>formerly known as Lumberyard forked from Cryengine 3.8
>support visual scripting like UE4 blueprintss and Unity
>gem allows for max modularity
>Apache 2.0 licensed
>native Vulkan support
>FREE
Why haven't you switched to O3DE yet, IQfy?
>formerly known as Lumberyard forked from Cryengine 3.8
>support visual scripting like UE4 blueprintss and Unity
>gem allows for max modularity
>Apache 2.0 licensed
>native Vulkan support
>FREE
Why haven't you switched to O3DE yet, IQfy?
the GIMP of engines
Worst ad ever
isn't that Godot?
>GIMP of engines
That's Godot. O3DE is a project from the Linux Foundation with very big backers. It could very well become an industry standard with each game company having their own fork.
it requires 200gb to compile from source and to have one project
>2024 is the year of O3DE
For what reason? Is there anything big coming out this year?
so what can it do that godot can't?
>so what can it do that godot can't?
Unlike godot which is comprised of a mishmash of codes written by half-assed wannabe freetards, O3DE's code is written by well paid professional programmers backed by Amazon, Microsoft and Linux foundation.
i dunno every time I hear some youtuber talk about a lumberyard/03DE release he spends half of the video complaining about how the installer doesn't even work lol
>he spends half of the video complaining about how the installer doesn't even work lol
Works perfectly on my machine.
?t=232
>professional
The lack of offline Windows binaries is a dealbreaker for me.
soi title, did not click
freetard-tier response
enjoy being forgotten
By "a youtuber" do you mean that hack Gamesfromscratch channel? That dude is the poster child of the Dunning-Krueger effect. Pretty much the only reason to subscribe to him is to keep track of Synty asset pack sales.
no idea what bad experience you had with him in the past, pretty much all he does is report sales and version updates verbatim
Gamesfromscratch website
kek, you hit the spot I guess, most youtube channels to follow on game dev news are insuferable and have annoying voices. gamesfromscratch is at least bearable.
If you recommend other channels, please share because I dont feel any obligation to follow him
>That dude is the poster child of the Dunning-Krueger effect.
Anybody who claims that or uses that term should be required to elaborate. Too many people use that term around here in order to heckin rip on the pseuds and totally come off as smart.
All those companies, and yet it has no games. It's cool that it exists, and that it has good support, but so far it hasn't shown anything of value.
Star citizen has been based on it since it was Lumberyard.
Like I said, no games. Still, O3DE has been rewritten since it was known as Lumberyard.
>It's definitely not - it's a complete rewrite, with some useful parts of Lumberyard ported over.
https://twitter.com/derekreese/status/1412475974428463107
So it's even better now?
>Star Citizen
literally imagine Star Citizen
Wrong
Not really. SC started off as a CryEngine 3.8 project, and they modified the engine so much that Amazon picked it up as Lumberyard, and retroactively changed their engine to Lumberyard. Parts of Lumberyard then were open sourced as OD3E, most obvious evidence is that Star Citizen & New World support DX11, while O3DE doesn't support that API OOTB.
Star Citizen recently also re re named their engine to the Starengine, which probably doesn't mean a whole lot other than branding.
Like most other FOSS game engines the answer is no. Might be able to squeeze out some builds for Xbox and Switch, but using NVN or GMNX would probably require some real development work.
chat gpt:
The video highlights numerous frustrations and disappointments with various game development engines, primarily focusing on Godot and Unreal Engine. The speaker expresses dissatisfaction with Godot's broken features such as global illumination, occlusion culling, and physics engine, as well as criticism towards the leadership for not addressing these issues promptly and effectively. Unreal Engine is also criticized for its poor documentation and rigid programming approach. Despite these criticisms, the speaker feels compelled to continue using Godot due to the lack of better alternatives. Overall, the transcript reveals a sense of frustration with the state of game development tools and the decisions made by their respective leadership teams.
>Like most other FOSS game engines the answer is no
Meh, hard pass then
What did you expect? ALL official SDKs for consoles are under NDA, and including it in a repo that's free for everyone would break NDA. Even UE and Unity don't freely hand out that kind of stuff to everyone.
if microsoft is a backer then they have some plans for how it will work with xbox. In the modern era of giving up on exclusives, I can't see why sony would want to make it any harder either. It's probably coming in the next couple years
Xbox is piss easy to support. Not too long ago people were taking UWP builds of emulators and installing them on their Xbox via dev mode. I'm sure any Windows DX12 renderer is extremely easy to just switch over to Xbox, but most FOSS engines like to support OpenGL/Vulkan to get as wide a reach as they can with as little extra code to support as possible. O3DE is anomalous in that it supports DX12 OOTB in addition to Vulkan, and even weirder, native Metal.
