What is the problem with unrel engine?

What is the problem with unrel engine?
People say oh I don't like unity I'll use Godot, no I'll use monogames, no I'll use huh...
How about you stop wasting time?

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  1. 2 years ago
    Anonymous

    >People say oh I don't like unity I'll use Godot, no I'll use monogames, no I'll use huh...
    people that don't "like" unity, and use far more cancerous solutions are not programmers of any kind, nor have any interest in video game development. they are script kiddies that are unable to learn anything complex.

    • 2 years ago
      Anonymous

      You guys say that and you don't provide a realistic alternative. Hint there isn't a realistic alternative I've looked. Even ogre3d by itself will make you wanna ky

      • 2 years ago
        Anonymous

        >realistic alternative
        oh? you want realistic. i'll give to you: stop being a lazy and incompetent fricking homosexual and learn how to use engines that most game developers use.
        > b..but..it's difficult
        and you'll forever remain a dumbfrick moron if you don't learn. unreal, unity are not difficult to learn. nobody takes games made in godot or other shit seriously - AT ALL. you need to get good and stop crying. looking for lesser alternatives that are not even on the same level as unity or unreal is literally a game for dumbfrick morons that refuse to learn.

        • 2 years ago
          Anonymous

          How much are they paying? how do I susbcribe to the Epic Games shill program?

        • 2 years ago
          Anonymous

          midwit pseud - the post

  2. 2 years ago
    Anonymous

    Inreal has insane compile times and is really only useful for 3d games (not an indie dev's strongsuit)

    • 2 years ago
      Anonymous

      unreal handles 2d games perfectly fine. you can build anything you want with it.

      • 2 years ago
        Anonymous

        Yeah but it rarely gets any support and the tutorials are lacking

        • 2 years ago
          Anonymous

          You can do 2d in whatever you want. I'm talking about 3d and unreal is the only option. Even if you wanted to do something fancy like procedural generated maps or custom physics, which is very rare you'd need to mod the physics to that extent, there's the source code homosexual.

  3. 2 years ago
    Anonymous

    Because people realize modeling is hard and not just draw in MS paint to make a cool gun. Unreal is super great but you need actual skill to create something that isn't stock assets.

    Unity/godot/etc have thousands of assets that are easy to steal-I mean copy-I mean import with 0 effort. So people flock to least skilled thing

  4. 2 years ago
    Anonymous

    Meh, I am not making AAA games. Don't need Unreal for my crap 2D games.

  5. 2 years ago
    Anonymous

    ynreal had broken shit foryears not fixed and riot was laughing saying we dont care we made fortnite. then they found out almost every one is a leacher and not paying anything and fortnite cost money to run

    the end results can look nice but not every one is C++ savy enough to use that shit in a semi broken state and code around the nonsense

  6. 2 years ago
    Anonymous

    It forces you to sign a contract which forces you to tell Epic about any and all earnings your game has and if it's above a certain threshold you're supposed to give them a cut of your money. So it's literally the most moronic choice for a game engine. Nobody should ever agree to this shit, especially if you're a company. If using a half-baked engine like Godot means you'll avoid Epic's moronation then so be it. Just use Godot. It won't lock you into moronic EULAs and you'll actually be independent.

    • 2 years ago
      Anonymous

      you will never make 1M dollars of your game to give epic a cut stop being a b***h. you can barely add 2 cubes in the fricking editor and think u need to pay them. how about release something instead of worrying about uuuuuh i have to give them 10k$ of my 1 m$ revenue when ur game prolly would get 10 downloads and if it's paid you lost kys

      • 2 years ago
        Anonymous

        brainlet cope

    • 2 years ago
      Anonymous

      The main problem is the learning curve. It's harder to learn than Unity, since there are many components to keep track of. The animation/rigging system is one of the most difficult to use, since retargeting requires one to fit the skeleton to the Mannequin skeleton to properly use the animations in the store. UE5, however, has a more straight-forward way to retarget, but it is still harder than in Unity. Also, UE is resource-intensive - you can't run it on a toaster, unlike Unity or Godot. This automatically filters out poorgays with low-end graphic cards.
      Feature-wise, Unreal is light years ahead of Unity and Godot. Atmosphere, water, level streaming, procedural vegetation, Nanite (goodbye LODs), terrain toolkit, built-in captions for audio files, localization, and many other features are built-in, while in Unity, they exist as third-party plugins, for which you often have to pay hundreds of dollars.

      5% after $1,000,000 of revenue. Seems doable for a successful game. In Unity, you have to pay monthly to remove the made with Unity screen.

  7. 2 years ago
    Anonymous

    its' blueprint system is quite nice

  8. 2 years ago
    Anonymous

    They use unity to own le capitalists
    They use godot because they want to be real programmers and want to improve the engine
    Unreal is the best, it has some C involved if you are good but midwits can use it

    I'm a midwit without time so i'm using unreal

    • 2 years ago
      Anonymous

      The question is your goal to make a game or be a humongous homosexual not if you're a midwit a moron or a genius

      • 2 years ago
        Anonymous

        >The question is your goal to make a game
        If it is then just unreal.
        https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

  9. 2 years ago
    Anonymous

    It's generic as frick. I can tell any game that was made with this garbage from a mile and they all look the same. Horrible TAA, horrible asset streaming issues, have to use sepples or a babies block builder etc. Any dev who has some self respect would avoid it.

  10. 2 years ago
    Anonymous

    >don't have a pipeline for custom shaders

    • 2 years ago
      Anonymous

      It does, it's called the materials layer

      • 2 years ago
        Anonymous

        it does not, that's not a custom shader and it runs the default performance consuming PBR by default from the back anyway

  11. 2 years ago
    Anonymous

    I'm making a game in Godot. It's going well and I'm even getting some cash on patreon for it, and I haven't even sold it yet. It literally just works. You gotta be a mega gay to think
    >that's not REAL game dev
    is gonna stop me from having fun and making money off my project.

  12. 2 years ago
    Anonymous

    Weird conventions (z-axis being forward, wtf), features are powerful but kinda like a black box, and well, C# is way smoother to work with than C++.
    I've been working with Unity for 4 years, but considering the latest news, maybe I'll give Unreal another try

    • 2 years ago
      Anonymous

      >(z-axis being forward, wtf)
      Anon, that's not weird, that literally how all major graphics API work.

    • 2 years ago
      Anonymous

      At least try Godot 4.0

  13. 2 years ago
    Anonymous

    If you want real performance you should use unreal with C++ anyways

  14. 2 years ago
    Anonymous

    You guys are arguing Ford vs Chevrolet vs VW vs Trabant and not a goddamn one has a driver's license nor knows how to start the fricking thing much less operate a car.

    • 2 years ago
      Anonymous

      Its like comparing the worth of 2 combustion engines by how good the body kit and interiors are.

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