what is it about OOP that triggers schizos so much?

what is it about OOP that triggers schizos so much?

A Conspiracy Theorist Is Talking Shirt $21.68

CRIME Shirt $21.68

A Conspiracy Theorist Is Talking Shirt $21.68

  1. 2 years ago
    Anonymous

    Because they get filtered by usefulness

  2. 2 years ago
    Anonymous

    Same shit as goto, some bad examples being cringeworthly bad making the autists think the thing itself is bad, when the thing when well use is actually benefical.

    • 2 years ago
      Anonymous

      goto is useless
      >inb4 muh durr device

    • 2 years ago
      Anonymous

      except goto is viewed as the mark of the beast, but i have never seen it misused while OOP is the standard, but constantly results in lasagna code

      • 2 years ago
        Anonymous

        lasagna code is a good thing moron. lasagnas are structured, layered, and most of all delicious.

        spaghetti is a tangled mess with shitty meaballs mixed in. fricking moron

        • 2 years ago
          Anonymous

          lasagna sucks. it's a big mess of everything just squashed together, it's bloated and bad for your health, and doesn't even taste that good.

          • 2 years ago
            Anonymous

            lrn2cook

            Functions are abused way more.
            I will now proceed to hate FP solely based on this single fact.

            referential transparency helps a lot with magic function bullshit. you need to be apt at type tetris though and that sort of coding style will get you yelled at at most offices

          • 2 years ago
            Anonymous

            pathetic

            >lasagnagays seething

          • 2 years ago
            Anonymous

            pathetic

  3. 2 years ago
    Anonymous

    that Brian Will rant is actually pretty good, his points are valid.

    • 2 years ago
      Anonymous

      None of his points are valid if you have basic idea of programming.

      • 2 years ago
        Anonymous

        >hehe his points are INVALID because i'm LE BASED PROGRAMMER.
        Nice argumentation.

    • 2 years ago
      Anonymous

      For some reason youtube keeps recommending it when i watch software engineering related stuff.

    • 2 years ago
      Anonymous

      They aren't
      He misrepresents OOP and argues against some rules he made up in his head

      • 2 years ago
        Anonymous

        The goalposts are always moving.

        • 2 years ago
          Anonymous

          Your picture does not include C#, so it's OOP implementation should be good for sure!

          But for real, OOP capabilities make languages applicable for wider range of tasks with consequent influx of popularity. And wide adoption makes it default choice for your everyday moron. If pajeet programming courses will start Haskell classes, I have no doubt, somebody will be creating threads "Functional kills the industry!" daily. I just can't understand, why would somebody choose instrument of similar quality with less capabilities over one with more capabilities.

        • 2 years ago
          Anonymous

          There's many places you can put the goalposts for OOP, the goalposts he talks about only exist in his own head
          objects (data bundled with functions and operate on it) are good
          Inheritance is good and even useful when you understand how to use it
          C# OOP is decent, C++ OOP is ok

          • 2 years ago
            Anonymous

            These extra "capabilities" are pure bullshit, OOP is a cargo cult.
            Comparing it to FP is moronic because FP is as old as OOP.

          • 2 years ago
            Anonymous

            >Inheritance is good
            in the trash you go

          • 2 years ago
            Anonymous

            you can't dispute that, because you're a cargo cult brainlet

          • 2 years ago
            Anonymous

            In the mind of a schizo, everyone but him is insane.
            OOP can be done well but it's a path of greater resistance than doing it badly.

          • 2 years ago
            Anonymous

            doing OOP well isn't hard

          • 2 years ago
            Anonymous

            don't talk to me about cargo cult bullshit when you're so attached to a paradigm that was advocated only to sell consulting and books

          • 2 years ago
            Anonymous

            stop projecting

    • 2 years ago
      Anonymous

      I wanted to like them, because I, too, do not like OOP. But he fails to articulate a coherent alternative. His follow-up videos use toy examples and in some cases his code winds up being worse.

      Think of the Sandi Metz one where he uses a bunch of parallel switch statements LOL. That can be fine, but can also be worse, and he doesn't get into the nuances of when to choose which. (I think this is actually a huge problem with software engineering discussions in general. There are no silver bullets. Some techniques are appropriate in some circumstances and other techniques are better in other circumstances, but no one ever talks about that, it's always just: SOLID, SOLID, SOLID!!! or OOP IS FOR STUPID PEOPLE!)

