Rust not needed

Rust not needed

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  1. 2 weeks ago
    Anonymous

    you avoid most of those issues in C++ if you just use modern language features, dont even need to do anything special

    Rust is a joke, if I want "guaranteed memory safety" I would use C# or Java, they bring as much overhead as Rust does

    • 2 weeks ago
      Anonymous

      I'm not really a C++ coder, but it seems the industry could really use some sane standardized C++ subsets that allow stuff like this without so much fricking complexity

      Rust is allegedly liked because it brings the safety without the overhead (performance wise)

  2. 2 weeks ago
    Anonymous

    Rustroons on suicide watch

  3. 2 weeks ago
    Anonymous

    Rust still has the better community :3

    • 2 weeks ago
      Anonymous

      that's not better, that's much worse actually

    • 2 weeks ago
      Anonymous

      that's what I look for in my tools. the community.
      t. proud screwdriver community member

      • 2 weeks ago
        Anonymous

        Wait...are screwdriver users angry trannies too?

        • 2 weeks ago
          Anonymous

          Most cniles are trannies.

          • 2 weeks ago
            Anonymous

            Nice try troon, C is widely known as the language of choice for the discerning white power supporting Chud

    • 2 weeks ago
      Anonymous

      reported for logo copyright infringement

      • 2 weeks ago
        Anonymous

        it's in the rust press kit

  4. 2 weeks ago
    Anonymous

    >fsanitize=thread
    What even is that just use a mutex/atomics homie

  5. 2 weeks ago
    Anonymous

    I never used any of these in C++, my code just works by default

  6. 2 weeks ago
    Anonymous

    C++
    std::variant<Fluid, LightItem, HeavyItem, FragileItem> package;
    std::visit(overload{
    [](Fluid& ) { std::cout << "fluidn"; },
    [](LightItem& ) { std::cout << "light itemn"; },
    [](HeavyItem& ) { std::cout << "heavy itemn"; },
    [](FragileItem& ) { std::cout << "fragilen"; }
    }, package);

    Rust
    enum Package { Fluid, LightItem, HeavyItem, FragileItem };
    match package {
    Fluid => println!("fluid"),
    LightItem => println!("light item"),
    HeavyItem => println!("heavy item"),
    FragileItem => println!("fragile"),
    };

    Yeah, I'll stick with rust

    • 2 weeks ago
      Anonymous

      Pattern matching scares the Chud++ dev

      • 2 weeks ago
        Anonymous

        we can already see patterns so we don't need language implementation to find it for us

    • 2 weeks ago
      Anonymous

      >Comparing type matching to enums matching
      Not only are these not equivalent, they have nothing to do with each other.

      Please do stick with rust, you'll fit right into the crowd of trooned out tards.

    • 2 weeks ago
      Anonymous

      this looks terrible
      >t. javascript/typescript dev

    • 2 weeks ago
      Anonymous

      c++ variants suck ass because its tacked on not baked into the language like in rust. The rust standard library is designed around it so it feels well to use it. C++ need a different approach to have it fit in.

    • 2 weeks ago
      Anonymous

      rust always looks good when I see it in small snippets then you look at a large code base and it’s all dogshit

      • 2 weeks ago
        Anonymous

        git gud nocoder

  7. 2 weeks ago
    Anonymous

    Sanitizer is good, but it's not zero-cost.

    • 2 weeks ago
      Anonymous

      >debug-only thing is not zero cost

    • 2 weeks ago
      Anonymous

      >implies Rust's shit is zero cost.
      lmao, I looked at a disassembly of a relatively simple native plugin and was shocked at how much shit rust performs just to do what is effectively a couple of if else statements with few instructions. Yes man we gotta check for overflow on every little operation you do, yes man calling 10 functions before you do a simple deref/call/borrow is essential for you, yes you are hecking cute and valid and wont krill yourself when you are bit over 30.
      Nothing should cost the user's time, but because nobody in Rust community is keen on shipping real things which are not worse rewrites, developer ergonomics are above all else.

      • 2 weeks ago
        Anonymous

        >Yes man we gotta check for overflow on every little operation you do
        Release builds don't check overflow.
        You were looking at a debug build...

  8. 2 weeks ago
    Anonymous

    Always hilarious reading about using "modern C++". While every serious project is written in the C+classes style.
    Not that "modern C++" is any good, or a real coherent thing, or even a fixed construct.
    Actually, ceepeepee tards COPING by hinging on a rolling construct is the best part.

  9. 2 weeks ago
    Anonymous

    https://loglog.games/blog/leaving-rust-gamedev/

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