly on my machine.

          • 4 weeks ago
            Anonymous

            ?t=232
            >professional

          • 4 weeks ago
            Anonymous

            The lack of offline Windows binaries is a dealbreaker for me.

          • 4 weeks ago
            Anonymous

            soi title, did not click

          • 4 weeks ago
            Anonymous

            freetard-tier response
            enjoy being forgotten

        • 4 weeks ago
          Anonymous

          By "a youtuber" do you mean that hack Gamesfromscratch channel? That dude is the poster child of the Dunning-Krueger effect. Pretty much the only reason to subscribe to him is to keep track of Synty asset pack sales.

          • 4 weeks ago
            Anonymous

            no idea what bad experience you had with him in the past, pretty much all he does is report sales and version updates verbatim

          • 4 weeks ago
            Anonymous

            Gamesfromscratch website

          • 4 weeks ago
            Anonymous

            kek, you hit the spot I guess, most youtube channels to follow on game dev news are insuferable and have annoying voices. gamesfromscratch is at least bearable.
            If you recommend other channels, please share because I dont feel any obligation to follow him

          • 4 weeks ago
            Anonymous

            >That dude is the poster child of the Dunning-Krueger effect.

            Anybody who claims that or uses that term should be required to elaborate. Too many people use that term around here in order to heckin rip on the pseuds and totally come off as smart.

      • 4 weeks ago
        Anonymous

        All those companies, and yet it has no games. It's cool that it exists, and that it has good support, but so far it hasn't shown anything of value.

        • 4 weeks ago
          Anonymous

          Star citizen has been based on it since it was Lumberyard.

          • 4 weeks ago
            Anonymous

            Like I said, no games. Still, O3DE has been rewritten since it was known as Lumberyard.
            >It's definitely not - it's a complete rewrite, with some useful parts of Lumberyard ported over.
            https://twitter.com/derekreese/status/1412475974428463107

          • 4 weeks ago
            Anonymous

            So it's even better now?

          • 4 weeks ago
            Anonymous

            >Star Citizen
            literally imagine Star Citizen

          • 4 weeks ago
            Wrong

            Wrong

          • 4 weeks ago
            Anonymous

            Not really. SC started off as a CryEngine 3.8 project, and they modified the engine so much that Amazon picked it up as Lumberyard, and retroactively changed their engine to Lumberyard. Parts of Lumberyard then were open sourced as OD3E, most obvious evidence is that Star Citizen & New World support DX11, while O3DE doesn't support that API OOTB.

            Star Citizen recently also re re named their engine to the Starengine, which probably doesn't mean a whole lot other than branding.

            Can you direct publish shit to consoles?

            Like most other FOSS game engines the answer is no. Might be able to squeeze out some builds for Xbox and Switch, but using NVN or GMNX would probably require some real development work.

            stop spamming the link and give a summary of the video

            chat gpt:
            The video highlights numerous frustrations and disappointments with various game development engines, primarily focusing on Godot and Unreal Engine. The speaker expresses dissatisfaction with Godot's broken features such as global illumination, occlusion culling, and physics engine, as well as criticism towards the leadership for not addressing these issues promptly and effectively. Unreal Engine is also criticized for its poor documentation and rigid programming approach. Despite these criticisms, the speaker feels compelled to continue using Godot due to the lack of better alternatives. Overall, the transcript reveals a sense of frustration with the state of game development tools and the decisions made by their respective leadership teams.

          • 4 weeks ago
            Anonymous

            >Like most other FOSS game engines the answer is no
            Meh, hard pass then

          • 4 weeks ago
            Anonymous

            What did you expect? ALL official SDKs for consoles are under NDA, and including it in a repo that's free for everyone would break NDA. Even UE and Unity don't freely hand out that kind of stuff to everyone.