      I really was hoping he'd show us how his method is superior by rewriting a large codebase that had all the typical OOP stuff:
      - multiple wide but shallow inheritance hierarchies
      - multiple of cross-cutting concerns like logging, metrics, etc...
      - factories
      - template methods
      - "helper" and/or "manager" classes
      - use of a DI framework
      - code that receives some input (like a UI event or a network request) and then does subsequent I/O (like a database call or an outgoing network request) that differs depending on the input. (This is the kind of common example that is missing from almost every discussion of software engineering techniques and thus renders almost all of them so trivial as to be meaningless.)

      • 2 years ago
        Anonymous

        >parallel switch statements LOL
        are you whining about seeing code that actually does something again?

  4. 2 years ago
    Anonymous

    >java
    >overused
    >low productivity compared to functional
    >low productivity and bad performance compared to imperative

  5. 2 years ago
    Anonymous

    Because it works. If you have the patience to watch or at least skip through YT lectures on functional programming, you'll find that its just pedants b***hing about OOP while saying almost nothing about FP.

    • 2 years ago
      Anonymous

      none of the vids in the image promote functional programming

      • 2 years ago
        Anonymous

        Well none of those, but I'm just sayin.

    • 2 years ago
      Anonymous

      >If you have the patience to watch or at least skip through YT lectures on functional programming, you'll find that its just pedants b***hing about OOP while saying almost nothing about FP.
      that's because unfortunately most of the gays covering FP on youtube are pseuds trying to show how smart and superior they are by rejecting the popular OOP.
      if you really want to see what's up with FP read a book or two on haskell and/or lisp. It's actually very comfy once you get used to thinking in functional terms

  6. 2 years ago
    Anonymous

    Real chads use whatever works best.
    I don't know why brainlets think it's ALWAYS oop or ALWAYS functional

  7. 2 years ago
    Anonymous

    modern superscalars probably
    a tasteful mix of imperative and functional is superior for almost every conceivable problem

  8. 2 years ago
    Anonymous

    functional programmers are nostalgia homosexuals who wish for simpler days.

    • 2 years ago
      Anonymous

      Filtered by monads

  9. 2 years ago
    Anonymous

    theres not a single example of functional programming being faster.
    Which is what matters.

    • 2 years ago
      Anonymous

      it's faster to write and test/debug, which nowadays tends to matter more than the program itself being faster
      >inb4 strawman cherrypick "moron, performance matters!!! why are you saying it doesn't!!??"
      yes, obviously in many cases performance is important and fp makes no sense, especially lower level stuff, but in a world where webshit is taking over and computers are fast and users dont give a crap, developer productivity and writing reliable stuff is what's becoming more important, which fp facilitates.

    • 2 years ago
      Anonymous

      >Which is what matters
      imagine writing this with a straight face, on a bloated browser running a shitton of js bloat on top of a bloated monolithic os
      every ounce of hw performance improvement in the past 2 decades was successfully nullified by codemonkies not giving a flying frick about performance

    • 2 years ago
      Anonymous

      >OOP
      >fast
      don't google smalltalk benchmarks

    • 2 years ago
      Anonymous

      ?t=44
      Timestamped. Moore's law is dead unless we take advantage of parallelism.
      Functional programming can map pretty well to distributed, parallel routines. I'm not saying imperative can't be faster, most of the time it will. However, with what I mentioned above, there is a lot of speed to be gained with very little effort in functional programming. Especially when refactoring existing code. Which big companies value a lot.

    • 2 years ago
      Anonymous

      There are examples of non-object-oriented programming being significantly faster.

      ?t=253

  10. 2 years ago
    Anonymous

    I imagine their only experience with OOP is ancient enterprise Java projects that have endless boilerplate code and excessive usage of inheritance.

  11. 2 years ago
    Anonymous

    I watched the vdieo awhile back. my main evaluation of it is that the things he were talking about were weaknesses of OOP, but they weren't think that automatically made OOP bad.

  12. 2 years ago
    Anonymous

    OOP is pOOP.

  13. 2 years ago
    Anonymous

    I think the biggest issue with OOP is how easily it can become a hopeless tangle of inheritance, abstract interfaces, mixins, and every other design pattern that popped into someone's head. Some of the OOP heavy C++ code I work on for my job is basically impossible to modify. Smart pointers and templates everywhere. It's just too easy to get lost in the abstraction and completely lose sight of what you're actually trying to make the computer accomplish. I don't think it's inherently bad as a paradigm, but it needs way more discipline to stay sane than most people have.

