What can I use in C++ to make interface like this

What can I use in C++ to make interface like this

Mike Stoklasa's Worst Fan Shirt $21.68

It's All Fucked Shirt $22.14

Mike Stoklasa's Worst Fan Shirt $21.68

  1. 2 weeks ago
    Anonymous

    OpenGL

  2. 2 weeks ago
    Anonymous

    Lots of tears.

  3. 2 weeks ago
    Anonymous

    homie why you struggling GUIs are just event listeners, graphics, and windows stacked onto each other
    >b-b-but
    man shut yo ass up and go code it

    • 2 weeks ago
      Anonymous

      skill and a small amount of determination.
      old UIs like this were usually 100% homemade.
      don't really need frameworks for such a simple thing.

      >event listeners
      nah bro. just write a really basic immediate mode gui wtf

      • 2 weeks ago
        Anonymous

        >thinks he's invented the silver bullet of UIs
        >it's still spaghetti

        • 2 weeks ago
          Anonymous

          Stop thinking in abstractions, and you will quickly find the spaghetti stops. You're overthinking the problem massively, and blowing it out of scope entirely.

          • 2 weeks ago
            Anonymous

            lack of abstractions is why cnile code is always shitty spaghetti

          • 2 weeks ago
            Anonymous

            hello, bruce. how's the child porn collection going?

      • 2 weeks ago
        Anonymous

        A for loop.

        This.
        If you are stuck in this step you are ngmi.

    • 2 weeks ago
      Anonymous

      >nig speak
      opinion discarded

      • 2 weeks ago
        Anonymous

        homosexual

        • 2 weeks ago
          Anonymous

          Black person

    • 2 weeks ago
      Anonymous
    • 2 weeks ago
      Anonymous

      IQfy is really this moronic and they really don't understand that GUI is just two triangles that you draw other rectangles into, without applying perpective transform to them

      • 2 weeks ago
        Anonymous

        >GUI is just two triangles that you draw other rectangles into
        lmao this anon is so moronic he doesn't understand that triangles are just lines you connect 3 of them to FORM one idiot

        • 2 weeks ago
          Anonymous

          that probably sounded very smart in your short head but I have to remind you that indeed, GPU's rasterize using triangles as primitives, now kindly frick off because you're too braindead to use this knowledge to make anything useful.

          • 2 weeks ago
            Anonymous

            autist

  4. 2 weeks ago
    Anonymous

    SDL

    • 2 weeks ago
      Anonymous

      This or RayLib

      • 2 weeks ago
        Anonymous

        seconds per frame

  5. 2 weeks ago
    Anonymous

    IQfy is not tech support but I'm feeling charitable:
    Dear imgui.

  6. 2 weeks ago
    Anonymous

    bitblt

  7. 2 weeks ago
    Anonymous

    Qt is themeable.

  8. 2 weeks ago
    Anonymous

    A framebuffer.

  9. 2 weeks ago
    Anonymous

    OpenGL
    GLFW
    Draw texture quads on the screen
    check if the player clicks and where he clicked.
    If he clicked at the same screen position as your texture quad, do X.

    • 2 weeks ago
      Anonymous

      but why not just Qt with a old-school skin? You time wasting homies need to find a job ASAP

      • 2 weeks ago
        Anonymous

        >using Qt in a game
        wtf is wrong with you?

  10. 2 weeks ago
    Anonymous

    My menus always have game breaking bugs but here is my approach

    1. Implement Dirty Rect

    2. Keep a stack of MenuClass
    push menus on it
    pop menus from it

    When menus are pushed/popped redraw the rect

    3. Collision detection, mouse click in menu

    4. State machine for keyboard menus

  11. 2 weeks ago
    Anonymous

    >OpenGL
    >Direct3D

Your email address will not be published. Required fields are marked *