Is Unity usable on Linux yet? And I mean usable in the sense that it works and doesn't fricking break all the time.
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Is Unity usable on Linux yet? And I mean usable in the sense that it works and doesn't fricking break all the time.
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Why not use Unreal?
>Why not use Unreal?
I tried following their build guide for Unreal 5 and it didn't work. They don't ship binaries for Unreal 5 on Linux.
compiling unreal is as easy as it gets as far compiling goes. The only thing is it might take 30 minutes or so.
Better than it was. It's still a pain in the ass, and if you don't use Ubuntu 20.04 then you will have random bugs.
I use in Arch with Distrobox to minimize problems.
Currently in Arch an Arch based distros the FRICKING LEFT CLICK stopped working!!
Use only if you have to.
>not using godot
why do you want to suffer?
Even Godot 4 alpha have less bugs than Unity currently
>open youtube
>"games made with godot"
No thanks
>He hasn't heard of the critically acclaimed game Cruelty Squad
>open youtube
>"cruelty squad"
No thanks
They're all 2D platformers made by troons, furries, and furry troons. Those that aren't like Wrought Flesh and Cruelty Squad play and run like absolute shit.
>She doesn't know about sonic colors ultimate
The unity and Godot killer already exists. Open source and not full of cruft like unity, better 3D performance than Godot. It's called Stride.
Why isn't this image a transparent PNG
it would be invisible on tomorrow
never was never will
godot for 2d, unreal for 3d
there is no room for unity
If you're trying to make some UI-heavy strategy game, you'll find that Unity isn't usable in general.
I'm interested in making a RPG, but for the time being I want to make a small Soulslike to grasp the basics of the engine and concepts like 3d modeling-animating that I haven't really handled before.
That should be fine. Your UI will be minimal, and most of the game will be manipulating 3D objects which is what Unity was basically designed for. Basically there's a reason why most Unity games tend to be platformers and action games and whatnot.
>wants to maje an rpg
>yoyr UI will be minimal
what did he mean by this?
What would you say is the best engine for UI-heavy games?
unreal, unity, godot
those are really your main options
anything else is like gms or a framework at best
godot excels at UI to the point that some people use it just to make software.
Unreal if you're doing 3d though. Godot can't even import fbx files.
?
Yeah it says they recommend using other formats and coping that its proprietary. Even if you use another format you'll be limited to a small amount of polygons.
takes ages to install needs like ~10gb but otherwise just works on opensuse tumbleweed. Needs vs code though...
unity is de facto windows-only
its support for anything other than the last two versions of windows is prealpha quality
Works pretty well for me on Manjaro and Arch. The only problems I've had:
-Editor only supports webm for videos, no mp4
-Vuforia doesn't connect to webcam for AR dev
-Android dev doesn't work out of the box, need to chmod +x all the executables in the builtin Android SDK
Other than that, it crashes less than on Windows for me.
Linux is not a platform for game development.
linux is better at anything related to programming.
like you singled shitnity and concluded that.
3d too btw
the industry uses fedora
>linux is better at anything related to programming
Except for games programming
Why are you using Linux to get actual work done?
Bump
Well I don't want to get into a back and forth argument on why linux is better for game programming. But it is. As if shitnity had a game programming monopoly.
>why linux is better for game programming.
Um it's not? All the tools are second class citizens on Linux.