  14. 2 years ago
    Anonymous

    Subtyping is a spook

    • 2 years ago
      Anonymous

      inheritance does not even scratch the surface of OOP and I personally don't use it anyway so it's funny to see homosexuals always get hung up on this one issue that can be avoided altogether.

  15. 2 years ago
    Anonymous

    I guess chinkBlack personjews are mad that BASED users are realizing that: the Functional logical imperative methods are the only solutions to escape the matrix

  16. 2 years ago
    Anonymous

    ITT: Pajeets and OOP cultists seething about how their 14 million Abstract Data Factory Factory Consumer Managers are actually a good design pattern and best practice because their professor who learned Java in the 90s, during the OOP craze, said so.

  17. 2 years ago
    Anonymous

    OOP is the best way to group variables with associated functions which operate on those variables. Imagine having to do some homosexual shit like strlen(mystr) instead of mystr.length()

    • 2 years ago
      Anonymous

      Namespaces are better
      standard::string::length(mystr)

    • 2 years ago
      Anonymous

      See people say this and then turn around and jerk off to inversion of control.

      Also JavaScript has this and isn’t OOP

      • 2 years ago
        Anonymous

        The prototype shit is basically a base object in which every object (including js primitive types) extends from. Same shit with Python. At its core it's OOP and it's use is multi-paradigm

    • 2 years ago
      Anonymous

      Using a class instead of namespaces

    • 2 years ago
      Anonymous

      >symbol mangled thunk that does nothing but call the same 'homosexual shit'

      • 2 years ago
        Anonymous

        mangled
        totally irrelevant if you arent using a build system from the 1970s

    • 2 years ago
      Anonymous

      why are you scared of functions?

      >group variables with associated functions which operate on those variables
      it is better not to encourage mutation

      • 2 years ago
        Anonymous

        >mutation is bad
        >please ignore how computers work
        >please ignore how any IRL process works
        FPhomosexualry belongs in the DSM.

        • 2 years ago
          Anonymous

          >das not how hardware werks!!!!!
          the quintessential dunning-kruger take

          • 2 years ago
            Anonymous

            i'm beginning to doubt you're experienced enough to hold opinions on the topic

            >FPschizos keep acting superior and pretend Haskell wasn't a colossal failure
            If your system was even remotely superior to OOP, it would have taken over easily instead of being slowly integrated into OOP-first languages.

          • 2 years ago
            Anonymous

            i haven't advocated fp and i don't like haskell

          • 2 years ago
            Anonymous

            >slowly integrated into OOP-first languages
            This tells you more about OOP devs than anything else.

            >heh we're only beginning to do some of the stuff FP devs were doing decades ago! Take that chud!

          • 2 years ago
            Anonymous

            >haskell is the only FP language
            every time
            next you'll call us ivory tower academics

        • 2 years ago
          Anonymous

          i'm beginning to doubt you're experienced enough to hold opinions on the topic

  18. 2 years ago
    Anonymous

    Because it's often abused to write extremely bloated overengineered code that becomes a puzzle for everyone (including the compiler) to understand.

    • 2 years ago
      Anonymous

      I'll bet you are one of those dumb Black folk who thinks guns are bad because some bad people use them to kill other people.

      • 2 years ago
        Anonymous

        You sound like someone who denies the existence of a racial IQ gap because some exceptions exist.

    • 2 years ago
      Anonymous

      Functions are abused way more.
      I will now proceed to hate FP solely based on this single fact.

      • 2 years ago
        Anonymous

        >Functions are abused way more.
        what do you mean tbh?

  19. 2 years ago
    Anonymous

    It's popular, so by going against it they get to feel enlightened and superior to the plebs.

  20. 2 years ago
    Anonymous

    What you have to understand is that autistic people generally lack creativity. They have very ridged patterns of thought, which is typically why you find them in less demanding fields like embedded. When it comes to OOP you're typically writing code that's going to be
    >Long lived
    >Extensible
    >Maintainable
    >Flexible
    Which is why you so often see design patterns employed with OOP (but rarely with C or other imperative languages). To write good OO code you need to be creative, you need to look at a problem and start a design phase:
    >What does my domain model look like?
    >What's the best algorithm?
    >What design patterns let me loosely my domain model into the code?
    You'll write some test implementations, maybe have some peer review. Finally you'll write your actual code. All these steps are things that are typically beyond the ability of your average autist. So when they write any OO code i quickly becomes an unmanageable, unusable mess.

