I want to run games on Ring 0 Kernel for maximum performance

How do I do that?
>I don't care about security I can just airgap the machine

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  1. 2 months ago
    Anonymous

    You're moronic.

    • 2 months ago
      Anonymous

      https://i.imgur.com/JvhziMZ.png

      How do I do that?
      >I don't care about security I can just airgap the machine

      privileges don't give you any performance advantage, they just let you execute some special x86 instructions. and games don't use those instructions so it wouldn't matter

      (wrong see video)

      Play pre-7th gen console games exclusively

      I would recommend watching this first to get some insight into the idiocracy of modern oses

      • 2 months ago
        Anonymous

        >virtual memory does not belong in a modern computer
        holy based.
        really though, PCs grew vmem for the same reason as the UNIX machines he hated, shitty software ended up shitting everything up anyhow: read guru meditations in Amiga.

    • 2 months ago
      Anonymous

      privileges don't give you any performance advantage, they just let you execute some special x86 instructions. and games don't use those instructions so it wouldn't matter

      >privileges don't give you any performance advantage

      is OP mental moronation or bait?

      nooo, there is no perf advantage in ring 0, the processor definitely doesn't have more performant microcode when cpl register set to 0. DO NOT attempt running user applications in ring 0 THERE IS NO BENEFIT

      • 2 months ago
        Anonymous

        No one cares about your moronic sourceless FUD.

      • 2 months ago
        Anonymous

        Schizophrenics are always so fun to read

        Just fork the linux kernel and create a module that does some benchmarks and then run it both in kernel mode and userland mode

        Of course you won't because you don't even know what a frame pointer is

        • 2 months ago
          Anonymous

          sorry sirs, I only omit frame pointers.

        • 2 months ago
          Anonymous

          >benchmarks
          already have

          now go back to your little cringy 14 yo haxor group where you say unrelated shit like "do you even know what frame ptr is bro???" and call each other skids etc and things too moronic for anyone to care about

          • 2 months ago
            Anonymous

            >already have
            sure thing

  2. 2 months ago
    Anonymous

    privileges don't give you any performance advantage, they just let you execute some special x86 instructions. and games don't use those instructions so it wouldn't matter

    • 2 months ago
      Anonymous

      I'd say running on the same context as the kernel should allow a program to avoid context switches when doing syscalls and stuff, hence enjoying more performance.

      • 2 months ago
        Anonymous

        not really, you still have to switch contexts because that's how the kernel works

        • 2 months ago
          Anonymous

          Your kernel sounds like shit.

          • 2 months ago
            Anonymous

            What percentage of context switches do you think are caused by syscalls?

            and for a normal game, what percentage of context switches do these types of switches account for?

            see

            [...]
            [...] (wrong see video)
            [...]
            I would recommend watching this first to get some insight into the idiocracy of modern oses

          • 2 months ago
            Anonymous

            im trying to point out how all of your kernel development knowledge comes from shitty youtube edits
            I doubt you even know what a context switch is
            btw what game are you trying to play

          • 2 months ago
            Anonymous

            Since most kernels are preemptive multitasking, a context switch will change rings causing some negligible performance loss.

            As for OP, you can try modifying Linux to run everything in kernel mode though you can't entirely remove context switches (unless you pin kernel/other processes to a single core and use rest of the cores for game, like consoles do).

      • 2 months ago
        Anonymous

        What percentage of context switches do you think are caused by syscalls?

        • 2 months ago
          Anonymous

          I meant the switch from user mode to kernel mode and back.

          • 2 months ago
            Anonymous

            and for a normal game, what percentage of context switches do these types of switches account for?

          • 2 months ago
            Anonymous

            I personally don't have the means to get empirical measurements.
            My bet would be, on Windows, on whatever DXGI/Direct3D does to talk with the GPU driver, and user input (on whatever mean of polling a gamepad and also on each WM_* that comes in, latency is introduced somewhere).

  3. 2 months ago
    Anonymous

    Play pre-7th gen console games exclusively

    • 2 months ago
      Anonymous

      You want a game that runs in real mode, which most-all DOS games do. You still kind of have this model even then, but you own most-all of the rings there.

      Xbox is still 6th gen, and uses a modified Win2k kernel with directx drivers and everything. PS2 and Gamecube still have a minimal stripped down OS that's realistically closer to firmware than anything else.

    • 2 months ago
      Anonymous

      awful fricking taste
      kys
      games are not done for people like you anymore (and also by people like you) and this is why gaming is healing, literally at its all time best
      an early 2000s zoomer would have given everything to experience modern gaming as a kid, they way you imagined video games to look like is now reality

      • 2 months ago
        Anonymous

        >they way you imagined video games to look like is now reality
        >Gta6_beach_scene_8K_raytrace_buttcheeks.webp

  4. 2 months ago
    Anonymous

    You cant because your games are designed to run in user mode moron

    • 2 months ago
      Anonymous

      >he doesn't have a copy of DOS version C&C
      ngmi

    • 2 months ago
      Anonymous

      You still could if write the stdlib so that syscalls are just functions.

  5. 2 months ago
    Anonymous

    >run games on Ring 0
    >not ring -3
    ngmi

  6. 2 months ago
    Anonymous

    Who are you quoting?

  7. 2 months ago
    Anonymous

    download game from rutracker

  8. 2 months ago
    Anonymous

    Port gcc, binutils and libc to templeos, you also need a gpu driver

  9. 2 months ago
    Anonymous

    For a video game to have any advantage from running in kernel mode, the video game itself would have to be a kernel. As in, you aren't interfacing with Windows or Linux or whatnot, you *are* the Windows or Linux. If you took an ordinary video game and ran it in kernel mode, you'd probably end up crashing or corrupting some other program's memory, or doing some weird behavior because the game is compiled from the assumption that it has memory protection as a user program running on Windows.

