Graphics in C

I have now read this book and I know the basics of data structures also. What's the best way to make graphics in c? I have linux on my computer if that affects to this.
I want to make simple games to improve my programming skills.

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  1. 2 months ago
    Anonymous

    >he fell for meme so hard he can't even find opengl on his own

  2. 2 months ago
    Anonymous

    Look up Raylib.
    Alternatively OpenGL or SDL if you wanna work barebones.

  3. 2 months ago
    Anonymous

    https://googlethatforyou.com?q=opengl%20programming%20in%20c

  4. 2 months ago
    Anonymous

    import graphics.h

    compile with turbo borland for x86

    • 2 months ago
      Anonymous

      This is the only way, OP.
      Turbo C is the future.

      • 2 months ago
        Anonymous

        hey indian hey indian
        monster friends to the boys and the girls
        hey indian hey indian
        champions of the digital world

    • 2 months ago
      Anonymous

      Raylib's entire thing is being the new graphics.h.

  5. 2 months ago
    Anonymous

    x11, sdl, opengl, vulkan, glfw, egl, graphics.h, writing directly to the frame buffer... lots of options available for you ^.^

    • 2 months ago
      Anonymous

      >x11
      >opengl
      >vulkan
      >egl
      Don't bother with these, they will be too complex for

      https://i.imgur.com/9LJYUqp.jpeg

      I have now read this book and I know the basics of data structures also. What's the best way to make graphics in c? I have linux on my computer if that affects to this.
      I want to make simple games to improve my programming skills.

      .
      >sdl
      For making 2D games.
      >glfw
      For making 3D games.

      OP, if you can't get along with either SDL or GLFW, I'm afraid using straight C/C++ for programming games will be out of your league.

      • 2 months ago
        Anonymous

        the only thing out of this league is my dick in your bussy

        • 2 months ago
          Anonymous

          Well.... yes.
          I'm just being direct and saving OP some time.
          (Granted, I could've worded it a bit more "sensitively," but aren't you all just the worst Black folk to ever set afoot on this wretched planet?)

          Being a coding god is not necessarily necessary to work with games, only if you want to create high-performance engines or bleeding edge stuff, and even then, hardware has become very forgiving.

          There's Unity and Godot that try to make it accesible for those not too adept at forcing rocks to do maths. SDL and GLFW are as easy as it gets to do basic game development in C/C++, it's the most straightforward filter, pass or die, simple as.

  6. 2 months ago
    Anonymous

    learnopengl.com
    raytracing.github.io

  7. 2 months ago
    Anonymous

    There are better C books now. Unless you're coding on Unix mainframes you're going to run into a lot of bullshit of trying to figure out what the frick they're talking about quite often.

    • 2 months ago
      Anonymous

      Like what books?

      • 2 months ago
        Anonymous

        Effective C is pretty good.

      • 2 months ago
        Anonymous

        King's Modern Approach

      • 2 months ago
        Anonymous

        KING!

    • 2 months ago
      Anonymous

      So should I read the modern approach now?

  8. 2 months ago
    Anonymous

    just do maths and have fun.

  9. 2 months ago
    Anonymous

    I shipped a game with C++/SFML

  10. 2 months ago
    no coder nigga

    learncpp.com

    no need to thank me ill be on my way out

  11. 2 months ago
    Anonymous

    Like this

    • 2 months ago
      Anonymous

      that's actually a good example, got anything else like a rotating cube or starfield?

  12. 2 months ago
    Anonymous

    >What's the best way to make graphics in c?
    Use GLFW as a wrapper to access opengl or vulcan api.

  13. 2 months ago
    Anonymous

    Im using C and SDL3. They have a Vulkan backend for the 2D API. They are going to have a simple 3D API similar to Raylib and you can pass shaders. Personally I am banging out Tetris and making my own assets and did the same with Pong and Galaga per lazy foos advice. Also spent a year learning linear algebra. Plan on making a simple 3D engine on SDL3 when the 3D API is out soon. Trying to make a top down paintball esque twin stick shooter.

  14. 2 months ago
    Anonymous
  15. 2 months ago
    Anonymous

    What is the Love2d equivalent for C?

  16. 2 months ago
    Anonymous

    sir, you can't do graphics in c. if you want to do graphics in c you will have to upgrade your subscription to c++.

  17. 2 months ago
    Anonymous

    Just use raylib

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