    • 2 years ago
      Anonymous

      I should probably add that your average developer is also pretty bad at this, but for different reasons. You average developer wants to "write code". But they typically don't want to "design software".

    • 2 years ago
      Anonymous

      >>Long lived

      those are the shilling points in an ideal world, but then the reality is usually ths:

      I think the biggest issue with OOP is how easily it can become a hopeless tangle of inheritance, abstract interfaces, mixins, and every other design pattern that popped into someone's head. Some of the OOP heavy C++ code I work on for my job is basically impossible to modify. Smart pointers and templates everywhere. It's just too easy to get lost in the abstraction and completely lose sight of what you're actually trying to make the computer accomplish. I don't think it's inherently bad as a paradigm, but it needs way more discipline to stay sane than most people have.

  21. 2 years ago
    Anonymous

    Employer: how about your OOP skills?

    Schizo: reeeeee i only know me functions did you know i can calulate nomad i mean monad

    Employer: actually we just hired someone else

    • 2 years ago
      Anonymous

      i can do oop just fine tbh, doesn't change the fact that it sucks ass

      • 2 years ago
        Anonymous

        Riding a bike after just learned to ride without assisting wheels sucks ass too

        watashi wa oopmaster tbh

  22. 2 years ago
    Anonymous

    Poor use of inheritance and a frick tonne of hidden implementation leading to shitty performance because the developer doesn't know how his OOP framework works.

    DOP (Data Oriented Programming) is better for performance and refactoring. It's why game devs chose DOP over OOP. Game devs are ahead of the curve when it come to programming. They tried the scripted language shit long before JavaScript and Python heads come into the scene and deemed it to be a complete mess. They did preliminary rounds and saw the mess that is JavaScript Frameworks and killed it in the industry before it grew up.

    OOP is fine if the devs reduce inheritance and opt in to use well documented Interfaces instead. If Inheritance is essential keep the functionality of the parent class minimal and light.

    • 2 years ago
      Anonymous

      >It's why game devs chose DOP over OOP
      They don't, 99% of games are OOP, especially the big ones where performance matters

      • 2 years ago
        Anonymous

        They use DOP. DOP still uses OOP that's why it's hard to tell the difference. Only a moronic dev will opt-in to use OOP. He will have to rebuild his entire framework just to improve performance or end up writing everything everywhere as obsolete in the documents.

        • 2 years ago
          Anonymous

          >DOP still uses OOP
          You said they use "DOP over OOP". They aren't mutually exclusive. Games use OOP because OOP is great for modelling games. From the smallest game to the biggest most well architectured AAA game. Stop talking out your ass

          • 2 years ago
            Anonymous

            >They aren't mutually exclusive
            It's a paradigm homosexual. OOP still uses procedural programming.
            >Games use OOP because OOP is great for modelling games
            Like I said, you're too moronic to tell the difference. Learn DOP and comeback. DOP and OOP are both great for modelling. Your point is moot. OOP is just the brainlet's version of modelling.

            For underlying system DOP is used. Writing a particle system using pure OOP is a bad idea you're gonna run into performance problems quickly. This is why your V8 based browser is shit at rendering. The morons over at israelitegle decided to write their renderer in OOP. You won't be playing tripple A 3d games in your browser anytime soon even though it's just a fricking window.

            >From the smallest game to the biggest most well architectured AAA game. Stop talking out your ass
            They use DOP for heavy lifting and OOP and the turd stuff or prototyping. Sometimes they forget to remove the prototype shit because of time constraints.

          • 2 years ago
            Anonymous

            You don't have a fricking clue what you're talking about

          • 2 years ago
            Anonymous

            >I am a moron
            exactly.

            Like I said. Learn DOP. Learn OOP thoroughly to the point of knowing SOLID and Design Patterns. Learn what Programming Paradigms are then come back.

          • 2 years ago
            Anonymous

            I "know" both of those things
            I've been working on game engines for a very long time
            I already told you, DOP and OOP are not mutually exclusive. The biggest, most performant games are OOP from top to bottom
            You're repeating misinformation

          • 2 years ago
            Anonymous

            >I already told you, DOP and OOP are not mutually exclusive
            I never made this claim.
            I said use DOP and use OOP with interfaces rather than inheritance. Keep Inheritance minimal.

