>"You can't do this in a story because it doesn't fit the brand."

>"You can't do this in a story because it doesn't fit the brand."
>"You can't do this in a story because the tone or the characters don't allow for it."
Are these actual criticisms or just corporatist brain-rot? I can't imagine any scenario where they would be applicable to anything. Especially if you're telling the creator not to make something.

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  1. 11 months ago
    Anonymous

    >>"You can't do this in a story because it doesn't fit the brand."
    >>"You can't do this in a story because the tone or the characters don't allow for it."

    Nobody has every uttered these words, what the hell are you talking about?

    • 11 months ago
      Anonymous

      Yes, I said that.
      Making a comic about a miscarriage in a humorous webcomic is a pretty dumb idea and doesn't fit the brand at all, nor do the tone or characters allow for it.

      • 11 months ago
        Anonymous

        It's about miscarriage?
        I always thought that she is ill and maybe her stomach is hurting

        • 11 months ago
          Anonymous

          She was experimenting with anal play, and he Buzz Lightyear action figure extended the wings

        • 11 months ago
          Anonymous

          Yes, it's a mediocre webcomic about dumb gamer humour with no overarching plot. It is a vehicle for light-hearted and low-investment gags each week.
          Then out of nowhere he publishes this page titled "loss" which just shows one of the side characters having a miscarriage. No joke, no real purpose (aside from the woman the character is based on having a miscarriage irl), and complete tonal whiplash. Imagine some 12-year-old booting up his favourite gag comics and just seeing this apropos of nothing.

          This absurd tonal whiplash is why it achieved the legendary status it has.

    • 11 months ago
      Anonymous

      People have said it for the Star Wars prequels, Bomberman 2006, Mother 3, pretty much anything Sonic related past 2002, Loss, GOTG3, Paper Mario, Mario RPG, etc etc.

      • 11 months ago
        Anonymous

        >>"You can't do this in a story because it doesn't fit the brand."
        >>"You can't do this in a story because the tone or the characters don't allow for it."

        Nobody has every uttered these words, what the hell are you talking about?

        Oh yeah and Star Wars KOTOR 2

  2. 11 months ago
    Anonymous

    >Tfw Loss is 15 years old
    Frick I'm getting old.

  3. 11 months ago
    Anonymousn

    If you substitute something like 'artistic vision' for 'brand' then there's nothing necessarily corporate about this.

    A feature of good art, I think, is that it feels like it's proceeding by a logic all its own. All the individual elements seem to fit together according to some kind of secret meaning. Everything feels necessary to everything else. I think that's what makes stories feel 'alive', even if they're not necessarily realistic.

    But if an author ignores that spirit/logic/whatever it is that's animating the work, and instead chucks in something purely because it appeals to them in the moment, then the sense of a meaningful whole is shattered. It's a ringtone at a recital.

    For example, if you're writing a story about Godzilla, the core aesthetic energy comes from the sense that he's this unknowable force of nature, returned from the dark deeps to revenge himself on civilization. If you then gave him a Bojack Horseman monologue about how he has imposter syndrome, the resultant aesthetic energy isn't 'Cool Unknowable Force + Relatable Millenial Angst' -- the two things cancel each other out, and your total aesthetic energy ends up as zero.

    • 11 months ago
      Anonymous

      That's kind of a silly example because I could think of a scenario where, at least, an introspective take on a monster works (see Grendel by John Gardner). Authors should in fact experiment with discordant moods because life itself is full of wild colours, and to successfully transform all these discordant moods into a single vision is the sign of a great artist e.g. Shakespeare's bawdy humour, any major postmodern writer, & even Ingmar Bergman's Seventh Seal, known for being THE dour existentialist film about mortality, has bawdy humour and silly slapstick moments with Death. The keyword here is successfully, of course. There is a method to the madness but it's something each artist has to figure out. But I fricking hate this mentality that every work of art has to be one monotonous emotional colour just because people are sick of a bunch of superhero films that do it unsuccessfully.

  4. 11 months ago
    Anonymous

    >...aaaaaaand... WET FART SOUNDS LMAOS
    >roll credits

  5. 11 months ago
    Anonymous

    Is this a subtle meta-commentary on the loss comic?

    • 11 months ago
      Anonymous

      >violent games don't cause violence
      >closes with a threat
      Is that supposed to be the joke or is he just moronic?

      • 11 months ago
        Anonymous

        Just moronic. It's an unspecific threat. It could mean that they're going to draw more comics and post them on 9gag.

  6. 11 months ago
    Anonymous

    Can Bum Tickley teach me how to draw BU faces?

  7. 11 months ago
    Anonymous

    Why do I always feel like there's «genocide» written on the door

  8. 11 months ago
    Anonymous

    Any tone-busting poetry, bros?

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