          • 4 weeks ago
            Anonymous

            if microsoft is a backer then they have some plans for how it will work with xbox. In the modern era of giving up on exclusives, I can't see why sony would want to make it any harder either. It's probably coming in the next couple years

          • 4 weeks ago
            Anonymous

            Xbox is piss easy to support. Not too long ago people were taking UWP builds of emulators and installing them on their Xbox via dev mode. I'm sure any Windows DX12 renderer is extremely easy to just switch over to Xbox, but most FOSS engines like to support OpenGL/Vulkan to get as wide a reach as they can with as little extra code to support as possible. O3DE is anomalous in that it supports DX12 OOTB in addition to Vulkan, and even weirder, native Metal.

            Tangential to that, making Switch homebrew and transitioning to an official dev is extremely easy, according to ModernVintageGamer in making a port of Shantae to the Switch.

            Sony doesn't make it easy to port to the PlayStation either. There's only proprietary graphics apis and shader language. If they supported Vulkan with some Playstation exclusive extensions, it would be way easier to port stuff.

            Unreal 5.4 is shitting all over both o3de and unity

            In what?

          • 4 weeks ago
            Anonymous

            >chat gpt:
            I asked you to summarize pajeet.

        • 4 weeks ago
          Anonymous

          >Crysis 2
          >Crysis 3
          >Star Citizen
          >MechWarrior Online
          >New World

          • 4 weeks ago
            Anonymous

            They all use proprietary game engines, though.

      • 4 weeks ago
        Anonymous

        Ah yes, Tencent, Adobe, and the Pokemon GO devs; our best and brightest.

      • 4 weeks ago
        Anonymous

        >O3DE's code is written by well paid professional programmers backed by Amazon, Microsoft
        Good to know, I will now avoid this abomination at all costs.

      • 4 weeks ago
        Anonymous

        >backed by Amazon, Microsoft and Linux foundation.
        When will it be rewritten in Rust?

      • 4 weeks ago
        Anonymous

        You didin't answer the question you have quoted.

      • 4 weeks ago
        Anonymous

        DROPPED.

      • 4 weeks ago
        Anonymous

        ah so it's like theranos

      • 4 weeks ago
        Anonymous

        Here’s the problem, they removed all the things that made it cryengine because that’s covered by copyright. It wasn’t a true fork, and now it’s a clusterfrick. There’s so many issues and no one is able to make a game with this, which is a shame.

        >t. Someone who’s team wanted to use this engine and I had to do a deep dive into the code

        • 4 weeks ago
          Anonymous

          >>t. Someone who’s team wanted to use this engine and I had to do a deep dive into the code
          Post proofs then I'll believe

          • 4 weeks ago
            Anonymous

            See

            Not really. SC started off as a CryEngine 3.8 project, and they modified the engine so much that Amazon picked it up as Lumberyard, and retroactively changed their engine to Lumberyard. Parts of Lumberyard then were open sourced as OD3E, most obvious evidence is that Star Citizen & New World support DX11, while O3DE doesn't support that API OOTB.

            Star Citizen recently also re re named their engine to the Starengine, which probably doesn't mean a whole lot other than branding.

            [...]
            Like most other FOSS game engines the answer is no. Might be able to squeeze out some builds for Xbox and Switch, but using NVN or GMNX would probably require some real development work.

            [...]
            chat gpt:
            The video highlights numerous frustrations and disappointments with various game development engines, primarily focusing on Godot and Unreal Engine. The speaker expresses dissatisfaction with Godot's broken features such as global illumination, occlusion culling, and physics engine, as well as criticism towards the leadership for not addressing these issues promptly and effectively. Unreal Engine is also criticized for its poor documentation and rigid programming approach. Despite these criticisms, the speaker feels compelled to continue using Godot due to the lack of better alternatives. Overall, the transcript reveals a sense of frustration with the state of game development tools and the decisions made by their respective leadership teams.

        • 4 weeks ago
          Anonymous

          >they removed all the things that made it cryengine because that’s covered by copyright.
          Nice false flag.