            That's what I said if you could read. I never hated on OOP. I simply spoke the truth and clarified by schizos have PTSD over OOP. It's because they never been taught OOP properly or were forces to rely on shitty OOP frameworks.

            DOP and OOP work well for games. AM (Actor Model) and OOP work well for desktop class applications.

          • 2 years ago
            Anonymous

            You said
            >DOP over OOP
            >DOP for heavy lifting and OOP and the turd stuff or prototyping
            Both of these things are just false
            You didn't say
            >use OOP with interfaces rather than inheritance
            which is also not good advice, there's nothing inherently wrong with inheritance

          • 2 years ago
            Anonymous

            >You said
            >DOP over OOP
            What does this have to do with mutual exclusivity? They're a paradigm. OOP methods rely on procedure programming. Does that mean I should code only in procedural? Does that mean OOP and Procedural programming are mutually exclusive?

            >DOP for heavy lifting and OOP and the turd stuff or prototyping
            >Both of these things are just false
            You're a bedroom dwelling game engine dev. You're a brainlet who only does what he is told just because he is told to do so.
            Unreal Engine 3&4 are OOP behemoths. That's why they're sluggish and slow. They're code bases are ancient and unmaintainable. They have the same rendering problem Chrome has.

            Epic devs are now advocating DOP.

            >use OOP with interfaces rather than inheritance
            >which is also not good advice, there's nothing inherently wrong with inheritance

            Jesus Christ. Go download the Unreal Engine code base and try to add make a small change to the render and watch how quickly the problem cascades.

            OOP has its weakness and the miss use of inheritance is a problem. Read up on design patterns and SOLID. There's a reason why they heavily relay on interfaces.

          • 2 years ago
            Anonymous

            I've worked on several AAA engines
            You don't know what you're talking about
            You continue to talk about DOP as if it's mutually exclusive with OOP when it's not. OOP does not equal slow, at least not in C++

          • 2 years ago
            Anonymous

            >I've worked on several AAA engines
            As a code monkey? You barely know design patterns and you barely know what solid is. You legitimate advocated for Inheritance over Interfaces which is a 60IQ move. You're internet accreditations dont mean shit, if you cannot back them up with knowledge. You barely elaborated on you points.

            >You continue to talk about DOP as if it's mutually exclusive with OOP when it's not
            Again. Where do I say they're mutually exclusive?

          • 2 years ago
            Anonymous

            I know what design patterns and SOLID are, not sure where you got that idea. But those things are mostly Java cope and not relevant to writing good C++ code
            inheritance and interfaces are used for different things, you shouldn't use one over the other

            >Where do I say they're mutually exclusive?
            When you say "Use DOP for X and OOP for Y"
            You use both at the same time. Your objects can be "data orientated"

          • 2 years ago
            Anonymous

            >I know what design patterns and SOLID are, not sure where you got that idea. But those things are mostly Java cope and not relevant to writing good C++ code
            >inheritance and interfaces are used for different things, you shouldn't use one over the other
            Anon. If you cannot use design patterns in C++ you're a moron. If you don't know what interfaces are, you're a moron. No fricking shit Interfaces and Inheritance are different.

            Let me put this in a way you understand.

            Inheritance - Getting a driver's license for every make and taking extra classes for every model

            Interfaces - Owning 1 driver's licenses and driving any car you want no matter the model.

          • 2 years ago
            Anonymous

            You don't need to try and educate me, I know what all these things are, like I said, I've been doing it for a long time
            what you think of as "design patterns" from the GoF book are Java cope. You should not be doing this shit in C++, at least if you want to be a good programmer

          • 2 years ago
            Anonymous

            Anon. Design patterns are not a Java Thing. Design Patterns are an OOP thing. When using OOP you use design patterns. Problems with OOP are OOP problems. They don't disappear no matter what language you use.

          • 2 years ago
            Anonymous

            Design patterns, as in literal design patterns, are everywhere. "Design patterns" in the sense of OOP design patterns as defined by the GoF book, the kind you're talking about, are for Java's specific OOP implementation. Java's OOP implementation is very inexpressive. In better OOP systems, you don't need to use most of these patterns, there's better options. C++ has a shit OOP implementation, but it has a whole lot of other features too, which make most of the patterns in that book an inferior choice

          • 2 years ago
            Anonymous

            You're essentially right, but slightly off. OOP design patterns are ways to get around some OOP languages' lack of first-class & higher-order functions in the 90s. So in the 90s that was Java and C++, rather than only Java.

