>developing indie game. >if I get it in front of people, they like it and want to buy it. >post on twitter

>developing indie game
>if I get it in front of people, they like it and want to buy it
>post on twitter
>post on tiktok
>post on reddit
>0 likes
>0 views

How the frick do you market anything? Is it all down to spending money?

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  1. 3 weeks ago
    Anonymous

    Yes dipshit.
    Pay a youtuber or streamer to play it. Some of the popular ones will do it for only a couple thousand bucks. You have to spend money to make money
    One of the most important financial awakenings you can have is that ALL forms of money making are just heavily abstracted versions of researching shitcoins and then buying a moon bag

    • 3 weeks ago
      Anonymous

      If you have zero reach you are practically non existent. The trick is getting accounts with large followers to retwat you. Social media is fake and gay.

      >Is it all down to spending money?
      Pretty much. Like the first poster said, geting a popular streamer to play it helps. For your social media buy some bots to inflate those numbers, but make it look somewhat organic. Maybe create a viral video that mentions your game... like make a video of you going into walmart in a kkk robe and peeing on the door greeter then yell the title of your game along with black lives matter so you get both demographics

      fair enough, I have money set aside to pay these content creators up the ass just to get the game out there. means I'll be deep in the red possibly forever on the project, wish me lucks bros

      • 3 weeks ago
        Anonymous

        Link to your game? I want to play it

        • 3 weeks ago
          Anonymous

          post the game, I will literally buy it right now if it looks fun and is not woke.

          https://store.steampowered.com/app/2778080/The_Bathrooms/

          Ready in May

          • 3 weeks ago
            Anonymous

            What a frickin meme.

          • 3 weeks ago
            Anonymous

            Honestly I'm OK with this perception

            Good on you for actually making something and putting it out there, hope you find success anon

            That being said, if you'd like some constructive feedback:
            If this game is a parody, it's not obvious enough or funny enough in the trailer. The name took me aback for a second and I wondered if it was a parody of the Backrooms. But when I watched the trailer it seemed like it was played mostly straight, until the Copium bit where I smiled a little and felt more like it was supposed to be a spoof. But I'm still not 100% sure, and even so, it takes too long in the trailer for the "reveal" of the joke.

            If it's NOT a parody, that's probably an even bigger problem because you've essentially pissed into an ocean of piss; these kinds of games are everywhere and hitting it big is like buying a lottery ticket. My advice would to be to use this as a learning opportunity and not put all your chips on it, so to speak. I'm not saying it will fail, but maybe don't spend 10 grand marketing it. In the future, if you want to make a game from a popular/saturated genre, it should have a "but" or a "mixed with," like...
            DDLC is a CGDCT visual novel, BUT it has a dark twist in it
            Hades is a hack-and-slash ARPG mixed with a Roguelike
            Hollow Knight is a metroidvania mixed with Dark Souls
            etc
            Keep making games

            Thanks for actually providing some feedback. I get what you're saying. It originated from a meme idea but as I worked on it more and more it kind of became a serious game, but the parody is still the hook. So it's a little schizophrenic. It is what it is. It's actually very intense from the playtester feedback. I have two more games in the works which are non-memes. I'll be releasing those under the same name.

          • 3 weeks ago
            Anonymous

            Backrooms knockoff meme garbo

          • 3 weeks ago
            Anonymous

            why is it all themed around bathrooms

          • 3 weeks ago
            Anonymous

            >if I get it in front of people, they like it and want to buy it
            You only shown it to ppl you know didnt u

          • 3 weeks ago
            Anonymous

            Good on you for actually making something and putting it out there, hope you find success anon

            That being said, if you'd like some constructive feedback:
            If this game is a parody, it's not obvious enough or funny enough in the trailer. The name took me aback for a second and I wondered if it was a parody of the Backrooms. But when I watched the trailer it seemed like it was played mostly straight, until the Copium bit where I smiled a little and felt more like it was supposed to be a spoof. But I'm still not 100% sure, and even so, it takes too long in the trailer for the "reveal" of the joke.

            If it's NOT a parody, that's probably an even bigger problem because you've essentially pissed into an ocean of piss; these kinds of games are everywhere and hitting it big is like buying a lottery ticket. My advice would to be to use this as a learning opportunity and not put all your chips on it, so to speak. I'm not saying it will fail, but maybe don't spend 10 grand marketing it. In the future, if you want to make a game from a popular/saturated genre, it should have a "but" or a "mixed with," like...
            DDLC is a CGDCT visual novel, BUT it has a dark twist in it
            Hades is a hack-and-slash ARPG mixed with a Roguelike
            Hollow Knight is a metroidvania mixed with Dark Souls
            etc
            Keep making games

          • 3 weeks ago
            Anonymous

            Now that I think about it some more, your reaction is kind of what i was looking for. I was heavily influenced by games like Earthworm Jim.

          • 3 weeks ago
            Anonymous

            I would look up some promotional material for EWJ, I know it was well before Steam and "game trailers" were really a thing but maybe use it as vibe inspo, because as it stands the marketing for it is a little schizophrenic, as you've said.

          • 3 weeks ago
            Anonymous

            >https://store.steampowered.com/app/2778080/The_Bathrooms/
            There is a toilet backrooms already. Free but can donate.
            https://kenforest.itch.io/toiletrooms
            You might have something better, might want to take a peek at it anyways.

          • 3 weeks ago
            Anonymous

            Cool, I'll check it out, didn't know about it.

            I would look up some promotional material for EWJ, I know it was well before Steam and "game trailers" were really a thing but maybe use it as vibe inspo, because as it stands the marketing for it is a little schizophrenic, as you've said.

            Great idea. I actually have a vintage promotional poster from the 90s lol.

  2. 3 weeks ago
    Anonymous

    If you have zero reach you are practically non existent. The trick is getting accounts with large followers to retwat you. Social media is fake and gay.

  3. 3 weeks ago
    Anonymous

    Connections are valuable as well. There’s a reason so many talented indie musicians never make it, while trust fund kids whose parents know a record company exec keep mysteriously finding their way to stardom.

  4. 3 weeks ago
    Anonymous

    You should have taken money from the people who wanted to but it.
    Is it on steam? give out free copies so people can review it. Or have sex with a game reviewer at a big outlet so they can shill it.
    YouTube let's plays with modest size channels.
    Is it too expensive?
    Is it a popular genre?
    Is it a mobile game? you might have to make 10-20 games before the micro transactions add up to anything meaningful.

  5. 3 weeks ago
    Anonymous

    Going viral isn't a business model. Yes you have to market moron, go get a real marketing team that's done kickstarter campaigns and do that if it's actually any good.

  6. 3 weeks ago
    Anonymous

    >Is it all down to spending money?
    Pretty much. Like the first poster said, geting a popular streamer to play it helps. For your social media buy some bots to inflate those numbers, but make it look somewhat organic. Maybe create a viral video that mentions your game... like make a video of you going into walmart in a kkk robe and peeing on the door greeter then yell the title of your game along with black lives matter so you get both demographics

  7. 3 weeks ago
    Anonymous

    post the game, I will literally buy it right now if it looks fun and is not woke.

  8. 3 weeks ago
    Anonymous

    post about it nonstop on /trash/. Make an ARG about it.

  9. 3 weeks ago
    Anonymous

    Talk to Aviator. They're making a web3 arcade for indie games. Tons of developers are making games for it already, and you can get paid when people play it

  10. 3 weeks ago
    Anonymous

    >modern advertising
    Do you have a Black person in the game? I think you HAVE to put a Black person in it to get the various AI shill bots to post fake ratings and thumbs up and shit. Just put a Black person in it, bruh.

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