        • 4 weeks ago
          Anonymous

          Hello friend. You are full of crap. I'm just engine-curious but I've spent a good chunk of time digging through the source code and it is one of the highest quality C++ code bases I've ever seen. I did the same for Godot and wanted to scoop my eyeballs out.

          It's true though that O3DE is NOT the same as Cry Engine anymore. They diverged a long time ago, mostly because Crytek's code sucked and Amazon devs replaced it with better designs and implementations. They are similar in general architecture and high level patterns (eg the whole ebus concept), but that's about it. Sure, Amazon might not be able to make a game to save their life but they do seem to employ very competent engineers.

          • 4 weeks ago
            Anonymous

            Thanks for the tip. I was gonna do a drive-by shitpost like
            >you can't trick anyone into using CryEngine no matter how many times you rebrand it
            but now I wanna check it out

      • 4 weeks ago
        Anonymous

        Are you the guy that's been sperging out today over the quality of a free engine on github?
        https://github.com/godotengine/godot/issues/75440

    • 4 weeks ago
      Anonymous

      function to the smallest degree of what you could call “performance”.

  5. 4 weeks ago
    Anonymous

    PUSSYINBIO

  6. 4 weeks ago
    Anonymous

    godot>>>o3de

    • 4 weeks ago
      Anonymous

      Come back when it's got visual scripts.

      • 4 weeks ago
        Anonymous

        >visual scripts
        Nobody uses that

      • 4 weeks ago
        Anonymous

        are we occlusion culling yet, godotbros?

        godot size 50mb
        o3de size 100 gb

        • 4 weeks ago
          Anonymous

          That's the difference between a toy program and a business oriented software.

      • 4 weeks ago
        Anonymous

        >Come back when it's got visual scripts.
        Godot removed it because no one used it

      • 4 weeks ago
        Anonymous

        Here you go, enjoy.
        https://github.com/Vahera/godot-orchestrator

        are we occlusion culling yet, godotbros?

        We are, bro.
        https://docs.godotengine.org/en/stable/tutorials/3d/occlusion_culling.html

        • 4 weeks ago
          Anonymous

          >Here you go, enjoy.
          >https://github.com/Vahera/godot-orchestrator
          >bootleg implementation
          >no Lua support
          Woah, so this is the power of FOSS...

        • 4 weeks ago
          Anonymous

          That is a poor occlusion culling implementation, it's just doing ray intersection with the occluder instance but it can't be used to occlude the same mesh, so you need a bunch of different occluder instances for each mesh and split large meshes.

    • 4 weeks ago
      Anonymous

      are we occlusion culling yet, godotbros?

    • 4 weeks ago
      Anonymous

      Godot is a fraud.

      • 4 weeks ago
        Anonymous

        clickbait title and thumbnail, did not click

        • 4 weeks ago
          Anonymous

          Ok bro.

      • 4 weeks ago
        Anonymous

        stop spamming the link and give a summary of the video

  7. 4 weeks ago
    Anonymous

    I'm still figuring out Blender for UE5

  8. 4 weeks ago
    Anonymous

    I mean good for you but why not just use Godot or UE

  9. 4 weeks ago
    Anonymous

    I use Unreal Engine because of the sheer amount of free assets, plugins and resources Epic provides.

    • 4 weeks ago
      Anonymous

      You can literally implement assets from UE on O3DE.

      • 4 weeks ago
        Anonymous

        So? You are not licenced to use them in any engine besides Unreal Engine. If your game has commercial success but you're using unlicensed assets, you're going to have a problem.

        • 4 weeks ago
          Anonymous

          This. It's not a real problem because most morons who don't understand licensing will never build anything worth suing over, but it's still important to be aware of it.

        • 4 weeks ago
          Anonymous

          >You are not licenced to use them in any engine besides Unreal Engine.
          Not really as long as you've acquired those assets through UE Marketplace the ownership remains to you.

