Are immediate mode guis becoming more popular? Dear ImGui. raygui. and I guess rust has egui, and likely others.

Are immediate mode guis becoming more popular?
Dear ImGui
raygui
and I guess rust has egui, and likely others.

A Conspiracy Theorist Is Talking Shirt $21.68

Ape Out Shirt $21.68

A Conspiracy Theorist Is Talking Shirt $21.68

  1. 3 weeks ago
    Anonymous

    i would assume people are doing everything on the web now. what's the use case for this? does anyone even use it on production?

    • 3 weeks ago
      Anonymous

      >what's the use case for this?
      Mostly videogames.

  2. 3 weeks ago
    Anonymous

    ToT

  3. 3 weeks ago
    Anonymous

    Hybrids are more popular.

  4. 3 weeks ago
    Anonymous

    Visual Rust when??

    • 3 weeks ago
      Anonymous

      We must never repeat this mistake.

    • 3 weeks ago
      Anonymous

      We must never repeat this mistake.

      Visual Basic was the pinnacle of GUI development.

  5. 3 weeks ago
    Anonymous

    Bump, I want to know. I spent a few months working with Egui. Maybe immediate mode will grow only with Rust, currently its seems to be the only out of the box working GUI for Rust.

    I think immediate mode is good, I found it easier to work with as what is rendering is entirely driven by the data, not some intermediate library issuing commands. Also I think its more performent for high frequency updates.
    Having to manually manage what is rendered between frames sucks ass, having many static items rendered constantly seems to hog CPU usage (I think).

    • 3 weeks ago
      Anonymous

      >I spent a few months working with Egui
      >egui (pronounced "e-gooey")

      • 3 weeks ago
        Anonymous

        Dumb tranime poster

    • 3 weeks ago
      Anonymous

      >I think immediate mode is good
      It's usually a very immature way of doing things, prone to having nasty performance problems and event overloading. For ordinary GUIs, callback-driven approaches produce much better results; some very highly animated UIs are better done using immediate mode, but they're a small minority.
      Think about it. An immediate mode GUI library is a lot easier to implement, and everyone's known this since forever, but most GUI toolkits (other than the most basic library layer) don't work that way. Why? Because the higher levels are offering something, and that "something" is event batching and update combining, which make a huge difference to responsiveness when things get busy.

  6. 3 weeks ago
    Anonymous

    >Mode: Reactive
    >Only running UI code when there are animations or input.
    Pretty cool.
    https://www.egui.rs/#Demo

  7. 3 weeks ago
    Anonymous

    https://areweguiyet.com/

    • 3 weeks ago
      Anonymous

      >Current approaches to building GUIs in Rust include interfacing with Electron and building GUIs with HTML (or a framework on top of it)
      LMAO
      Imagine going through the pain of using Rust for "muh performance and small binaries"
      And then implementing the GUI in fricking ELECTRON

      • 3 weeks ago
        Anonymous

        webview != electron. webview is indeed smaller binaries compared to the industry standard electron.

  8. 3 weeks ago
    Anonymous

    >all below average compare to wpf
    ... Why no one want to compete with ms?

    • 3 weeks ago
      Anonymous

      >compared to wpf
      what planet are you on? WPF is aids.

      • 3 weeks ago
        Anonymous

        >WPF is aids
        if wpf is aids I can't imagine what the alternatives are like

    • 3 weeks ago
      Anonymous

      wpf is deprecated

  9. 3 weeks ago
    Anonymous

    they're popular with people who never developed a real GUI application
    utterly shit and unusable if you want to make something with more than 10 views, just use OOP like everyone else we know it's the correct paradigm for GUIs

  10. 3 weeks ago
    Anonymous

    I hate toolkits like QT or GTK so much. They all have extremely complicated class hierarchies and doing anything is a massive PITA.

    • 3 weeks ago
      Anonymous

      How so? They usually have a graphical builder which exports to some sort of XML. Then you just query and add callbacks to it. It's webdev tier easy.

      • 3 weeks ago
        Anonymous

        Try doing anything with GUI lists/tables. Also I don't find qtcreator and glade (or whatever GTK uses) intuitive to use. It's just as bad as in code. I miss classic Delphi.

    • 3 weeks ago
      Anonymous

      Once you get used to the Qt "ecosystem" it becomes smooth and pleasing to work with.

      • 3 weeks ago
        Anonymous

        How long does it take? I'm only hating it more and more. I don't write GUI code all the time, it just happens that I have to maintain or add features to small GUIs at work every other months.

        • 3 weeks ago
          Anonymous

          A few months for a basic grasp to a year to get really comfortable, but that's by getting deep and writing mostly GUI; at your pace, I would say never.

  11. 3 weeks ago
    Anonymous

    >ImGui
    >raygui
    why?
    qt and gtk ought to be enough for everybody.

    • 3 weeks ago
      Anonymous

      bloat

  12. 3 weeks ago
    Anonymous

    why would you do work in your gui thread? non immediate gui designs are for moron gorilla Black folk who like looking at non responsive programs

    • 3 weeks ago
      Anonymous

      kindof, it's designed to embed in game loop where 3d objects are similarly inefficiently rendered per loop

      for desktop use it really is quite wasteful, the only "retained" thing dear-imgui does is put on a glScissor hoping the driver would eliminate unneeded work

Your email address will not be published. Required fields are marked *