Any vidya with good writing?

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  1. 11 months ago
    Anonymous

    Videogame storytelling, due to the uniqueness of its medium, is inherentely distinct from all other mediums
    And this is the worst possible board you could've asked this question since pseuds here are don't realise this and will make false equivalences between the writting of vidya and literature

    • 11 months ago
      Anonymous

      What is unique about it? It’s just cinema that requires a bit of physical input from the viewer

      • 11 months ago
        Anonymous

        When you phrase it like that, it sounds inconsequential, but that's exactly what it is. The user input, the interactivity of spaces, the power of choice are all incredibly significant tools that have not always been used for the sake of storytelling itself in games. When done properly, these create an experience which is incredibly different from a cinematic one.

        https://i.imgur.com/NAQz1Gb.jpg

        Also to answer your question, OP, I think The Stanley Parable has good writing, both with the narrator's lines, and the construction of the game itself.

        • 11 months ago
          Anonymous

          Sure, the problem is that there are very few if any game devs actually exploring the artistic depth of the medium. Most of the shit they churn out is gutter tier trash made for children. Half life 2 is the only game I’ve ever played that actually felt worthy of being called art.

          • 11 months ago
            Anonymous

            >... very few if any game devs actually exploring the artistic depth of the medium ... Most of the shit they churn out is gutter tier trash
            >Half life 2 is the only game I’ve ever played that actually felt worthy of being called art.
            You're disgusting and the reason we can't have nice things anymore

          • 11 months ago
            Anonymous

            >unique dystopian future setting with visuals reminiscent of Eastern Europe
            >oppressive alien regime who rules over earth via force while also incentivizing humans to give in to their power
            >no corny cut scenes
            >physics puzzles that are perfectly integrated into the world
            >fps gameplay from early 2000s that still plays well over 20 years later
            >ravenholm

          • 11 months ago
            Anonymous

            >overly long, highly scripted, first few hours
            >worse level design comparatevly to the 1st one by miles
            >easy campgain because the QA testers were fricking morons and Valve wanted the casual audience
            >blander story tone, devoid of that opressive x-files atmosphere of the first game
            I'll give you the setting, artstyle, physics and gunplay
            And nothing else

        • 11 months ago
          Anonymous

          Disco Elysium has some very good prose; as for the narrative, storytelling, using the medium as a whole, I really don't know, I think this anon () is onto something, Stanley Parable uses really well the strength of videogames for storytelling

      • 11 months ago
        Anonymous

        for movie games maybe
        but even in those, regardless on much their pretentious game devs don't want to, they still heavily diverge from cinema given that games are denser in content and still possess the intrinsic, unique quality only possible to games : gameplay (i.e. interactivity and reactivity), meaning the audience has an active role in the progress of the story

        to put it in the simplest terms
        a book or a movie can never be anything more than a window to a scene which the writer/director has control over (the ideal being how effiectively the author use that control to exert their influence over the audience)
        a game is the actual world and the audience has some degree of control over it (the ideal being the audience having more control over that world and story than the author)

        • 11 months ago
          Anonymous

          Yeah I guess you’re pretty much right. I just don’t see video games evolving to a point where artistic expression is prioritized to the same degree as profits. Even if you take a look at some of the greatest games made up until now the ability to interact with the environment at will still leads you to the same boring ideas and themes.

          • 11 months ago
            Anonymous

            Disagree
            Perhaps we have different understandings of what constitutes "greatest games made up until now", but those games are great and imo even genuine works of art because they've fully embraced the fact that player agency is what set games apart from all other forms of art

            While yes there is an argument to be made, that in doing so you lose the "direction" that enables the magic of storytelling in mediums like literature and cinema, and therefore storytelling in videogame can never reach those heights
            I believe that since videogame storytelling is undoubtedly distinct, that means it's methods and heights are also distinct
            And it's normal we've not yet fully realised what they are, because the medium is just so young (while "passive" storytelling has been around for millenia for us to study)

            But like I said in the first paragraph, I think there are games that have already truly explored the strengths of the medium and genuinely become works of art
            Just to name the first that pop into my head:
            - Thief: The Dark Project
            - Elder Scrols III Morrowind
            - Witcher 1
            - Fallout: New Vegas
            - Pathologic 2

      • 11 months ago
        Anonymous

        NTA but I find most games have a level of detail in their story telling, and no time constraints making them far closer to books than film in almost all regards. Books even have the user input requirement of turning pages.

    • 11 months ago
      Anonymous

      Based, FPBP. For those of you who are looking for vidya with Good Stories, and haven't deluded yourself with prentention and elitism to make yourself feel smarter for reading books, I'd recommend.
      >Sonic Adventure 2
      >Devil May Cry 1
      >Ace Attorney 1~4
      >Higurashi When They Cry (mixed bag, but it has some amazing peaks)
      >Umineko When They Cry
      >Final Fantasy VIII
      >Final Fantasy VI
      >Danganronpa 1
      >The Hobbit (An actually good adaptation of the book surprisingly, more accurate than every film version).

  2. 11 months ago
    Anonymous

    You've opened Pandora's Box OP, take cover lest you be pelted with rocks

  3. 11 months ago
    Anonymous

    Good narrative writing: Heaven's Vault
    Good "writing" that isn't actually writing with words because games are a different medium altogether but still this is kinda the Pale Fire of video games: TUNIC

  4. 11 months ago
    Anonymous

    quality is subjetive, there's no such thing as "good" writing

    • 11 months ago
      Anonymous

      absolutely moronic take. why are you even on lit board?

      • 11 months ago
        Anonymous

        it's the truth, chud
        you don't understand art

    • 11 months ago
      Anonymous

      quality isn't subjective and beauty does definitely NOT lie in the eye of the beholder you weak
      pussy ass relativist dipshit hylic

  5. 11 months ago
    Anonymous

    Doki Doki Literature Club.

    • 11 months ago
      Anonymous

      Doki doki is a plagio of Higurashi. A new in town boy gets to a new city where he joins a club full of girls, one of them is a orange-hair childhood friend. After a while, the stiry gets creepy and everyone starts dying.
      See? That applies to both of them. Isnt that very specific?

      https://i.imgur.com/NAQz1Gb.jpg

      Wrong board

  6. 11 months ago
    Anonymous

    Bioshock and Chrono Trigger

  7. 11 months ago
    Anonymous

    Papers, Please.

  8. 11 months ago
    Anonymous

    Yes but most are bad and cliched especially Asian made ones

  9. 11 months ago
    Anonymous

    Genshin Impact

  10. 11 months ago
    Anonymous
  11. 11 months ago
    Anonymous

    Amnesia: AMFP is the only game even remotely close to something that could be considered genuinely literary.

  12. 11 months ago
    Anonymous

    Rapelay

  13. 11 months ago
    Anonymous

    Life Is Strange
    Simple as

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