          • 4 weeks ago
            Anonymous

            This is true for non-Epic assets.
            You're not allowed to use the Quixel/Megascans assets outside of Unreal Engine (unless you pay) and all the Epic first party content offered for free is UE only.

  10. 4 weeks ago
    Anonymous

    When will it be rewritten in Rust?

    • 4 weeks ago
      Anonymous

      They keep getting to 51% and then their accounts stop pushing completely for some reason

  11. 4 weeks ago
    Anonymous

    I wish it would get better but it crashes all the time for me just trying to follow the pong example. Not to mention if you reinstall the engine somewhere else and don't update the paths manually all new projects will fail to build which is a huge headache. Also the UI being almost completely colorless is annoying. I really want a free alternative to unreal since Godot is dogshit for 3D workflow wise, but this ain't it yet.

  12. 4 weeks ago
    Anonymous

    Can you direct publish shit to consoles?

  13. 4 weeks ago
    Anonymous

    is cryengine even a thing anymore? like could you still buy it if you were moronic enough to want to start a project with it? I know that in pure European incompetence fashion, the Crytek devs sold the engine for peanuts but I guess it wasn't worth much anymore. and the Crytek owners were morons generally speaking

    • 4 weeks ago
      Anonymous

      Not really. Their documentation has been down for over 4 months now, and they've been stuck on version 5.7.1 for the last 2 years for a public binary release. Supposedly they are going to have I think 5.11 or something like that ready for an engine upgrade to Hunt: Showdown by April/March this year. And Crysis 4 is supposed to use CE 6.0.

      It really hasn't been a thing since they sprung a license change in 2018.

      >chat gpt:
      I asked you to summarize pajeet.

      3D brokey. Me angy. Want fix. Godot no fix. Maybe Godot leader have conflict of interest? Godot bad.

      Good enough for you? Or do I have to dumb it down even further?

    • 4 weeks ago
      Anonymous

      I liked prey 2016. An excellent game utilizing the crytek engine in the style of system shock 2.

      Looking at the existing licensees for Cryengine, there ain't a whole lot here. And what's here is mostly a bit shit to be honest.
      The biggest users of Cryengine outside of Crytek themselves are the Sniper Ghost Warrior devs.
      Other big Cryengine games are:
      >Prey (2017)
      >Kingdom Come Deliverance
      >Homefront The Revolution
      >Lichdom Battlemage
      >Evolve
      >Sonic Boom Rise of Lyric
      And everything else is indie garbage you've never heard of.
      Even these bigger budget releases are notorious for either being a bit of a technical mess or just not having great performance in general, which doesn't inspire a whole lot of confidence in small indie teams being able to push Cryengine much further than they have.

      Yeah I had to upgrade my GPU to play it. Remember building a PC to play crysis?

  14. 4 weeks ago
    Anonymous

    Looking at the existing licensees for Cryengine, there ain't a whole lot here. And what's here is mostly a bit shit to be honest.
    The biggest users of Cryengine outside of Crytek themselves are the Sniper Ghost Warrior devs.
    Other big Cryengine games are:
    >Prey (2017)
    >Kingdom Come Deliverance
    >Homefront The Revolution
    >Lichdom Battlemage
    >Evolve
    >Sonic Boom Rise of Lyric
    And everything else is indie garbage you've never heard of.
    Even these bigger budget releases are notorious for either being a bit of a technical mess or just not having great performance in general, which doesn't inspire a whole lot of confidence in small indie teams being able to push Cryengine much further than they have.

  15. 4 weeks ago
    Anonymous

    I'd rather use Godot. It's a community project. Seems less likely to be abandoned.

  16. 4 weeks ago
    Anonymous
  17. 4 weeks ago
    Anonymous

    >Why haven't you switched to O3DE yet, IQfy?
    it's not ready yet, even denis dyack bailed on it despite pledging to make a game on O3DE

    • 4 weeks ago
      Anonymous

      >it's not ready yet
      For example?
      >denis dyack
      Literally who?

