What's GameMaker like these days? I'd been recommending it to newbies for years, but it occurs to me that I haven't touched it since it was a one-man project which has to be over a decade ago.
Yes it's a great engine for 2D (not so much for 3D yet) and GDScript is a very beginner friendly language. If you want an introduction here's a complete playlist about GDScript: https://youtube.com/playlist?list=PLJ690cxlZTgL4i3sjTPRQTyrJ5TTkYJ2_
Yes, the design concept is the easiest to grasp of all engines, imo. Very object oriented.
Yes, it's very much like python.
Just download it and use it anon. Stop thinking about doing the thing and do the thing.
I quite enjoyed it. Big fan of it being lightweight.
People who complain about nodes and not being able to get them as a concept probably shouldn't be coding in the first place.
Now go back to /agdg/
Well no come to think of it homemaker is the best for 2d but last time I checked it was like up to $799 and you're not going to recoup your investment lol
It's a good engine. Is it the best? Maybe not. But it's definitely good enough for (You).
But doesn't matter, you're gonna make a game all the same. If autistic homies can make shit in RPG Maker, you can do it in this.
t. Unitygay
If I have three images on an object, can I somehow fade them all out without having them overlapping? I mean fading them out as if they are the same image. Do I have to write a customer shader for it?
Godot is garbage for literally everything. Avoid at all costs. Game maker is a better option for 2D games, but frankly, 2D games are so simple you can just make your own and it will literally be faster than learning another engine and then using it.
Defold, game maker, cocos2d, Godot, etc...
I don't see what unity brings to the table for 2d. Its also bloated it shows the unity logo which people will associate with garbage games and like i said im not paying photon to host a multiplayer game.
The actual game making part is pretty easy and beginner friendly, but adding platform-specific stuff like admob, notifications, etc. is cancer last I tried it
if youre gonna make a 2d game, be a man and make it from scratch. itll go smoother anyway since you would know your own tooling better than learning a whole engine with its own language
If you wanna do it for the learning experience, sure. If you just want to turn your idea into reality in a practical fashion, this is stupid and massively time wasting. >It’ll go smoother soon since you’ll know your own tooling
If you’re a beginner who doesn’t even know if you can handle Godot, your tooling will be unusable dogshit unless you spend six months on it, for something that could’ve taken a week.
I was making a javascript game with the phaser 3 framework and it felt easier than godot imo.
With the javascript youd just make a sprite sheet and set the size and thats it. In godot i needed to make the animation controller and the animation had like 20 different options etc...
It was going well until i implemented the multiplayer. Then it became a shitfest of asyncs and awaits.
Now im back to godot lol. I think thats a javascript problem for the most part though.
Just do it and stop fricking around
What's GameMaker like these days? I'd been recommending it to newbies for years, but it occurs to me that I haven't touched it since it was a one-man project which has to be over a decade ago.
>What's GameMaker like these days?
was bought by opera software last year. now run by chinese people.
Well, what isn't.
The question was what's the product like, not the people behind it you schizo Black person
The thing about game maker is that is so easy to use
Holy shit its easy
>chinese
>people
Pick one.
Yes and no
The way godot works is very unintuitive and why people still pick unity for 2d
It really depends, I wouldn't say it's unintuitive but definitely doesn't fit everyone.
Yes it's a great engine for 2D (not so much for 3D yet) and GDScript is a very beginner friendly language. If you want an introduction here's a complete playlist about GDScript: https://youtube.com/playlist?list=PLJ690cxlZTgL4i3sjTPRQTyrJ5TTkYJ2_
gdquest tutorials are good too
Yes, the design concept is the easiest to grasp of all engines, imo. Very object oriented.
Yes, it's very much like python.
Just download it and use it anon. Stop thinking about doing the thing and do the thing.
I quite enjoyed it. Big fan of it being lightweight.
People who complain about nodes and not being able to get them as a concept probably shouldn't be coding in the first place.
Now go back to /agdg/
no, it's piece of shit unstable garbage
For 2d it might be the best
It even comes with a high level multiplayer.... Thing
Whereas with unity you need photon
Well no come to think of it homemaker is the best for 2d but last time I checked it was like up to $799 and you're not going to recoup your investment lol
Fricking hell. game maker not homemaker.
This fricking site should have an edit option anyways.
It's a good engine. Is it the best? Maybe not. But it's definitely good enough for (You).
But doesn't matter, you're gonna make a game all the same. If autistic homies can make shit in RPG Maker, you can do it in this.
t. Unitygay
How is unity better when it can't do multiplayer without third party shit that makes you pay to host on their servers?
Talking about photon.
If I have three images on an object, can I somehow fade them all out without having them overlapping? I mean fading them out as if they are the same image. Do I have to write a customer shader for it?
use pygame
pygame or cocos2d
games = python
I refuse to touch Godot again until Godot 4 comes about. Sorry, but not sorry, Godot 3.x is completely unusable trash.
That is not to say that Unreal or Unity is better btw. They aren't.
The only real contender is Game Maker Studio 2.
Godot is garbage for literally everything. Avoid at all costs. Game maker is a better option for 2D games, but frankly, 2D games are so simple you can just make your own and it will literally be faster than learning another engine and then using it.
depends on what you are doing
Honestly is there actually a game engine that's better than Unity for 2D.
I know Unity is buggy and garbage but what the heck else is there?
Defold, game maker, cocos2d, Godot, etc...
I don't see what unity brings to the table for 2d. Its also bloated it shows the unity logo which people will associate with garbage games and like i said im not paying photon to host a multiplayer game.
Follow GDquest's gdscript intro app and then follow the Action RPG tutorial to get a feel for the engine
The actual game making part is pretty easy and beginner friendly, but adding platform-specific stuff like admob, notifications, etc. is cancer last I tried it
if youre gonna make a 2d game, be a man and make it from scratch. itll go smoother anyway since you would know your own tooling better than learning a whole engine with its own language
If you wanna do it for the learning experience, sure. If you just want to turn your idea into reality in a practical fashion, this is stupid and massively time wasting.
>It’ll go smoother soon since you’ll know your own tooling
If you’re a beginner who doesn’t even know if you can handle Godot, your tooling will be unusable dogshit unless you spend six months on it, for something that could’ve taken a week.
I was making a javascript game with the phaser 3 framework and it felt easier than godot imo.
With the javascript youd just make a sprite sheet and set the size and thats it. In godot i needed to make the animation controller and the animation had like 20 different options etc...
It was going well until i implemented the multiplayer. Then it became a shitfest of asyncs and awaits.
Now im back to godot lol. I think thats a javascript problem for the most part though.
yeah well, godot isn't a framework