          • 2 years ago
            Anonymous

            C++ had first-class functions in the 90s though

          • 2 years ago
            Anonymous

            I should have said closures, to be honest.

          • 2 years ago
            Anonymous

            Even just having first-class functions makes many design patterns obsolete. That link above, most of those apply to C++ aswell

          • 2 years ago
            Anonymous

            >as defined by the GoF book, the kind you're talking about, are for Java's specific OOP implementation
            But GoF was written in C++ and smalltalk.

          • 2 years ago
            Anonymous

            Design patterns, as in literal design patterns, are everywhere. "Design patterns" in the sense of OOP design patterns as defined by the GoF book, the kind you're talking about, are for Java's specific OOP implementation. Java's OOP implementation is very inexpressive. In better OOP systems, you don't need to use most of these patterns, there's better options. C++ has a shit OOP implementation, but it has a whole lot of other features too, which make most of the patterns in that book an inferior choice

            Also GoF was published a year before the initial release of Java. You're talking out of your ass.

          • 2 years ago
            Anonymous

            I assumed it was written for Java, for the reasons I stated, these pattterns are sub-optimal in C++
            Programming according to that book in C++ would just be moronic

          • 2 years ago
            Anonymous

            >I assumed it was written for Java
            So you are talking out your ass. I could tell from the numerous moronic things you've said, but this just confirms it.

          • 2 years ago
            Anonymous

            I've never read that book, but I know the design patterns it recommends

          • 2 years ago
            Anonymous

            You're not helping yourself.

          • 2 years ago
            Anonymous

            Despite making a mistake on the detail here my point remains the same. Your point is completely wrong, it's based off misunderstandings. The idea that games don't use OOP because it's incompatible with performance and "data orientation" is wrong. It's a lie that's somehow spreading through the internet amongst people who don't actually program games

          • 2 years ago
            Anonymous

            >They don't disappear no matter what language you use.
            technically not, but i'd argue that different languages' communities have different levels of cargo cult mentality
            best example is how languages like clojure are very culturally distinct from java, even though they run on the JVM and have full java interop

          • 2 years ago
            Anonymous

            >GoF book
            Was written for C++.

            https://en.m.wikipedia.org/wiki/Design_Patterns
            >Design Patterns: Elements of Reusable Object-Oriented Software (1994)
            >1994

            >The book includes examples in C++ and Smalltalk.

            >Criticism has been directed at the concept of software design patterns generally, and at Design Patterns specifically. A primary criticism of Design Patterns is that its patterns are simply workarounds for missing features in C++, replacing elegant abstract features with lengthy concrete patterns, essentially becoming a "human compiler"

            https://en.m.wikipedia.org/wiki/Java_(programming_language)
            >First appeared: May 23, 1995

            OH NO NO.

            And what's this?

          • 2 years ago
            Anonymous

            >Peter Norvig demonstrates that 16 out of the 23 patterns in Design Patterns are simplified or eliminated by language features in Lisp or Dylan.
            https://www.norvig.com/design-patterns/

          • 2 years ago
            Anonymous

            >16 out of 23
            Ummm you didn't prove him wrong, you just re-enforced his point. Call me when you have 23 out of 23.

          • 2 years ago
            Anonymous

            >16 of 23 holy commandments of OOP are just everyday language features in FP
            >Ummm you didn't prove him wrong
            OOP brainrot ladies and gents

          • 2 years ago
            Anonymous

            That's news to me, because many C++ features make the shit in that book obsolete

          • 2 years ago
            Anonymous

            oh my god reading this gave me ptsd.

            Let's think about classes in an easier way.
            Picture a class called Animal.
            Then you can have a class called cat which has a meow method.
            And you can also have a class called Dog which has a bark method.
            And these are just sub classes of the animal class! Isn't this great? It's just like real life!

          • 2 years ago
            Anonymous

            I propose a new rule for discussions of object-oriented programming:

            > **Anyone who brings up examples of Dog, Bike, Car, Person,
            > or other real-world objects, unless they are talking about writing a
            > clone of The Sims or something, is immediately shot**.

            I feel that this new policy will improve the quality of the discourse
            enormously.