Tangential to that, making Switch homebrew and transitioning to an official dev is extremely easy, according to ModernVintageGamer in making a port of Shantae to the Switch.
Sony doesn't make it easy to port to the PlayStation either. There's only proprietary graphics apis and shader language. If they supported Vulkan with some Playstation exclusive extensions, it would be way easier to port stuff.
In what?
>chat gpt:
I asked you to summarize pajeet.
>Crysis 2
>Crysis 3
>Star Citizen
>MechWarrior Online
>New World
They all use proprietary game engines, though.
Ah yes, Tencent, Adobe, and the Pokemon GO devs; our best and brightest.
>O3DE's code is written by well paid professional programmers backed by Amazon, Microsoft
Good to know, I will now avoid this abomination at all costs.
>backed by Amazon, Microsoft and Linux foundation.
When will it be rewritten in Rust?
You didin't answer the question you have quoted.
DROPPED.
ah so it's like theranos
Here’s the problem, they removed all the things that made it cryengine because that’s covered by copyright. It wasn’t a true fork, and now it’s a clusterfrick. There’s so many issues and no one is able to make a game with this, which is a shame.
>t. Someone who’s team wanted to use this engine and I had to do a deep dive into the code
>>t. Someone who’s team wanted to use this engine and I had to do a deep dive into the code
Post proofs then I'll believe
See
>they removed all the things that made it cryengine because that’s covered by copyright.
Nice false flag.
Hello friend. You are full of crap. I'm just engine-curious but I've spent a good chunk of time digging through the source code and it is one of the highest quality C++ code bases I've ever seen. I did the same for Godot and wanted to scoop my eyeballs out.
It's true though that O3DE is NOT the same as Cry Engine anymore. They diverged a long time ago, mostly because Crytek's code sucked and Amazon devs replaced it with better designs and implementations. They are similar in general architecture and high level patterns (eg the whole ebus concept), but that's about it. Sure, Amazon might not be able to make a game to save their life but they do seem to employ very competent engineers.
Thanks for the tip. I was gonna do a drive-by shitpost like
>you can't trick anyone into using CryEngine no matter how many times you rebrand it
but now I wanna check it out
Are you the guy that's been sperging out today over the quality of a free engine on github?
https://github.com/godotengine/godot/issues/75440
function to the smallest degree of what you could call “performance”.
PUSSYINBIO
godot>>>o3de
Come back when it's got visual scripts.
>visual scripts
Nobody uses that
godot size 50mb
o3de size 100 gb
That's the difference between a toy program and a business oriented software.
>Come back when it's got visual scripts.
Godot removed it because no one used it
Here you go, enjoy.
https://github.com/Vahera/godot-orchestrator
We are, bro.
https://docs.godotengine.org/en/stable/tutorials/3d/occlusion_culling.html
>Here you go, enjoy.
>https://github.com/Vahera/godot-orchestrator
>bootleg implementation
>no Lua support
Woah, so this is the power of FOSS...
That is a poor occlusion culling implementation, it's just doing ray intersection with the occluder instance but it can't be used to occlude the same mesh, so you need a bunch of different occluder instances for each mesh and split large meshes.
are we occlusion culling yet, godotbros?
Godot is a fraud.
clickbait title and thumbnail, did not click
Ok bro.
stop spamming the link and give a summary of the video
I'm still figuring out Blender for UE5
I mean good for you but why not just use Godot or UE
I use Unreal Engine because of the sheer amount of free assets, plugins and resources Epic provides.
You can literally implement assets from UE on O3DE.
So? You are not licenced to use them in any engine besides Unreal Engine. If your game has commercial success but you're using unlicensed assets, you're going to have a problem.
This. It's not a real problem because most morons who don't understand licensing will never build anything worth suing over, but it's still important to be aware of it.
>You are not licenced to use them in any engine besides Unreal Engine.
Not really as long as you've acquired those assets through UE Marketplace the ownership remains to you.
This is true for non-Epic assets.
You're not allowed to use the Quixel/Megascans assets outside of Unreal Engine (unless you pay) and all the Epic first party content offered for free is UE only.