    Assuming you managed to make a video game that boots up, sets up its own drivers and whatnot and just runs as the sole process on a machine without any timer interrupts... you'd probably get some negligible performance improvements. Your CPU is chugging along billions of cycles per second, and not all of that is even spent executing instructions. The time you spend on context switches during I/O is pretty small relative to the amount of cycles you have. Hell, sometimes your kernel will tell the CPU to halt just so you can save electricity instead of being at 100% CPU at all times. So CPU utilization is probably not your problem if you're having performance issues.

    • 2 months ago
      Anonymous

      >Assuming you managed to make a video game that boots up, sets up its own drivers and whatnot and just runs as the sole process on a machine without any timer interrupts... you'd probably get some negligible performance improvements.
      This is exactly how dos doom worked back in the day and it was purely for memory reasons.
      If op had mentioned bypassing the modern desktop/window compositor he may have had something.

  10. 2 months ago
    Anonymous

    is OP mental moronation or bait?

    • 2 months ago
      Anonymous

      its bait because they want to hack shit

  11. 2 months ago
    Anonymous

    Since it comes up in the thread: "context switching" normally refers to multiprocessing/multithreading, i.e. what happens when there's a process or thread switch on a single CPU core. Or when there is an interrupt, though interrupts can be less expensive than a full thread switch. User/kernel mode switching is not necessarily a context switch, though depending on the OS function being called it can require a full context switch. Mode switching does, however, take time. Microkernel OSes failed precisely because they drive mode switching through the roof and it kills performance.

    The problem is that if you got rid of the features that require context and mode switching, you couldn't develop a modern game. You couldn't get rid of interrupts or your controller wouldn't work. And any performance gained by eliminating context switching, i.e. OS threading, would be tiny in comparison to the loss of performance from being locked to one core. And the complete loss of responsiveness because the game would have to roll its own cooperative/fake multithreading. We're not talking about Space Invaders or Pac Man. You're not going to be able to organize/manage/schedule all the code that needs to execute in a modern game without OS threads.

    In theory you could run everything at ring 0 and eliminate mode switching, but the entire stack would be delicate as frick and likely crash every game.

    tl;dr - you can't do it, and while you would gain performance at one level, you would destroy it overall.

    • 2 months ago
      Anonymous

      Well written, factual and informed posts are not allowed on IQfy, sir. Kindly refrain from posting ever again.

  12. 2 months ago
    Anonymous

    what if u run in ring -4 XD

    • 2 months ago
      Anonymous

      >ring -4
      >quantum channel to a black hole computer

    • 2 months ago
      Anonymous

      What's this, running games on the Management Engine?

      • 2 months ago
        Anonymous

        Good, but painful, post

      • 2 months ago
        Anonymous

        ME is ring -3
        ring -4 would be a ring under the simulation

        • 2 months ago
          Anonymous

          ring -4 runs in NSA servers and it's the thing that actually controls your computer

  13. 2 months ago
    Anonymous

    What you really should be asking is why device drivers needs two whole ass rings.

  14. 2 months ago
    Anonymous

    Play DOS games.

  15. 2 months ago
    Anonymous

    Oh yeah I want to crash my entire system when my game crashes for zero performance advantage.

  16. 2 months ago
    Anonymous

    I love morons for some reason

  17. 2 months ago
    Anonymous

    what do you expect to accomplish? reduce syscall time or something? avoid TLB flushes or context switching or what?
    NT kernel is also quite strange, so are you really griping about its shit design? try GNU + Linux.

  18. 2 months ago
    Anonymous

    man the content lately here has been on an upswing
    so many laughs

  19. 2 months ago
    ITT: Units that absolutely deliver

    >game crashes
    >BSOD

  20. 2 months ago
    Anonymous

    >running a modern game engine at kernel level

  21. 2 months ago
    Anonymous

    they already run in ring0 moron it's called GPU drivers and they are a kernel module

  22. 2 months ago
    Anonymous

    reminder every post above mine is a subhuman npc who doesnt know about TLB flush on context swap, kys trannies unironically and in real life, i hope this message is logged by authorities too just so that i get put in jail away from morons like people ITT

    • 2 months ago
      Anonymous

      Torturing you sounds fun.

  23. 2 months ago
    Anonymous

    have you tried not being poor and just updooting your hardware?

  24. 2 months ago
    Anonymous

    You fricking moron...
    port it to templeos or play on c64

  25. 2 months ago
    Anonymous

    Just run a game with a modern anti-cheat service

  26. 2 months ago
    Anonymous

    Seriously though, given a user-mode game that runs entirely on basic system API's, how do you hypothetically achieve as close to ring 0-like operation as possible? I.e. a Linux distro with the sole purpose of booting an OpenGL game on a specific piece of hardware.

    • 2 months ago
      Anonymous

      you could make it just about the only thing running and set it to real time cpu and i/o nice values to give as much resources as possible
      basically, you can reduce how much other stuff can slow it down, but it won't actually ever be on another ring, just because it wasn't programmed that way

    • 2 months ago
      Anonymous

      probably fork LUnix
      https://lng.sourceforge.net

  27. 2 months ago
    Anonymous

    Ring 0 is not for maximum performance. printf of libc is faster than printk of the kernel.

  28. 2 months ago
    Anonymous

    It really is tragic how far off computers are.
    General purpose computing has done unspeakable damage.
    We need to return to domain-specific.

  29. 2 months ago
    Anonymous

    I like how troonix enthusiasts can not comprehend and airgapped machine, it's outside their realm of reality

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