          • 2 years ago
            Anonymous

            Now let's say Animal is an Abstract class with a base methods specific to that animals. You have created Class for every Animal in the world.

            Now you also have a Robot Abstract class with base methods which every robot in existence inherits from.

            Now you want to make a Robo-Dog. Which class does Robo-dog inherent from? The Animal or Robot class?

            If Robo-Dog inherents the Robot class are you gonna copy and paste the Animal class's base implementation? What if you forget to copy 1 method?

            You see the problem here?

            Now let's say you have a container/list/collection and you return read only methods. How will you do that with inheritance?

          • 2 years ago
            Anonymous

            >design patterns and SOLID
            All cope to emulate what FP can do out of the box. FP doesn't even have design patterns

          • 2 years ago
            Anonymous

            >FP doesn't even have design patterns
            Everything has design patterns
            Monads are a FP design pattern

  23. 2 years ago
    Anonymous

    what are some good books for object-orientated design?

  24. 2 years ago
    Anonymous

    DOP is the north Korean version of a programming paradigm OOP IS Black folkHIT

  25. 2 years ago
    Anonymous

    opp was the greatest invention after the air fryer and thermomix.

  26. 2 years ago
    Anonymous
  27. 2 years ago
    Anonymous

    What triggers me about OOP is having maintained horrible OOP codebases.

  28. 2 years ago
    Anonymous

    If OOP was so great why didn't functional languages adopt OOP features? On the other hand the whole industry is adopting FP features.

    • 2 years ago
      Anonymous

      >why didn't functional languages adopt OOP features
      they did you moron

    • 2 years ago
      Anonymous

      They actually did, they're just not popular in FP. OCaml is literally Caml + OO, but barely anyone even uses the OO anymore, lmao.

  29. 2 years ago
    Anonymous

    OOP is make-work. To the OOPmong, concise problem-solving is a bad thing. The OOPmong can't help but write methods that do nothing but parcel up data and pass it along to another method, which in turn parcels that up and passes it to another method, ad infinitum. Often, whole objects or hierarchies of objects are invented that do nothing other than pass data along to some other useless object.

  30. 2 years ago
    Anonymous

    Hipsters dismissing the dominant programming model for enterprise development.

    • 2 years ago
      Anonymous

      >my boomer pajeet sir ceo <3 JAVA, we use it to maintain our 2 decade old legacy spaghetti, therefore oop good and you're a hipster

    • 2 years ago
      Anonymous

      get with the times; the dominant "programming model" of the enterprise is a tower of webshit microservices
      also, most enterprise software is shit, so what is your point?

  31. 2 years ago
    Anonymous

    [...]

    >OOD and DOD are mutually exclusive
    They aren't though, that's the point I was trying to convey. You can have objects and you can have control over their layout in memory, which is what every game that cares about performance actually does

    • 2 years ago
      Anonymous

      Did you even read what I posted?

    • 2 years ago
      Anonymous

      Did you even read what I posted?

      Ok maybe I should have clarified: they're approaches to software design whose main point of focus are [...].
      You either mainly care about having interacting objects or mainly care about data access patterns.

      • 2 years ago
        Anonymous

        You can care about both because they are not mutually exclusive

        • 2 years ago
          Anonymous

          But you can't have two #1 priorities. And OOD usually results in thinking of individual logical entities instead of batches of them, which most likely means that feeding the program a lot of data will reveal inefficient cache usage. But I don't know if it can be proven that OOD always forces this.

          • 2 years ago
            Anonymous

            All programming is a balancing of multiple concerns. In C++, you have control over your memory layout. So you can have objects in an array, so long as they have a known size at compile time. So if you have a particle system, you have an array of particle objects, and these objects have a typical OOP interface, while being completely "data oriented". This is normal
            Runtime polymorphism via inheritance means you don't know the size at compile time, but OOP does not necessitate you do this, you pick and choose where you want to use virtual functions

          • 2 years ago
            Anonymous

            >But I don't know if it can be proven that OOD always forces this

  32. 2 years ago
    Anonymous

    Scripters can't wrap their head around OOP.

    Since they never had to deal with big projects they can't see why the object paradigm is useful.

    people complaining about OOP are the same people claiming that writing code on a terminal is better than a IDE. They only deal with a couple of line of code can call themselves software developers.

