>developing indie game
>if I get it in front of people, they like it and want to buy it
>post on twitter
>post on tiktok
>post on reddit
>0 likes
>0 views
How the frick do you market anything? Is it all down to spending money?
>developing indie game
>if I get it in front of people, they like it and want to buy it
>post on twitter
>post on tiktok
>post on reddit
>0 likes
>0 views
How the frick do you market anything? Is it all down to spending money?
Yes dipshit.
Pay a youtuber or streamer to play it. Some of the popular ones will do it for only a couple thousand bucks. You have to spend money to make money
One of the most important financial awakenings you can have is that ALL forms of money making are just heavily abstracted versions of researching shitcoins and then buying a moon bag
fair enough, I have money set aside to pay these content creators up the ass just to get the game out there. means I'll be deep in the red possibly forever on the project, wish me lucks bros
Link to your game? I want to play it
https://store.steampowered.com/app/2778080/The_Bathrooms/
Ready in May
What a frickin meme.
Honestly I'm OK with this perception
Thanks for actually providing some feedback. I get what you're saying. It originated from a meme idea but as I worked on it more and more it kind of became a serious game, but the parody is still the hook. So it's a little schizophrenic. It is what it is. It's actually very intense from the playtester feedback. I have two more games in the works which are non-memes. I'll be releasing those under the same name.
Backrooms knockoff meme garbo
why is it all themed around bathrooms
>if I get it in front of people, they like it and want to buy it
You only shown it to ppl you know didnt u
Good on you for actually making something and putting it out there, hope you find success anon
That being said, if you'd like some constructive feedback:
If this game is a parody, it's not obvious enough or funny enough in the trailer. The name took me aback for a second and I wondered if it was a parody of the Backrooms. But when I watched the trailer it seemed like it was played mostly straight, until the Copium bit where I smiled a little and felt more like it was supposed to be a spoof. But I'm still not 100% sure, and even so, it takes too long in the trailer for the "reveal" of the joke.
If it's NOT a parody, that's probably an even bigger problem because you've essentially pissed into an ocean of piss; these kinds of games are everywhere and hitting it big is like buying a lottery ticket. My advice would to be to use this as a learning opportunity and not put all your chips on it, so to speak. I'm not saying it will fail, but maybe don't spend 10 grand marketing it. In the future, if you want to make a game from a popular/saturated genre, it should have a "but" or a "mixed with," like...
DDLC is a CGDCT visual novel, BUT it has a dark twist in it
Hades is a hack-and-slash ARPG mixed with a Roguelike
Hollow Knight is a metroidvania mixed with Dark Souls
etc
Keep making games
Now that I think about it some more, your reaction is kind of what i was looking for. I was heavily influenced by games like Earthworm Jim.
I would look up some promotional material for EWJ, I know it was well before Steam and "game trailers" were really a thing but maybe use it as vibe inspo, because as it stands the marketing for it is a little schizophrenic, as you've said.
>https://store.steampowered.com/app/2778080/The_Bathrooms/
There is a toilet backrooms already. Free but can donate.
https://kenforest.itch.io/toiletrooms
You might have something better, might want to take a peek at it anyways.
Cool, I'll check it out, didn't know about it.
Great idea. I actually have a vintage promotional poster from the 90s lol.
If you have zero reach you are practically non existent. The trick is getting accounts with large followers to retwat you. Social media is fake and gay.
Connections are valuable as well. There’s a reason so many talented indie musicians never make it, while trust fund kids whose parents know a record company exec keep mysteriously finding their way to stardom.
You should have taken money from the people who wanted to but it.
Is it on steam? give out free copies so people can review it. Or have sex with a game reviewer at a big outlet so they can shill it.
YouTube let's plays with modest size channels.
Is it too expensive?
Is it a popular genre?
Is it a mobile game? you might have to make 10-20 games before the micro transactions add up to anything meaningful.
Going viral isn't a business model. Yes you have to market moron, go get a real marketing team that's done kickstarter campaigns and do that if it's actually any good.
>Is it all down to spending money?
Pretty much. Like the first poster said, geting a popular streamer to play it helps. For your social media buy some bots to inflate those numbers, but make it look somewhat organic. Maybe create a viral video that mentions your game... like make a video of you going into walmart in a kkk robe and peeing on the door greeter then yell the title of your game along with black lives matter so you get both demographics
post the game, I will literally buy it right now if it looks fun and is not woke.
post about it nonstop on /trash/. Make an ARG about it.
Talk to Aviator. They're making a web3 arcade for indie games. Tons of developers are making games for it already, and you can get paid when people play it
>modern advertising
Do you have a Black person in the game? I think you HAVE to put a Black person in it to get the various AI shill bots to post fake ratings and thumbs up and shit. Just put a Black person in it, bruh.