When will it be rewritten in Rust?
They keep getting to 51% and then their accounts stop pushing completely for some reason
I wish it would get better but it crashes all the time for me just trying to follow the pong example. Not to mention if you reinstall the engine somewhere else and don't update the paths manually all new projects will fail to build which is a huge headache. Also the UI being almost completely colorless is annoying. I really want a free alternative to unreal since Godot is dogshit for 3D workflow wise, but this ain't it yet.
Can you direct publish shit to consoles?
is cryengine even a thing anymore? like could you still buy it if you were moronic enough to want to start a project with it? I know that in pure European incompetence fashion, the Crytek devs sold the engine for peanuts but I guess it wasn't worth much anymore. and the Crytek owners were morons generally speaking
Not really. Their documentation has been down for over 4 months now, and they've been stuck on version 5.7.1 for the last 2 years for a public binary release. Supposedly they are going to have I think 5.11 or something like that ready for an engine upgrade to Hunt: Showdown by April/March this year. And Crysis 4 is supposed to use CE 6.0.
It really hasn't been a thing since they sprung a license change in 2018.
3D brokey. Me angy. Want fix. Godot no fix. Maybe Godot leader have conflict of interest? Godot bad.
Good enough for you? Or do I have to dumb it down even further?
I liked prey 2016. An excellent game utilizing the crytek engine in the style of system shock 2.
Yeah I had to upgrade my GPU to play it. Remember building a PC to play crysis?
Looking at the existing licensees for Cryengine, there ain't a whole lot here. And what's here is mostly a bit shit to be honest.
The biggest users of Cryengine outside of Crytek themselves are the Sniper Ghost Warrior devs.
Other big Cryengine games are:
>Prey (2017)
>Kingdom Come Deliverance
>Homefront The Revolution
>Lichdom Battlemage
>Evolve
>Sonic Boom Rise of Lyric
And everything else is indie garbage you've never heard of.
Even these bigger budget releases are notorious for either being a bit of a technical mess or just not having great performance in general, which doesn't inspire a whole lot of confidence in small indie teams being able to push Cryengine much further than they have.
I'd rather use Godot. It's a community project. Seems less likely to be abandoned.
>Why haven't you switched to O3DE yet, IQfy?
it's not ready yet, even denis dyack bailed on it despite pledging to make a game on O3DE
>it's not ready yet
For example?
>denis dyack
Literally who?
there are so many big supporters on this engine, why so little activity in the github repository? Could this be another case of money laundering?
Linux foundation are scam artists, they only put 2℅ in linux, rest goes in vax passports, diversity, gay sex, linus's circumsion fund and whatever.
>there are so many big supporters on this engine, why so little activity in the github repository?
It doesn't need so many contributions like godot does, since it's already a complete project.
Enough complaining. Try it out for yourself.
How come its gets millions of funding but development is still so slow
WHERE ARE THE GAMES?
Name one serious project done with godot.
Cruelty Squad.
>WHERE ARE THE GAMES?
This, the engine is useless. No games = engine is unusable. The fact godot has games and this doesn’t show it’s a piece of shit
But it isnt cool to use like UE5 or Gaydot.
I think I know nothing about it, looks complicated to use
https://blog.unity.com/games/apocalypse-studios-defines-a-new-approach-to-narrative-in-deadhaus-sonata
O3DE bros... We are finished...
It still kinda makes me wonder why it didn't catch on despite all the usefulness it is provided with. All it needed was to get picked up by some IP giant and make it more usable.
Because gaming giants prefer to stick to what they already know.
That just looks like procedural animation, you can do that in any big engine
Yeah, let's ignore the lack of console support.
How's that a feature?
No one gives a shit about console.
godot has middling console support that's only existed for what, half a year?
and yet godot has long been doing better than O3DE.
consoles are irrelevant.
Unreal 5.4 is shitting all over both o3de and unity
I wanna redo ARMA: Cold War Assault on it when the source code gets revealed.
>Literally gamebyro
Unlike O3DE and Godot, Gamebryo's got some decent titles made with it.
>start developing game
>feeling my skills being to inferior to what I can achieve sets in
>start procrastinating
>trash project
>repeat 2 years later
Any devs here know how to deal with this
Just do it man, you JUST gotta do it. What do you mean you can't? Come on man just DO IT, it's that simple! Just look at [famous game developer], he just did it, it was that simple. You can too, JUST do it man!