  33. 2 years ago
    Anonymous

    good luck writing a GUI without OOP

    • 2 years ago
      Anonymous

      moron

      Scripters can't wrap their head around OOP.

      Since they never had to deal with big projects they can't see why the object paradigm is useful.

      people complaining about OOP are the same people claiming that writing code on a terminal is better than a IDE. They only deal with a couple of line of code can call themselves software developers.

      OOP has some part to play in big projects becoming big in the first place. protip: a large codebase is not actually a goal.

      • 2 years ago
        Anonymous

        >moron
        my point still holds

    • 2 years ago
      Anonymous

      https://docs.microsoft.com/en-us/windows/win32/learnwin32/your-first-windows-program

      • 2 years ago
        Anonymous

        i meant an actual useful gui with an actual toolkit like Qt or .NET, not your shit32

        • 2 years ago
          Anonymous

          put your name on, bruce

        • 2 years ago
          Anonymous

          LabVIEW uses Dataflow Programming.

        • 2 years ago
          Anonymous

          stuck in the past

    • 2 years ago
      Anonymous

      >good luck doing the thing everyone agreed was a terrible idea and is moving away from
      Even webshitters are smarter than OOPtards

      https://louis993546.medium.com/mental-models-of-jetpack-compose-3-inheritance-composition-and-why-they-matter-9a04dc874511

      Linkrel is peak OOP performance. what an absolute unit https://android.googlesource.com/platform/frameworks/base/+/a175a5b/core/java/android/view/View.java

      • 2 years ago
        Anonymous

        >good luck doing the thing everyone agreed was a terrible idea and is moving away from
        not him but what did everyone agree was a terrible idea, and what is everyone moving to instead? last time i checked we all still use guis tbh

        • 2 years ago
          Anonymous

          OOP guis

          • 2 years ago
            Anonymous

            all the gui frameworks use oop though, what is everyone moving to?

          • 2 years ago
            Anonymous

            Declarative

          • 2 years ago
            Anonymous

            >all the gui frameworks use oop though
            Wrong. https://developer.android.com/jetpack/compose

          • 2 years ago
            Anonymous

            >OOP GUI
            Man, what the frick are you smoking
            Declarative and event driven is the way to go

      • 2 years ago
        Anonymous

        >that android link
        That's just really well documented code, all of us should learn from that

        • 2 years ago
          Anonymous

          OK after reading this shitfling of a debate I'm siding with the OOP guy and declaring him the victor

          good morning

  34. 2 years ago
    Anonymous

    And what about SOLID?

    https://blog.ploeh.dk/2014/03/10/solid-the-next-step-is-functional/

    Once again it's just OOPtards trying to ape FP in their own little moronic way

  35. 2 years ago
    Anonymous

    OOPtards can't wrap their heads around procedural programming.

    • 2 years ago
      Anonymous

      OOP is procedural programming

      • 2 years ago
        Anonymous

        so why can't you write anything of import?

        • 2 years ago
          Anonymous

          what?

          • 2 years ago
            Anonymous

            I said I am a moron!

  36. 2 years ago
    Anonymous

    >click link
    >brwser tab hangs for a second
    https://code.woboq.org/qt5/qtbase/src/widgets/kernel/qwidget.cpp.html

  37. 2 years ago
    Anonymous

    OK after reading this shitfling of a debate I'm siding with the OOP guy and declaring him the victor

  38. 2 years ago
    Anonymous

    Java isn't OOP. C++ isn't OOP. Only Smalltalk and CLOS have properly concieved OOP.

    • 2 years ago
      Anonymous

      but java and c++ are the ones used everywhere, i love lisp but who actually uses smalltalk and clos nowadays? your post reads like "communism works but it's never been done properly!!"

  39. 2 years ago
    Anonymous

    When it comes to saying that OOP bad, I vastly prefer this lecture here. It does not spend its whole time deconstructing OOP and leaving the audience with nothing, instead it explains to the audience the virtues of functional architecture. And it leaves the audience to make the comparisons in their head between OOP and functional. No flame war BS, just learning.

    • 2 years ago
      Anonymous

      very nice, just finished watching the whole thing
      tl;dw: functional is nice because you can easily write maintainable, testable code using the language as it was meant to be used, whereas oop makes it easy to have a nice day in the foot with bad design patterns

  40. 2 years ago
    Anonymous

    spaghetti data patterns promoted as clean code.

Your email address will not be published. Required fields are marked *