  18. 4 weeks ago
    Anonymous

    there are so many big supporters on this engine, why so little activity in the github repository? Could this be another case of money laundering?

    • 4 weeks ago
      Anonymous

      Linux foundation are scam artists, they only put 2℅ in linux, rest goes in vax passports, diversity, gay sex, linus's circumsion fund and whatever.

    • 4 weeks ago
      Anonymous

      >there are so many big supporters on this engine, why so little activity in the github repository?
      It doesn't need so many contributions like godot does, since it's already a complete project.

    • 4 weeks ago
      Anonymous

      How come its gets millions of funding but development is still so slow

      Linux foundation are scam artists, they only put 2℅ in linux, rest goes in vax passports, diversity, gay sex, linus's circumsion fund and whatever.

      WHERE ARE THE GAMES?

      But it isnt cool to use like UE5 or Gaydot.
      I think I know nothing about it, looks complicated to use

      >WHERE ARE THE GAMES?
      This, the engine is useless. No games = engine is unusable. The fact godot has games and this doesn’t show it’s a piece of shit

      Enough complaining. Try it out for yourself.

  19. 4 weeks ago
    Anonymous

    How come its gets millions of funding but development is still so slow

  20. 4 weeks ago
    Anonymous

    WHERE ARE THE GAMES?

    • 4 weeks ago
      Anonymous

      Name one serious project done with godot.

      • 4 weeks ago
        Anonymous

        Cruelty Squad.

    • 4 weeks ago
      Anonymous

      >WHERE ARE THE GAMES?
      This, the engine is useless. No games = engine is unusable. The fact godot has games and this doesn’t show it’s a piece of shit

  21. 4 weeks ago
    Anonymous

    But it isnt cool to use like UE5 or Gaydot.
    I think I know nothing about it, looks complicated to use

  22. 4 weeks ago
    Anonymous

    [...]

    https://blog.unity.com/games/apocalypse-studios-defines-a-new-approach-to-narrative-in-deadhaus-sonata

    • 4 weeks ago
      Anonymous

      O3DE bros... We are finished...

  23. 4 weeks ago
    Anonymous

    It still kinda makes me wonder why it didn't catch on despite all the usefulness it is provided with. All it needed was to get picked up by some IP giant and make it more usable.

    • 4 weeks ago
      Anonymous

      Because gaming giants prefer to stick to what they already know.

    • 4 weeks ago
      Anonymous

      That just looks like procedural animation, you can do that in any big engine

    • 4 weeks ago
      Anonymous

      Yeah, let's ignore the lack of console support.

      • 4 weeks ago
        Anonymous

        How's that a feature?

      • 4 weeks ago
        Anonymous

        No one gives a shit about console.

      • 4 weeks ago
        Anonymous

        godot has middling console support that's only existed for what, half a year?
        and yet godot has long been doing better than O3DE.
        consoles are irrelevant.

  24. 4 weeks ago
    Anonymous

    Unreal 5.4 is shitting all over both o3de and unity

  25. 4 weeks ago
    Anonymous

    I wanna redo ARMA: Cold War Assault on it when the source code gets revealed.

  26. 4 weeks ago
    Anonymous

    >Literally gamebyro

    • 4 weeks ago
      Anonymous

      Unlike O3DE and Godot, Gamebryo's got some decent titles made with it.

  27. 4 weeks ago
    Anonymous

    >start developing game
    >feeling my skills being to inferior to what I can achieve sets in
    >start procrastinating
    >trash project
    >repeat 2 years later

    Any devs here know how to deal with this

    • 4 weeks ago
      Anonymous

      Just do it man, you JUST gotta do it. What do you mean you can't? Come on man just DO IT, it's that simple! Just look at [famous game developer], he just did it, it was that simple. You can too, JUST do it man!

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